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Asteroids simulation program


invisible kid

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I wrote a small Asteroids type program that I wanted post here before I end up losing it to a hard drive crash or some such. :) I posted here as opposed to the programming forum, because I don't really see me doing any more work on it. It has many short comings, but the nice parts are that it is full-screen, pretty smooth, accurate ship rotating scheme, and nice space drift. I haven't tried it on a real machine, so it would be nice to get feedback how it works there if at all. It isn't much, but I know sometimes anything new is nice. :)

 

The attached file is a zip of an xex and an atr.

asteroids_sim_0.1.zip

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I wrote a small Asteroids type program that I wanted post here before I end up losing it to a hard drive crash or some such. :) I posted here as opposed to the programming forum, because I don't really see me doing any more work on it. It has many short comings, but the nice parts are that it is full-screen, pretty smooth, accurate ship rotating scheme, and nice space drift. I haven't tried it on a real machine, so it would be nice to get feedback how it works there if at all. It isn't much, but I know sometimes anything new is nice. :)

 

The attached file is a zip of an xex and an atr.

 

My computer is packed up ready for a gaming event on Saturday so can't test is yet. I'm taking my 800xl and sio2sd to the event so I'll pop your game onto the SD card and let people have a go. Will let you know what they think.

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My computer is packed up ready for a gaming event on Saturday so can't test is yet. I'm taking my 800xl and sio2sd to the event so I'll pop your game onto the SD card and let people have a go. Will let you know what they think.

Oops, I wasn't quite clear on this, but it isn't a fully functioning game. Hopefully it will still be fun to play around with.

 

 

Interesting. That has a really authentic feel to it.

Thank you. Yeah I was going for feel as opposed to looks, but that's easy to see. lol

 

 

Very nice. Why abandon such a good project?

Thank you. Well, It's a very 'by the book' type of program with no special tricks, and can only handle the one big asteroid, heheh. I am unable to add any more without it slowing down, and I don't think it will be quite as good flickery, or cutting corners. As others have said, this graphics mode doesn't lend itself to Atari's strengths. But I think I will try a new project that uses the Atari's strengths more.

 

 

I tried it on a real machine. Other than some garbage on the copyright screen, it works fine. Very fast.

 

Allan

Yeah, sorry about that. Since I had stopped getting any real work done on it, I just wanted to slap a quick author/copyright screen on it and didn't take the time to do it properly.

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