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Colecovision HSC3/Round 7-Q*bert's Qubes


Mister VCS

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NOTE: THIS COMPETITION IS OVER!


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Game Info


 


Released by:
Parker Brothers, 1984


Original arcade game by:
Mylstar, 1983


TwinGalaxies High Score:
223,865 (Skill 1) by Tom Duncan


This game was suggested by:
JEFF31


 


Q*bert jumps from Qube to Qube, causing the cube to spin and change


to a different color. The cubes have a different color on each side.


Every level has a different cube pattern.


 


 


Settings




Skill level
1
- 1 Player


 


Use the same skill level as posted so that all the scores will be accurate!


 




Contest ends on


 


Wednesday,
09-23-09
at 1:00 AM eastern.


 


 


-Please
read the Rules & Regulations thread
for a thoural description of the HSC rules.


 


 




Current High Scores




1. atariron82
224,845
[+10]




2. Ikrananka
224,580
[+8]




3. JEFF31
181,260
[+6]




4. ed1475
168,140
[+4]


 


5. Ms. Do
104,245
[+2]


 


6. darthkur
95,570
[+1]




7. chuckwalla
48,590
[+1]


 


8. roadrunner
34,705
[+1]


 




Leaderboard


 


1. ed1475
[42 points]
(6)
3


 


2. user42
[38]
(6)
2


 


3. Mister VCS
[21]
(6)


 


4. darthkur
[19]
(5)
1


 


4. JEFF31
[19]
(6)


 


5. atariron82
[18]
(2)
1


 


5. Ikrananka
[18]
(6)


 


6. LaserHawk
[10]
(1)


 


7. roadrunner
[9]
(6)


 


8. Kurt_Woloch
[5]
(4)


 


9. Ms. Do
[4]
(1)


 


10. chuckwalla
[2]
(2)


 


10. 1982VideoGames
[2]
(2)


 


11. Shannon
[1]
(1)


 


11. ten-four
[1]
(1)


 


Number of participated rounds in brackets ( ).


Numbers in
BLUE
are numbers of rounds won.


Numbers in
GOLD
are numbers of seasons won.




Edited by Mister VCS
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So managed to figure out a strategy for Level 6. Unfortunately in Level 6, Round 4 the Shoobops come immediately, there always seems to be at least two of them and they move so fast that my strategy is blown away. Every time I manage to construct one line the pair of Shoobops come along and break it up while I'm distracted trying to avoid Rat-a-tat-tat and the many many Meltniks on screen - truely insane.

 

Nevertheless, very happy with my score of 224,580 - great game and a lot of fun.

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Everything kicks up a notch starting at around Level 5 Round 3. With those green 'block-flipper' guys coming out of the woodwork, making a line was quite a trick! I can't imagine how crazy it is in level 6 to get two intersecting lines. I fell 2 cubes short of my Level 6 promotion, but 40 min of hopping like mad got me this:

224,845

 

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Great scores Ikrananka & Atariron82!!!!!!

 

Q-Bert and Q-bert Cubes are two of my favorites on the Coleco. What sort of strategy did you use on the upper levels - 5-3 and 6-1! and up!! Early bonus rounds are important... what are your secrets?

 

 

To other coleco high score club members - I was robbed.!!!!!!!! I thought for certain I had my first high score!!!! These two obviously 'cheat' :) :) :) by scoring better than me!!!!! (which is not possible ha ha glad dunctomi is not playing! :) :) :) :) :) :)

 

Seriously - congrats two these guys 'GREAT' scores! :lust: :lust:

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And so Mister VCS.... what is next? Hopefully a game I can win! :twisted:

 

 

How about the 'really rare game Jeff31 wins' and gets 1 billion points - he he

 

Congrats to have played and submitted scores - this is a lot of fun for me - wish we could meet for a gaming convention...

 

 

 

Jeff

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Great scores Ikrananka & Atariron82!!!!!!

 

Q-Bert and Q-bert Cubes are two of my favorites on the Coleco. What sort of strategy did you use on the upper levels - 5-3 and 6-1! and up!! Early bonus rounds are important... what are your secrets?

 

Hi Jeff :)

This is a lot of fun for me too! The Colecovision is my favorite system next to the Atari 5200(my other AA HSC).

Q-bert's Qubes, Tutankham and Mr. Do's Castle are among the best in my book, but there are so many great titles.

 

What was my strategy for Q-Qubes? As you stated, the early bonus rounds are important esp. the first. The trick is maximizing the time on the bonus clock, which is easiest in level 1. What I did was clear the first 4 waves of level 1 as quickly as possible leaving around 25 seconds for the bonus round. This left me enough time to flip the entire Pyramid :!: adding a grand total of 32,500 points to my score to begin level 2!! This probably gave me the decided edge allowing me to basically tie Ikrananka's score a whole 4 waves and a bonus round early ;)

I began level 5 with more than 8 Qberts, but it was my first time ever making it that far and death came swiftly :sad:

My method of survival, being in uncharted territory, was to hang out near the bottom rows giving me the best chance to avoid getting cornered by Mr. Rat-a-tat and Co. At that level anywhere near the top is suicide. It took me a while to figure out how to make a line without back-tracking, since no cubes are permanently "set". I quickly learned that the lower left row was the easiest to make a line, leaving the above and right sections for escape maneouvers and dealing with Mr. Rat. I spent over 15 min in level 5, using this strategy making it as far as 5-4. At that point I had 2 qberts left and made it just 2 cubes shy of the next bonus round.

 

This is an incredibly fun game. The only drawback was that it crashed for me a couple of times when I was above the 150K point range :x This could be my aging system or an occasional programming bug. In any case I was counting my lucky stars during this last run.

See you in the next Round(if I have the cart in my collection),

Ron

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