Curt Vendel Posted December 12, 2009 Author Share Posted December 12, 2009 Wasn't Mike Mika supposed to do a book - 2600 Programming 101 or something like that? What ever happened to that? I bet if someone did something EXACTLY along those lines, a step by step tutorial book: Chap 1 - technicals Chap 2 - tools & resources Chap 3 - Make a playfield Chap 4 - Make a sprite character Chap 5 - Add control Chap 6 - Add sounds Chap 7 - Collision Detection Chap 8 - Add foe's and AI etc... That would be a SUPERB tool for 7800 coders to get their feet wet and do a lot more games. Curt So far the only possibilities I've seen are repeats of old classics....trust me. I'ev wasted plenty of time wanting to resurrect the oldies but goldies...however, how many times does anyone actually play them once they played through them? In gaming, we need a 'new drug' but I dont have much hope for that. After what I've seen released over the past decade, Im not very hopefull. Fromt he classic systems and especially the new over powered and greatly under used newer systems. As far as I am concerned, both Sony and Microsoft can give away their new systems and I would not be intersted. Wii? A better attempt but really, besides a different controller scheme that keeps you from gaining a fat ass, what have they done that is so special? Not to take this thread off-track, but I've made exactly the same kinds of points in mos6507's Homebrew Discussion thread about the over-reliance on ports among homebrewers instead of original games, and the over-representation of the 2600 instead of other classic systems that are equally deserving of support (like the 7800). I too would love to see more experimentation and more original ideas in games, and I think the homebrew game development environment has the potential to accomplish this in ways that commercial game development and even shareware/freeware development cannot. What is so valuable about the work that Curt and others have done is that it has provided the rich reservoir of knowledge that is needed to ignite the game development process: schematics, technical documentation, source code, the algorithms needed to sign game binaries for use with the stock 7800's protection scheme, development tools and libraries, etc. As more of these resources are rescued from oblivion and made available to the public, the barriers to entry are disappearing, and the easier it is becoming to learn the 7800 and to develop new games for it, both as a technical/intellectual exercise and as a means of artistic expression. Seeing all these resources, it's only natural for creative people to be inspired to do something with them. As for me, I actually have this fantasy of using my technical writing background to organize all these various sources of knowledge into a book about homebrew game development, taking the reader from the basics of binary arithmetic all the way through the intricacies of MARIA and the 7800 architecture. I'd have to learn a lot more about the 7800 myself, and I'd want to get a few games under my belt first, but this is the kind of inspiration I'm talking about. 1 Quote Link to comment Share on other sites More sharing options...
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