+Pat Brady Posted December 12, 2009 Share Posted December 12, 2009 Some years ago Andrew Davie suggested this idea in his programming tutorial. It seemed like an interesting idea, so I worked up an implementation. Here is a newer revision than the one I posted over there. To-do list: 1. Fix speedup mechanism so that it doesn't eventually roll over and become very slow 2. Randomize column speeds and starting lengths 3. Score and game-over 4. Sound 5. Paddle control ooze.zip Quote Link to comment Share on other sites More sharing options...
Devin Posted December 13, 2009 Share Posted December 13, 2009 Wow. The ooze effect is excellent! ... and kinda gross! Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted December 14, 2009 Share Posted December 14, 2009 I can't get this to play in Z26x on the Xbox. :/ Quote Link to comment Share on other sites More sharing options...
+Pat Brady Posted December 14, 2009 Author Share Posted December 14, 2009 Wow. The ooze effect is excellent! ... and kinda gross! Thanks! I am happy with the results on that front, especially as the speed starts to pick up. I thought one-line resolution was important for this one. KevinMos3: I'll check it on z26-Linux. That will be the closest I can get for now. Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted December 14, 2009 Share Posted December 14, 2009 Nice start! Quote Link to comment Share on other sites More sharing options...
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