Swami Posted September 5, 2018 Share Posted September 5, 2018 Yes, as I recall the head (wish I could remember his name) had mortgaged his house to pay for the development of these games. It's a long story not relevant to this forum, but he and I had a conversation about faith one time over lunch. As a young adult I was struggling with some faith based issues, and it really struck me how kind, caring and non judgmental he was in our discussion. That was new to me and I still appreciate his words. I've tried searching for any link to him and any of the other principals that I remember, but haven't found anything. He wasn't 'Billy Ray Hearn' who is listed on Wikipedia as the founder of 'Sparrow Records'. I had one contact with him a few years later. The hardware engineer from the Unitronix project (odd coincidence I thought at the time) was working with him to release Arkyology -- this was probably 1986(?) as I had the equipment and source code from the EnterTech bankruptcy auction. They had some concerns about the timing when it ran in their prototype hardware cartridge. That was the last contact I had with any of the principals and the last time I heard about Arkyology outside of my copy. Here's a list of the people who worked on The Music Machine II album in 1983. Maybe it was one of them: Story by - Agape Force Executive Producer - Tony Salerno Producers - Tony Salerno, Fletch Wiley, and Ron Krueger Arrangers - Fletch Wiley, Buddy Miller Recording Engineers - Wally Duguid, Brian Tankersley, and Bob Singelton Recorded at - Rivendell Sound Recorders in Pasadena, Texas, Robin Hood Studio in Tyler, Texas, Easter Song Studio in Garden Valley, Texas, and Omega Audio in Dallas Mastered at - Future Disc Systems in Hollywood by Steve Hall Mixing Engineer - Ron Capone Mixed at - Westwind in Westlake Village, California Cover and inside art - Mark Pendergrass Also Matthew Jackson, Greg Lanson, Steve Harrison, Ken Light, Frank Hernandez in Agape Force, but sounds like there were about 300 people involved in that group around that time. -end of hypothetical game artwork tangent Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.