+atari2600land Posted April 23, 2012 Author Share Posted April 23, 2012 I worked on this today, but it's too hot to work on this any longer today. If you read my blog and downloaded 042212a, there's now a 042212b to download. The Mednafen emulator speeds the music and the action up, on the VB it's the right speed. Link is in my signature. Let me know if there's any problems with the b version. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 9, 2012 Author Share Posted August 9, 2012 PVB member "morintari" who has been making the ant sprites for me, sent me his punching ant. So I put punching in the game. To punch, press A. You can only punch when standing still (not jumping or walking). Note that it doesn't really affect the game any (the health levels are the same and the other ant just keeps walking like he did before), but you get to see a cool animation of your ant punching. Link is in my signature. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted September 23, 2012 Author Share Posted September 23, 2012 I worked on this for a while and I'm pretty satisfied the way it works on real hardware, albeit it's a little slow. If you try it on Mednafen, it speeds the game up a little for some reason. Link to the latest ROM is in my signature. Please tell me if you see any bugs, er, glitches. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted September 23, 2012 Author Share Posted September 23, 2012 (edited) Here are some pictures of the game in action in case you don't have an emulator or a FlashBoy. Much of this artwork was done by Planet Virtual Boy forum member "Morintari." Edited September 23, 2012 by atari2600land Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted April 6, 2013 Author Share Posted April 6, 2013 OK, I changed some stuff. First off, I will probably be doing the art from now on. That is the biggest change. You can take a look at the redesigned Gi-Ant in the link in my signature. Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted April 6, 2013 Share Posted April 6, 2013 Have you figured out how to add depth to the game? I mean, 3D depth? Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted April 6, 2013 Author Share Posted April 6, 2013 There should be some 3D depth in the game, but you can't see it if you're using an emulator, though. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 9, 2013 Author Share Posted July 9, 2013 Started worked on this again. I've added a second fighter: Behe-moth. Link to the current ROM is in the second line of my signature. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 31, 2013 Author Share Posted July 31, 2013 New addition: Gi-Ant's arena. Behe-moth is still in Rumblebee's arena since I haven't designed Behemoth's yet. Link to the ROM is in my signature. Let me know if you see any glitches. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 30, 2013 Author Share Posted August 30, 2013 Added Meleedybug and Rumblebee sprites. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted October 2, 2013 Author Share Posted October 2, 2013 Added Superfly and Killipede sprites. Here is a picture of them in Superfly's arena (a kitchen). Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted November 12, 2013 Author Share Posted November 12, 2013 Added Panzer Dragonfly and Slaying Mantis sprites. Here is a picture. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted February 3, 2014 Author Share Posted February 3, 2014 Giant and Behemoth can now throw their opponents, while Rumblebee can sting his. To activate their special moves, you can press B. This is just for testing purposes only, they will be moved to button combinations later. Giant and Behemoth: Press B to pick up, you can walk around with your opponent. Press B to throw him down. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted February 5, 2014 Author Share Posted February 5, 2014 Some screenshots in case you don't have a FlashBoy or emulator. The new options menu. Rumblebee about to sting Superfly. Gi-Ant lifting Slaying Mantis and about to throw him. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 9, 2014 Author Share Posted June 9, 2014 All 8 special moves are now programmed in the game. The hard part now is programming AI, since I have no idea how to. There might be some minor quirks on real hardware, but nothing significant. You can get the latest ROM and source code zip file in the link in my signature. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 14, 2014 Author Share Posted July 14, 2014 Made the opponent pace back and forth. The only thing that will stop the opponent is a special move or a punch. Just playing around trying to get a feel for just how hard it will be to program the opponent's moves and stuff. Also, the health meter works. It takes two punches or one special move to make the opponent's health meter drop a block. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 20, 2014 Author Share Posted August 20, 2014 Monthly update time. I've made it so the opponent can punch you. I didn't realize how buggy the game was from last time (no pun intended), and I think I fixed most if not all of it. I had to change the way the opponent goes back and forth though. Now the opponent goes back and forth to the edges of the screen, not the whole arena. I was having quite the time yelling at the stupid thing to make it work right. It took 7 hours in 2 days to code, test on real hardware, code more, test on real hardware again, not to mention the countless times I used Mednafen instead of a real Virtual Boy. That saved me from using my FlashBoy a lot. I was hoping to get this game finished by next August in time for the 20th anniversary of the Virtual Boy's release, but I'm not sure I can do it. I would like to finish the game, but I don't know if I can even do that. This is by far the most complicated game I've ever made, and I've spent 5 years on it (off and on, mostly off), so I'd like to complete the thing. So we'll see how it goes. Link to latest build, as always, in my signature. Quote Link to comment Share on other sites More sharing options...
+wongojack Posted August 21, 2014 Share Posted August 21, 2014 Yelling at your projects is just part of the learning process Seriously, don't expect to program awesome AI on your first try. It sounds like you've learned a lot about programming on the VBoy which is very impressive. Perhaps you could re-purpose these characters and the knowledge you've gained into some kind of side scrolling adventure with the bugs as bosses. That way you could program some specific pattern movements and come back to the full fighting game when you've got a better handle on the AI required for a 1 player fighter. Or you might just need to give yourself a break and move on to a new concept, applying what you've learned on this project on future experiments. I had a lot of fun reading your thread. Seeing the ways that other members have reached out to help over the years was encouraging. This thread even had a lesson in random number generation! Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted October 16, 2014 Author Share Posted October 16, 2014 Look at the new site and play the new rom. Major additions and changes: + the opponent can now jump. and attack you. + choosing players now done by left and right instead of select. + you win and you lose messages upon winning or losing + special moves animation faster. Link is in my signature. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted February 17, 2015 Author Share Posted February 17, 2015 After a few months of dormancy, I am back working on this again. Apparently the Virtual Boy does not reset everything when you turn it off, so you have to get rid of any possible text that might be on the screen when you turn it off and back on again. So play this on your FlashBoy (or emulator) and if there are any bugs you see (besides the fighters!) let me know. http://www.atari2600land.com/insecticide/ Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted April 24, 2015 Author Share Posted April 24, 2015 Screenshots from the latest version. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 17, 2015 Author Share Posted June 17, 2015 And now another screenshot from the latest build. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted October 29, 2015 Author Share Posted October 29, 2015 Hi, all, just a small update. I decided that the game is finished. Please download it with the link on post #70 and tell me what you think of the game. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 28, 2015 Author Share Posted December 28, 2015 I am holding a label designing contest where the winner would get a copy of the game with the winning label on it. Check out Planet VB for more info: http://www.planetvb.com Quote Link to comment Share on other sites More sharing options...
Opry99er Posted December 30, 2015 Share Posted December 30, 2015 Very cool!!! Any videos of the finished game? Quote Link to comment Share on other sites More sharing options...
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