Gorf Posted January 19, 2010 Share Posted January 19, 2010 No idea what PC it's running on ... but it came out in 1992, which was why I linked it for you, as you seem to think voxels weren't used till recently NO, you read into that but I never said it. Also in 1992, PC's were 266 MHZ pentiums as the norm. A far cry from a consle one tenth the clock. The point is the Jaguar is by far more powerful at doing them, even at one tenth the clock. Pay attention next time. I think the only sad thing here is your grasp of framerates but it is a youtube video, so maybe you should check it out on a real playstation before making asinine comparisions with A8 games Yeah but I can tell by looking at all three you tube vides that the Jagur voxel engine is world superior, since it is running a game with many on screen objects as well at high CRY color and voxel clouds as well. None of which you see in either sad demo you showed. Owl's game and Phase Zero are both cool ( and it's a real shame PZ didn't make it out, as it's the kind of game the jaguar really needed ) - I think the enemies are just sprites though. Look again. The rotation of the enemies are way to smooth. That would require a serious amount of sprites to do that. I can tell they are voxel ememies as well. You showed a PC game with almost no enemies and a not suprisingly lame PSX demo with the camera point DOWN onto the landscape, further relaxing the need for the voxels to be projected and therfore computed more heavily. Get over it...you are just wrong on this one my friend. Quote Link to comment Share on other sites More sharing options...
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