Opry99er Posted February 14, 2010 Share Posted February 14, 2010 Rhea---any progress? You entering your game? Quote Link to comment Share on other sites More sharing options...
TI99Kitty Posted February 28, 2010 Author Share Posted February 28, 2010 (edited) Hi, all. Sorry about the delay since my last post -- real life has been very demanding of me lately, and TI stuff has had to take the back burner. One of these days, I hope to resume work on this project... In the meantime, I just had a flash of inspiration: To free up character sets for other graphics (or text), instead of using the joystick input to pick which character(s) will be used for the sprites (to show the change in direction), why not just change the character definitions? That way, instead of defining 36 characters for each color of the the player's sprite, I only have to use 4. That takes me from 72 characters down to 8, freeing up 64 characters for other things. I could even leave most of the original code intact; except for the CALL PATTERN statement, which would become a CALL CHAR statement (with some modification, of course). The definition string for the sprite character data would be stored in an array, so the CALL CHAR would look something like CALL CHAR(64,CH$(Z)) where "Z" would be a number generated from the X and Y from the CALL JOYST command. Any thoughts? Edited February 28, 2010 by TI99Kitty Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted February 28, 2010 Share Posted February 28, 2010 Very good idea. My experience with setting 4 characters with CALL CHAR is that it is sloooow. Quote Link to comment Share on other sites More sharing options...
GratedTopping Posted June 4, 2010 Share Posted June 4, 2010 Any further work on this? (-: Quote Link to comment Share on other sites More sharing options...
JamesD Posted June 4, 2010 Share Posted June 4, 2010 Time Bandits has all sorts of possibilities. Levels can be based on any time period and you don't have to worry about it making sense. You could bop in and out of a dozen 80's movies locations and it would still make sense. Quote Link to comment Share on other sites More sharing options...
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