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Impossible Mission update and pictures and other ramblings


krewat

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Hello all. It's been a while, but I do have some updated information on the current state of Impossible Mission, and some interesting pictures to look at.

 

I recently found another floppy with some old code on it, circa August 1986. If you remember, I had said that Brian Richter was initially converting Impossible Mission from the Epyx Commodore 64 code to the Atari 7800, but left the company (Computer Magic, Ltd) before it was completed.

 

The "old code" I found was three versions of Impossible Mission when Brian was working on it, and was periodically sent to Atari for review/updates. I also found a preliminary copy of Winter Games, at least the ski-jump, but it's just for testing, not playing.

 

I had to hack MESS to put RAM in $4000-7FFF for a "normal" cartridge, these IM and WG versions were for testing, and the RAM location was not finalized yet, and the cartridge itself was not setup for banks, so I couldn't just make a "banked" cartridge with RAM. All code was linear, from $4000 up to $FFFF

 

The first picture is an early version of Brian's code, before the rooms were even coded. The elevator worked, but there were no rooms. If you will notice, the man graphics are copied directly from the C64, and the "pause" button is a clock, not the "paws" like the C64 version.

 

An intermediate version included the rooms, and robots, but no collision logic.

 

The second picture is a later version where the man graphics were updated, but still not final, and the code itself included rooms, and robots, and collisions, but no objects, terminals, etc. I believe this is where his development left off, and mine began. I remember redoing the man, and creating/rewriting(?) the initial collision code, as well as displaying all the objects, etc. Also, I separated the code into multiple banks, if I remmeber correctly, the room code (w/robots) is in one bank, elevator and puzzle manipulation in another, music room has it's own, and the final sequence might be in another. I'll check on that later.

 

The third picture is a picture of my final copy, which is what was delivered to Atari. Notice the Atari logo in the lower left, versus the Epyx version in Richter's earlier version, the "paws" button, and the updated "man" graphics. Actually, the version shown is from my development version where I will make the puzzle-piece bug fixes, and other changes I want to make.

 

The fourth is a picture of the Commodore 64 version, for comparison.

 

im-richter-early.jpg

 

im-richter-dev.jpg

 

im-final.jpg

 

im-c64.jpg

 

All images are on my web site, http://atari.kilonet.org which has not been populated with anything yet. Among the old code I found was a set of documentation we had whipped up, or were provided by Atari, some sound editting utilities, some picture conversion utilities I (and maybe Brian) had written to take PCX or PIC files and convert to Atari graphics for the Maria. More on that later as time allows.

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Here's the pics as attachments.

 

I also found my DOS-based transfer program (not using Atari's or anyone else's protocol), and the 2500 AD compiler version that I used. Gee... that would have saved some research and work trying to use a different version of 2500 AD's assembler ;)

 

Now all I have to do is find MY version of the EPROM bios. Which I doubt will ever happen ... it does not appear to be anywhere.

post-7284-126435820957_thumb.jpg

post-7284-126435821719_thumb.jpg

post-7284-126435822635_thumb.jpg

post-7284-12643582309_thumb.jpg

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  • 3 weeks later...

Its been a couple of weeks and I still can't see the images in the first post. I've no idea what's going on in the DNS ether :lol:.

 

 

Yep, no pictures for me as well.

 

What happens if you add the entry to your local hosts file?

 

Mitch

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Its been a couple of weeks and I still can't see the images in the first post. I've no idea what's going on in the DNS ether :lol:.

 

From The Netherlands, I don't see the pictures as well. But www.kilonet.org is resolved to 199.89.231.200 so the DNS is working. But the server does not seem to be online since directly entering the IP address does not work either and a ping to the IP address does not give a response.

 

Robert

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