The Codex Posted February 9, 2010 Share Posted February 9, 2010 Alrighty, in celebration of all the snow, here's a screenshot from my remake-in-progress, Yeti. It's a remake of the Milton Bradley game on the TI called "Bigfoot". Bryan Roppolo at RTM turned me onto it and after one play I knew I wanted to remake it. I've been working on it for about a week and a half so far and have made decent progress. Apparently the original name of the game was Yeti, which seems much more appropriate given the setting, the graphics, and the box artwork. So I've returned it to its roots. In this version you play Bill McBoulder of Grand Junction, Colorado, a veteran 99er who has painstakingly gathered an unparalleled collection of rare TI cartridges. One snowy day, sitting by the fire, he falls into a slumber and then suddenly awakes to a crashing noise. Running to his collection, he discovers it has been raided by the legendary Yeti. Now he must climb the many snow-capped peaks of Colorado, retrieving the precious cartridges and manuals from the Yeti. The game is written in Java and many of the play mechanics and graphics are done. I still need to add things like score-keeping, as well as the dreaded vulture. Sound effects will be added, and possibly music if I can compose something that doesn't make you want to reach for the mute button. I can post a demo of the game later if there's interest. In the meantime, thanks for reading, and if you've played the original Bigfoot, please let me hear your own memories of this classic game! 1 Quote Link to comment Share on other sites More sharing options...
Opry99er Posted February 9, 2010 Share Posted February 9, 2010 Wow.... That looks great!!!! One of my favorite games of all time!!! Great work!!!!! Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted February 9, 2010 Share Posted February 9, 2010 Looks good ! http://www.youtube.com/watch?v=ttY6n0C1Myc Quote Link to comment Share on other sites More sharing options...
Opry99er Posted February 9, 2010 Share Posted February 9, 2010 I added a link on my website to this thread. I used the Bigfoot video above as my "Video of the Week" on the main screen, and wrote a bit about the remake and added a link. Opry99er.com Quote Link to comment Share on other sites More sharing options...
The Codex Posted February 9, 2010 Author Share Posted February 9, 2010 Thanks Owen, I'll let you know when I make an official post on my website as well. Quote Link to comment Share on other sites More sharing options...
Opry99er Posted February 9, 2010 Share Posted February 9, 2010 My new desktop. =) By the way, on the platforms... on the cliffs/shelves, whatever... are those TI cartridges and manuals? Quote Link to comment Share on other sites More sharing options...
The Codex Posted February 10, 2010 Author Share Posted February 10, 2010 Ha ha, that's great! And yes, those are indeed TI carts and manuals. They take the place of supplies and gold in the original game. And like the original, you have to collect at least one supply (manual) before each gold (cart). A simple mechanic that adds a nice bit of extra puzzley-ness. Quote Link to comment Share on other sites More sharing options...
Opry99er Posted February 10, 2010 Share Posted February 10, 2010 Fascinating. =) Great job. You really are a good graphic designer. =) Wish I had your talent Quote Link to comment Share on other sites More sharing options...
+retroclouds Posted February 10, 2010 Share Posted February 10, 2010 Excellent work, really like the ghaphics :thumbsup: Quote Link to comment Share on other sites More sharing options...
InfernalKeith Posted February 10, 2010 Share Posted February 10, 2010 Oh, and don't think that the "Bill McBoulder of Grand Junction, Colorado" reference slipped by unnoticed, either. Well played, sir. Quote Link to comment Share on other sites More sharing options...
The Codex Posted February 10, 2010 Author Share Posted February 10, 2010 Heh heh, good spotting Keith! Bryan suggested him and we worked out the storyline between us. Quote Link to comment Share on other sites More sharing options...
Opry99er Posted February 10, 2010 Share Posted February 10, 2010 I would love to see a short demo of gameplay... Even incomplete. The motion on this game was so unique, wanted to see how this compared. Quote Link to comment Share on other sites More sharing options...
The Codex Posted February 10, 2010 Author Share Posted February 10, 2010 (edited) Okay, ask and ye shall receive. There's still a fair amount missing from this demo (for instance, the board doesn't reset when you lose a life, and you have infinite lives, and you can't cage the Yeti). But you can throw ropes between levels and collect items and get killed by boulders and plummet to your death if you fall more than one ledge height. YetiDemo.zip Unzip the attached file and double-click the appropriate RunYeti script for your OS. You'll need to have a recent version of Java installed, ideally 1.6, though 1.5 should work as well. The control keys are: LEFT ARROW - move left RIGHT ARROW - move right UP ARROW - climb rope DOWN ARROW - descend rope Z - throw rope hook (can hook a ledge up to two levels above you) ESC - exit demo You can only collect a cartridge when they are active. To activate cartridges, you must collect at least one manual. It's a one-to-one ratio, so if you pick up 4 manuals, you can pick up 4 cartridges before needing to pick up another manual. You'll be able to tell when the cartridges are active. So far the gameplay is modeled closely on the original. Probably the biggest difference so far is that you can throw ropes right next to each other, whereas in the original they had to have a space between them usually (making it even harder). Feedback welcome! Edited February 10, 2010 by The Codex Quote Link to comment Share on other sites More sharing options...
Opry99er Posted February 11, 2010 Share Posted February 11, 2010 I'm not sure if I have the current update of Java... But I clicked on the programfile (batchfile?) and it gave me a quick error indication and then closed immediately. Hmmm.... Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted February 11, 2010 Share Posted February 11, 2010 I'm not sure if I have the current update of Java... But I clicked on the programfile (batchfile?) and it gave me a quick error indication and then closed immediately. Hmmm.... Yeah, try and update Java. Mine ran fine in the first go. Quote Link to comment Share on other sites More sharing options...
The Codex Posted February 11, 2010 Author Share Posted February 11, 2010 You can get your Java version number by open a commandline window and entering this command: java -version It'll give you the build number of the one you're running. Probably you've got 1.4, which a lot of people still have unless they've manually updated. Java versions from 1.5 and up are technically known as a Java 2, as the language had some significant overhauls at that point which are no longer backwardly compatible. Quote Link to comment Share on other sites More sharing options...
The Codex Posted February 12, 2010 Author Share Posted February 12, 2010 Got the basic vulture sprite done, just need to add the rope-snatching business and caging the Yeti, and then the essential gameplay is in place. After that it's all the less fun bits, like menus and handling lives and scoring. I wanted to ask those of you that tried it, how is the snow effect? Does it add to the ambiance, or just distract you? I might make it an optional setting, even though I'm pretty happy with it. Quote Link to comment Share on other sites More sharing options...
Willsy Posted February 12, 2010 Share Posted February 12, 2010 This looks as cool as hell! Would you like some speech done for it? I can make some genuine TI Speech Synth sound samples for you as WAVs or MP3s. It will then be a case of playing the sound files at the appropriate points in the game. Then you'll have genuine retro speech... None of this CD quality rubbish! You could have speech for each of the cartridges. Each cartridge would 'say' it's name, and possibly a phrase associated with that game. So, "Parsec - Great shot, pilot!" "Alpiner - Look out!" "Super Demon Attack - You are mine, earthling!" "TI Invaders - Downright aggressive" You get the idea... Also, when you lose a life, you could have a number of phrases, picked at random... "AAAAaaaaaagggggghhhhhh!" "Gravity really like, brings me down, man" "Another fine mess you got me into" "I suppose you think that's funny?" "The object of the game is NOT to die, thank you" Yadda yadda... Let me know if you want any speech done. Regards Mark Quote Link to comment Share on other sites More sharing options...
InfernalKeith Posted February 12, 2010 Share Posted February 12, 2010 You could have speech for each of the cartridges. Each cartridge would 'say' it's name, and possibly a phrase associated with that game. So, "Parsec - Great shot, pilot!" "Alpiner - Look out!" "Super Demon Attack - You are mine, earthling!" "TI Invaders - Downright aggressive" You get the idea... "Zerozap - Does anyone know when the fun is supposed to start?" Sorry, couldn't resist. Quote Link to comment Share on other sites More sharing options...
The Codex Posted February 12, 2010 Author Share Posted February 12, 2010 Thanks for the offer and for the enthusiasm, Mark! I could definitely use some vocal samples like that for my upcoming TI remakes. For Yeti, Bryan has agreed to do the voices for the game (since he is the one who turned me onto the original and he is probably the biggest booster of this game I've ever met). Hopefully he's still up for that, as this remake is also a kind of "love letter to the TI community", acknowledging the efforts of some 99er notables. But if you are willing to extend your kind offer to future remakes, I'd be glad to have you on board for those! Cheers! Howard Quote Link to comment Share on other sites More sharing options...
Opry99er Posted February 12, 2010 Share Posted February 12, 2010 Mark is also a brilliant guitarist as well as a programmer. . I am hoping he will help me do some speech for my Beryl Reichardt game. Quote Link to comment Share on other sites More sharing options...
Willsy Posted February 13, 2010 Share Posted February 13, 2010 Thanks for the offer and for the enthusiasm, Mark! I could definitely use some vocal samples like that for my upcoming TI remakes. For Yeti, Bryan has agreed to do the voices for the game (since he is the one who turned me onto the original and he is probably the biggest booster of this game I've ever met). Hopefully he's still up for that, as this remake is also a kind of "love letter to the TI community", acknowledging the efforts of some 99er notables. But if you are willing to extend your kind offer to future remakes, I'd be glad to have you on board for those! Cheers! Howard Hi Howard Yep! That's totally cool with me, just give us a shout when you start your next project! Mark Quote Link to comment Share on other sites More sharing options...
Willsy Posted February 13, 2010 Share Posted February 13, 2010 Mark is also a brilliant guitarist as well as a programmer. . I am hoping he will help me do some speech for my Beryl Reichardt game. Yeah - no worries - as long as you don't mind my colloquial British accent British Slang! Quote Link to comment Share on other sites More sharing options...
The Codex Posted February 13, 2010 Author Share Posted February 13, 2010 Thanks Mark, you're on the speed dial now. And no problem with Britspeak, I'm also an admin on a UK remakes board (Retro Remakes), so I get a steady diet of the dialect. Quote Link to comment Share on other sites More sharing options...
Opry99er Posted February 14, 2010 Share Posted February 14, 2010 Hey, I was thinking, what if you released this game and include a "Dairy Queen" coupon for every game? for a "blizzard" or something. . Hehehe. Anyway, I will be taking another look at Java tomorrow night.... After Honeycomb is complete. . The Yeti MUST be played on my computer. Quote Link to comment Share on other sites More sharing options...
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