CGQuarterly Posted February 26, 2010 Share Posted February 26, 2010 (edited) Welcome to week 6 of the 5th season of the Atari Age NES High Score League! This season is only going to be 10 weeks long, and will feature one game released each year between 1985 and 1994. Here are the standings after 5 weeks of play: starcry 429 darthkur 254 Jibbajaba 226 mihcael 110 JacobZu7zu7 110 roadrunner 108 atari2600land 107 arjak 99 doubleminor 90 ClassicGMR 80 LarcenTyler 80 phaxda 66 thegoldenband 56 4Ks 26 Herbarius 20 This week's game and the 1990 entry is going to be Super Mario Bros. 3. Title: Super Mario Bros. 3 Developer: Nintendo Publisher: Nintendo Released: February 12, 1990 (US) Twin Galaxies High Score: 2,374,530 by Kyle Goewert. We are going to use the Twin Galaxies rules for this game, as it provides too many opportunities to point press by continually playing through the same level over and over, and because it is extremely easy to rack up extra lives. The rules sound convoluted, but the general idea is to play the game as though you are trying to beat it instead of exploiting things for a higher score, and stop when you have died 5 times. Here are the rules: 5 Life Game [Recording ends either when you lose your 5th life OR when the game is completed in accordance with the rules outlined below.] Special Rules: Your scoring attempts ends when either you lose your 5th life or when you enter the Final Chamber after Bowser's defeat. Going through walls you normally can't go through [such as in Bowser's castle] and the Wall-Jumping tactic is NOT allowed! You're allowed to use Whistles to warp ahead, BUT! You're NOT allowed to use them to warp Backwards or to the same world! [This is due to the fact that when you warp backwards, the game treats any prior completed world as if it's your first attempt! Even if you just finished clearing it, but you keep your score. [This only works for Worlds 5-7]] Re-Entering the Spiral Palace of World 5 AFTER it has been completed [This done by using the pipe you come out of in the Sky half of World 5] for ANY REASON will result in an AUTOMATIC DISQUALIFICATION with the EXCEPTION being if you lose a life on the Air Ship and it goes down to the bottom part of the level. All point-pressing techniques are limited to TWO attempts per location, per life. This includes anything that deals with regenerating enemies and power-ups. EXCEPTION: You may collect a power-up more than twice ONLY if you cannot otherwise complete the level on your current life. However, you MUST make every possible effort to avoid this scenario. [Please note that Air Ship levels are exempt from this as enemies constantly respawn but the screen is almost always scrolling forwards and hence that would be more considered as Point Maximization. An example of 2 times per area would be on 1-1 where you can hop off the turtles with some luck to 8000 points and 1-ups. You can maximize this potential offer no more then twice. Areas such as 1-2 refer to each spawning Goomba pipe may be point pressed twice] [Wall-Jumping is defined as jumping against a wall [or pipe] in such a manner that a pixel or two of Mario is stuck in the wall [or Pipe] and is able to use that to jump again, far higher then can be done normally. Further definition; Mario cannot be made to jump off of a surface that is 90 degrees perpindicular to the ground. Please note this can be further used to also go through solid objects not normally passable as is disallowed.] Tips: None yet! Chris ----------------------------------------------------------------- Super Mario Bros 3 Rankings None yet! Edited February 26, 2010 by Jibbajaba Quote Link to comment Share on other sites More sharing options...
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