Opry99er Posted March 14, 2010 Author Share Posted March 14, 2010 (edited) Yea man--- that's happenin. We've already talked about doing it. I am going to personally mail all the contestants a copy of said compilation, and I will make it available on 5.25 or 3.5 at the Faire. . I have already got a file going now with all the games and instructions. It'll be real nice. FIAD,TIFILES format is preferred over a .DSK image--- as the image must be extracted and moved over to the real deal... That's why I suggested we all work in Classic99. Edited March 14, 2010 by Opry99er Quote Link to comment https://forums.atariage.com/topic/158881-short-and-sweet-ssgc-contest/page/7/#findComment-1963921 Share on other sites More sharing options...
Opry99er Posted March 25, 2010 Author Share Posted March 25, 2010 Just about 3 weeks left in the competition!!!! We have some late entries coming in from what I hear... Although, there are a few of these 30 liners that exist already that I've seen that I cannot BELIEVE!!!! Such talent you guys have with a shoe-horn!! Anyway--- proud of you guys. Keep 'em comin'. Your NEXT game may be your best and MIGHT become the winner of the CF7+!!! Quote Link to comment https://forums.atariage.com/topic/158881-short-and-sweet-ssgc-contest/page/7/#findComment-1972193 Share on other sites More sharing options...
Opry99er Posted March 27, 2010 Author Share Posted March 27, 2010 (edited) I don't know if you all have seen Codex's box and cover art mockups for the contest entries, but they are freakin GREAT!!! We might have us a little contest for who can come up with the best cover art for the winning game!!! Edited March 27, 2010 by Opry99er Quote Link to comment https://forums.atariage.com/topic/158881-short-and-sweet-ssgc-contest/page/7/#findComment-1973801 Share on other sites More sharing options...
+Vorticon Posted April 3, 2010 Share Posted April 3, 2010 After scrapping my first game attempt because I was never too happy with the sprite coincidences, I shamelessly stole the concept of the cell phone game Throttle Copter and created Gravity Run. I will be uploading it to this forum shortly and will represent my official entry. That was definitely a fun exercise Walid Quote Link to comment https://forums.atariage.com/topic/158881-short-and-sweet-ssgc-contest/page/7/#findComment-1979701 Share on other sites More sharing options...
+retroclouds Posted April 3, 2010 Share Posted April 3, 2010 Nice work! A bit too difficult for me, I totally suck at this game! Here are some pics Quote Link to comment https://forums.atariage.com/topic/158881-short-and-sweet-ssgc-contest/page/7/#findComment-1979733 Share on other sites More sharing options...
sometimes99er Posted April 3, 2010 Share Posted April 3, 2010 Nice and tough. Quote Link to comment https://forums.atariage.com/topic/158881-short-and-sweet-ssgc-contest/page/7/#findComment-1979736 Share on other sites More sharing options...
Opry99er Posted April 3, 2010 Author Share Posted April 3, 2010 Damn fine work Walid!!! Quote Link to comment https://forums.atariage.com/topic/158881-short-and-sweet-ssgc-contest/page/7/#findComment-1979770 Share on other sites More sharing options...
unhuman Posted April 3, 2010 Share Posted April 3, 2010 (edited) Definitely hooked. Since it's open source, I made a few improvements... In UR Gamez Hackin UR Codez I switched the loop doing CALL COINC from a loop to just check ALL... And the collision checks for the walls are a bit aggressive... Games like this are pixel accurate, so when walking the line / cutting things close - it's frustrating to die when you didn't Changed Y<50 to Y<49 Changed Y>110 to Y>113 -Howie Edited April 3, 2010 by unhuman Quote Link to comment https://forums.atariage.com/topic/158881-short-and-sweet-ssgc-contest/page/7/#findComment-1979859 Share on other sites More sharing options...
+Vorticon Posted April 3, 2010 Share Posted April 3, 2010 Thanks I had initially tried coinc ALL but found that one was literally halfway through an obstacle before detection occurred. Since I am checking collision for only 2 sprites, I figured I could refine the collision detection by checking each individually without a significant hit on performance. As for the walls, it has been a little difficult to fine tune, but I will try your numbers and see if there is an improvement. As you said, we are only talking a few pixels here, but they do make a difference when cutting it close to the walls. Walid Definitely hooked. Since it's open source, I made a few improvements... In UR Gamez Hackin UR Codez I switched the loop doing CALL COINC from a loop to just check ALL... And the collision checks for the walls are a bit aggressive... Games like this are pixel accurate, so when walking the line / cutting things close - it's frustrating to die when you didn't Changed Y<50 to Y<49 Changed Y>110 to Y>113 -Howie Quote Link to comment https://forums.atariage.com/topic/158881-short-and-sweet-ssgc-contest/page/7/#findComment-1979897 Share on other sites More sharing options...
unhuman Posted April 3, 2010 Share Posted April 3, 2010 Yeah - I am more likely to forgive a late, but correct COINC than a WTF I didn't hit that mofo... But that's just me. Level advance - changing colors. Like that. -H Thanks I had initially tried coinc ALL but found that one was literally halfway through an obstacle before detection occurred. Since I am checking collision for only 2 sprites, I figured I could refine the collision detection by checking each individually without a significant hit on performance. As for the walls, it has been a little difficult to fine tune, but I will try your numbers and see if there is an improvement. As you said, we are only talking a few pixels here, but they do make a difference when cutting it close to the walls. Walid Quote Link to comment https://forums.atariage.com/topic/158881-short-and-sweet-ssgc-contest/page/7/#findComment-1980208 Share on other sites More sharing options...
+Vorticon Posted April 4, 2010 Share Posted April 4, 2010 I tested your suggested modifications, and the wall detection parameters you suggested are good. Using coinc ALL works very well, however at the higher levels when the obstacles speed up, collisions get missed much more frequently. I found that checking individual coincidences but reducing the tolerance from 25 to 20 gives essentially equivalent results as coinc ALL except that collision detection does not degrade as much at higher levels. Is it allowed to resubmit the program with the above mentioned modifications considering that the game itself is unchanged otherwise? Walid Yeah - I am more likely to forgive a late, but correct COINC than a WTF I didn't hit that mofo... But that's just me. Level advance - changing colors. Like that. -H Thanks I had initially tried coinc ALL but found that one was literally halfway through an obstacle before detection occurred. Since I am checking collision for only 2 sprites, I figured I could refine the collision detection by checking each individually without a significant hit on performance. As for the walls, it has been a little difficult to fine tune, but I will try your numbers and see if there is an improvement. As you said, we are only talking a few pixels here, but they do make a difference when cutting it close to the walls. Walid Quote Link to comment https://forums.atariage.com/topic/158881-short-and-sweet-ssgc-contest/page/7/#findComment-1980295 Share on other sites More sharing options...
Opry99er Posted April 4, 2010 Author Share Posted April 4, 2010 Walid--- No entries are final until the 15th of this month. You may modify it 300 times if you wish. I didn't see if you posted your game to the official "entries" thread or not, but please do that before the 15th. It will make my job alot easier if everyone does that. Also, Albert was kind enough to make file uploads "changable," so if you post your game to the official thread and modify it later, please change it on that thread. I will be DLing all entries from that thread in the form they have on midnight of the 15th--- so if anyone else makes changes to their games, I'm just asking that they have the most current version attached to that thread. Other than that, I love your game! Keep rockin in the free world!! Quote Link to comment https://forums.atariage.com/topic/158881-short-and-sweet-ssgc-contest/page/7/#findComment-1980306 Share on other sites More sharing options...
unhuman Posted April 4, 2010 Share Posted April 4, 2010 I'm not the owner, but I can't see any issue with you updating your game... The contest isn't over. Just edit your post Just wait until you see my update bomb I'm going to drop on Inaccurate Invaders on 4/15... Just kidding. -H Is it allowed to resubmit the program with the above mentioned modifications considering that the game itself is unchanged otherwise? Walid Quote Link to comment https://forums.atariage.com/topic/158881-short-and-sweet-ssgc-contest/page/7/#findComment-1980308 Share on other sites More sharing options...
Opry99er Posted April 4, 2010 Author Share Posted April 4, 2010 Ooooohh.... A little smack talk? there's a forum for that. BTW, Inaccurate Invaders is freakin awesome. Quote Link to comment https://forums.atariage.com/topic/158881-short-and-sweet-ssgc-contest/page/7/#findComment-1980383 Share on other sites More sharing options...
+Vorticon Posted April 4, 2010 Share Posted April 4, 2010 Great! I have uploaded the adjusted the version. Walid Walid--- No entries are final until the 15th of this month. You may modify it 300 times if you wish. I didn't see if you posted your game to the official "entries" thread or not, but please do that before the 15th. It will make my job alot easier if everyone does that. Also, Albert was kind enough to make file uploads "changable," so if you post your game to the official thread and modify it later, please change it on that thread. I will be DLing all entries from that thread in the form they have on midnight of the 15th--- so if anyone else makes changes to their games, I'm just asking that they have the most current version attached to that thread. Other than that, I love your game! Keep rockin in the free world!! Quote Link to comment https://forums.atariage.com/topic/158881-short-and-sweet-ssgc-contest/page/7/#findComment-1980436 Share on other sites More sharing options...
+Vorticon Posted April 4, 2010 Share Posted April 4, 2010 Hi. Can anyone here explain to me the function of the CALL LOAD calls in Marc's awesome Lunar Rescue game? I can't seem to make sense of them... Walid Quote Link to comment https://forums.atariage.com/topic/158881-short-and-sweet-ssgc-contest/page/7/#findComment-1980457 Share on other sites More sharing options...
sometimes99er Posted April 4, 2010 Share Posted April 4, 2010 Hi. Can anyone here explain to me the function of the CALL LOAD calls in Marc's awesome Lunar Rescue game? I can't seem to make sense of them... Walid I think it might be something like this ... After CALL INIT Disable FCTN QUIT, sound processing and auto sprite motion CALL LOAD(-31806,128) Disable auto sprite motion CALL LOAD(-31806,64) Disable auto sound processing CALL LOAD(-31806,32) Disable FCTN QUIT CALL LOAD(-31806,16) Restore all of the above CALL LOAD(-31806,0) ref.: Amarillo newsletter Computer! feedback Quote Link to comment https://forums.atariage.com/topic/158881-short-and-sweet-ssgc-contest/page/7/#findComment-1980531 Share on other sites More sharing options...
+Vorticon Posted April 4, 2010 Share Posted April 4, 2010 Very nice. I will add them to my XB toolkit. Thanks for the clarification Walid Hi. Can anyone here explain to me the function of the CALL LOAD calls in Marc's awesome Lunar Rescue game? I can't seem to make sense of them... Walid I think it might be something like this ... After CALL INIT Disable FCTN QUIT, sound processing and auto sprite motion CALL LOAD(-31806,128) Disable auto sprite motion CALL LOAD(-31806,64) Disable auto sound processing CALL LOAD(-31806,32) Disable FCTN QUIT CALL LOAD(-31806,16) Restore all of the above CALL LOAD(-31806,0) ref.: Amarillo newsletter Computer! feedback Quote Link to comment https://forums.atariage.com/topic/158881-short-and-sweet-ssgc-contest/page/7/#findComment-1980630 Share on other sites More sharing options...
Opry99er Posted April 4, 2010 Author Share Posted April 4, 2010 Marc's games always amaze me too! He is a gifted programmer, for sure. His "Never-Lander" game sits permanently in my system 1 widget alongside my XB cart and my EA cart. Love to see a new cart game coming from that Okie!!! Quote Link to comment https://forums.atariage.com/topic/158881-short-and-sweet-ssgc-contest/page/7/#findComment-1980710 Share on other sites More sharing options...
unhuman Posted April 9, 2010 Share Posted April 9, 2010 Ok - I had another idea for a game - and I don't know if I could get it completed in time, but... are we limited to 1 entry or multiples? Of course I don't know if I could get the beastie done in 30 lines... -H Quote Link to comment https://forums.atariage.com/topic/158881-short-and-sweet-ssgc-contest/page/7/#findComment-1983724 Share on other sites More sharing options...
Opry99er Posted April 9, 2010 Author Share Posted April 9, 2010 You can enter as many games as you want--- Hull and Codex entered 3 a piece (so far). However, only one will be granted a prize--- for instance, if you enter "Badass game #1" and "Badass game #2" and they're the two best games in the contest, only one will be granted one of the three prizes. First prize is the CF7. Second and third prizes haven't been announced yet. But they will be soon. Good luck! Quote Link to comment https://forums.atariage.com/topic/158881-short-and-sweet-ssgc-contest/page/7/#findComment-1983732 Share on other sites More sharing options...
Opry99er Posted April 12, 2010 Author Share Posted April 12, 2010 (edited) Okay race fans, we're in the Home stretch!!! 3 days to finish your new games, modify existing ones, and put the most up-to-date versions on the entries thread. So far, we have 14 entries on the page, all of which are of excellent quality!!! I would love to see more game contests pop up later on--- I think the next one is already set--- Crap Games, hosted by Mark Wills... The 30 liner I wrote will be entered there instead of here, as it is complete and total crap! This has been alot of fun, and I'm glad you all have taken the time to write these games. If nobody objects, I will be posting these to my website on a dedicated page and giving out an SSGC diskette at the Faire this year. Of course all your games will have proper documentation and accreditation. Thanks again guys, and let's see if we can cram a few more features into those games before the deadline-- April 15th, midnight. Good luck! Edited April 12, 2010 by Opry99er Quote Link to comment https://forums.atariage.com/topic/158881-short-and-sweet-ssgc-contest/page/7/#findComment-1986458 Share on other sites More sharing options...
unhuman Posted April 12, 2010 Share Posted April 12, 2010 (edited) Thanks man, you've really inspired some great activity for this - I can speak that it dragged me back in to developing for the TI again. I'm still amazed at how much you can do with so little. Unfortunately, my next submission which I was hoping would suck didn't suck enough, yet is too long for this competition... So, I think you all can expect a free-bee from me in a week or so. Back to crap-game... I don't think anyone could possibly beat the "press the button before the computer does" game. I mean, c'mon, how could you possibly suck more? -H Okay race fans, we're in the Home stretch!!! 3 days to finish your new games, modify existing ones, and put the most up-to-date versions on the entries thread. So far, we have 14 entries on the page, all of which are of excellent quality!!! I would love to see more game contests pop up later on--- I think the next one is already set--- Crap Games, hosted by Mark Wills... The 30 liner I wrote will be entered there instead of here, as it is complete and total crap! This has been alot of fun, and I'm glad you all have taken the time to write these games. If nobody objects, I will be posting these to my website on a dedicated page and giving out an SSGC diskette at the Faire this year. Of course all your games will have proper documentation and accreditation. Thanks again guys, and let's see if we can cram a few more features into those games before the deadline-- April 15th, midnight. Good luck! Edited April 12, 2010 by unhuman Quote Link to comment https://forums.atariage.com/topic/158881-short-and-sweet-ssgc-contest/page/7/#findComment-1986464 Share on other sites More sharing options...
Opry99er Posted April 12, 2010 Author Share Posted April 12, 2010 You haven't seen mine--- and the MAZE game with the mouse!!! That was f***ing HORRIBLY delicious!!! And thanks for your words man. I love this computer and I love being an activist for it. You guys have actually inspired ME to get my ass in gear and finish some more games!!! Thanks!!! Quote Link to comment https://forums.atariage.com/topic/158881-short-and-sweet-ssgc-contest/page/7/#findComment-1986470 Share on other sites More sharing options...
The Codex Posted April 12, 2010 Share Posted April 12, 2010 Hah, no crap game will be able to top mine - PRINT LOOP PONG Quote Link to comment https://forums.atariage.com/topic/158881-short-and-sweet-ssgc-contest/page/7/#findComment-1986491 Share on other sites More sharing options...
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