tz101 Posted March 11, 2010 Share Posted March 11, 2010 I have always wondered about the long-term affects of slow-motion controller buttons on game consoles and cartridges. If I understand the concept correctly, most of them operate on the premise of a switch that effectively pulses the start/pause button on and off successively at fraction-of-a-second speeds. Now this leads me to wonder about how this affects the long-term lifespan of internal electronic components. My first inclination is that this must exert excessive fatigue on IRC's, processor chips, resistors, fuses and so forth. For instance, if a specific chip or resistor is rated at a life-expectancy of one million cycles, isn't regular use of slow-motion just accelerating the failure of said electronic component? Any thoughts... Quote Link to comment Share on other sites More sharing options...
Rev. Rob Posted March 11, 2010 Share Posted March 11, 2010 (edited) I don't know about all of that, but I find that the the feature is largely useless considering the vast number of games that have a pause screen. Edit: And even then, it's kind of pointless in the first place. Serves absolutely no benefit. Edited March 11, 2010 by Rev. Rob Quote Link to comment Share on other sites More sharing options...
dendawg Posted March 11, 2010 Share Posted March 11, 2010 I don't see why it would burn out anything, as the controllers are polled more times a second than the fastest autofire. Quote Link to comment Share on other sites More sharing options...
mbd30 Posted March 11, 2010 Share Posted March 11, 2010 I don't know about all of that, but I find that the the feature is largely useless considering the vast number of games that have a pause screen. Edit: And even then, it's kind of pointless in the first place. Serves absolutely no benefit. If you're attracted to a sexy videogame character then you might want to see her strut her stuff in slow motion. Would be kinda pathetic though. Quote Link to comment Share on other sites More sharing options...
Video Posted March 11, 2010 Share Posted March 11, 2010 I don't think it woulod wear anything out any faster than anything else you do to the controller. Like rapid fire or whatever. I suppose technically it could wear something out, but I doubt it'll make a noticeable difference to the user of the products. Quote Link to comment Share on other sites More sharing options...
tz101 Posted March 12, 2010 Author Share Posted March 12, 2010 I don't know about all of that, but I find that the the feature is largely useless considering the vast number of games that have a pause screen. Edit: And even then, it's kind of pointless in the first place. Serves absolutely no benefit. If you're attracted to a sexy videogame character then you might want to see her strut her stuff in slow motion. Would be kinda pathetic though. Except that some games I've seen actually have the word, "PAUSE" pasted in the center of the screen when the game is paused. Using slow motion feature with those is a big nuisance because of that reason alone. Every other screen has the word, "PAUSE" boldly in the center of the screen during slo-mo. Not fun at all. Quote Link to comment Share on other sites More sharing options...
SoulBlazer Posted March 12, 2010 Share Posted March 12, 2010 Back in the day I had a NES Advantage and used Slo-Mo on those tough action games that had parts where I needed the help. I recall being able to beat Mega Man and Code Name Viper with the help of that. I haven't seen any controllers with slow motion since the Playstation days. Quote Link to comment Share on other sites More sharing options...
Rev. Rob Posted March 12, 2010 Share Posted March 12, 2010 I don't know about all of that, but I find that the the feature is largely useless considering the vast number of games that have a pause screen. Edit: And even then, it's kind of pointless in the first place. Serves absolutely no benefit. If you're attracted to a sexy videogame character then you might want to see her strut her stuff in slow motion. Would be kinda pathetic though. WOW. I definitely never would've thought of that. Back in the day I had a NES Advantage and used Slo-Mo on those tough action games that had parts where I needed the help. I recall being able to beat Mega Man and Code Name Viper with the help of that. It never helped me with anything. The odds are 50-50 that when I hit an action button the game is actually paused. That causes all kinds of fuck ups. Quote Link to comment Share on other sites More sharing options...
kool kitty89 Posted March 12, 2010 Share Posted March 12, 2010 Also note that soem games, while having a normal, blank pause screen, didn't use the normal button to do so: Zelda on NES uses selesct for that, while start brings up the inventory instead. Quote Link to comment Share on other sites More sharing options...
malducci Posted March 15, 2010 Share Posted March 15, 2010 This is the second thread that is doubled over at Sega-16. One forum not enough? Quote Link to comment Share on other sites More sharing options...
Video Posted March 15, 2010 Share Posted March 15, 2010 I don't know about all of that, but I find that the the feature is largely useless considering the vast number of games that have a pause screen. Edit: And even then, it's kind of pointless in the first place. Serves absolutely no benefit. If you're attracted to a sexy videogame character then you might want to see her strut her stuff in slow motion. Would be kinda pathetic though. Except that some games I've seen actually have the word, "PAUSE" pasted in the center of the screen when the game is paused. Using slow motion feature with those is a big nuisance because of that reason alone. Every other screen has the word, "PAUSE" boldly in the center of the screen during slo-mo. Not fun at all. I don't know about all of that, but I find that the the feature is largely useless considering the vast number of games that have a pause screen. Edit: And even then, it's kind of pointless in the first place. Serves absolutely no benefit. If you're attracted to a sexy videogame character then you might want to see her strut her stuff in slow motion. Would be kinda pathetic though. WOW. I definitely never would've thought of that. Back in the day I had a NES Advantage and used Slo-Mo on those tough action games that had parts where I needed the help. I recall being able to beat Mega Man and Code Name Viper with the help of that. It never helped me with anything. The odds are 50-50 that when I hit an action button the game is actually paused. That causes all kinds of fuck ups. Not to mention that some games actually change physics (or whatever) when you pause them. Take Super Mario Bros for instance...If you pause while in a jump, the game acts like you've reached your mas height when the game is umpaused....meaning a Slow Mo function, actually makes it impossible to jump on that game. Quote Link to comment Share on other sites More sharing options...
tz101 Posted March 15, 2010 Author Share Posted March 15, 2010 This is the second thread that is doubled over at Sega-16. One forum not enough? As far as I can tell, it's still legal in all 50 states to post same threads on multiple forum sites. Get a life, a job, or perhaps both! Quote Link to comment Share on other sites More sharing options...
Eltigro Posted March 15, 2010 Share Posted March 15, 2010 Dunno about harming anything. But I agree with it not being that useful... most of the time... Only time I've ever used slo-mo on a controller with any success is when playing a shooter like 1943 or R-Type. On platformers, I have trouble getting my character to jump properly. But on a shooter with turbo fire and slo-mo, it does alright... Quote Link to comment Share on other sites More sharing options...
malducci Posted March 17, 2010 Share Posted March 17, 2010 Get a life, a job, or perhaps both! Oh, how nice. 1 Quote Link to comment Share on other sites More sharing options...
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