Asmusr Posted December 19, 2022 Share Posted December 19, 2022 Copying 16 characters in the UI one by one using Ctrl-c, Ctrl-v should only take a few minutes. Note that if you need to move a character, just click the character, hold down Shift and click the destination. 1 Quote Link to comment Share on other sites More sharing options...
1980gamer Posted January 13 Share Posted January 13 On 12/19/2022 at 12:42 AM, Asmusr said: Copying 16 characters in the UI one by one using Ctrl-c, Ctrl-v should only take a few minutes. Note that if you need to move a character, just click the character, hold down Shift and click the destination. OMG, MOVE... this is great to know! I will use this often. I downloaded the latest version today. I tried to export an XB Display Merge file. It lets me export data statements that are 32 chars wide. But the data is all spaces, not the actual screen data. The 28 wide mode works fine. Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted January 13 Share Posted January 13 (edited) On 1/13/2023 at 1:25 PM, 1980gamer said: I downloaded the latest version today. I tried to export an XB Display Merge file. It lets me export data statements that are 32 chars wide. But the data is all spaces, not the actual screen data. The 28 wide mode works fine. Seems to be working as it should. The 32 chars option produces an offset of >60. 😉 Click the white on blue "Magellan" below for instructions. Functionality added is almost 10 years old. Ha. 😄 Edited January 15 by sometimes99er 1 Quote Link to comment Share on other sites More sharing options...
1980gamer Posted January 13 Share Posted January 13 3 hours ago, sometimes99er said: Seems to be working as it should. 😉 Thanks @sometimes99er I was trying to "view" the data with CALL LINK("DISPLY"...... NOT VWRITE I also did not use 128 offset. 1 Quote Link to comment Share on other sites More sharing options...
1980gamer Posted January 14 Share Posted January 14 While I am picking up tricks.. I noticed that you SWAP characters the same way. I grabbed char 96 and holding shift and put it in char 99. Char 99 became what was char 96 and 99 became what was 96. Id their a way to select for chars and make a sprite? That is, select say 96,97,98,99 and make it sprite 1? OR the reverse, grab Sprite 1 and make it 4 chars? I know I can copy 16 chars at a time to do this. Cannot paste as easy INTO sprites. I had to do 16+16+16+16 into notepad. then past the 64 to a sprite. Thank you all! Quote Link to comment Share on other sites More sharing options...
SteveB Posted January 14 Share Posted January 14 Today seems to be TiCodEd advertising day ... sorry for that. For sprites the TiCodEd Char Editor has some nice features, like copy & pasting definitions up to 2x2 definitions directly from and to the editor in the "Hex Definition" field at the buttom. You can also load a picture in the background as a model for your sprite. If there is no one comming up with a trick for Magellan, you may give it a try. For backgrounds and maps, Megellan still rules and I have no intention to challange this. For sizes 1xN or 2x2N an additional section for animations appears: You can play the animation while editing to see the result immediately. 4 Quote Link to comment Share on other sites More sharing options...
oddemann Posted January 15 Share Posted January 15 (edited) On 1/14/2023 at 1:41 PM, SteveB said: Today seems to be TiCodEd advertising day ... sorry for that. For sprites the TiCodEd Char Editor has some nice features, like copy & pasting definitions up to 2x2 definitions directly from and to the editor in the "Hex Definition" field at the buttom. You can also load a picture in the background as a model for your sprite. If there is no one comming up with a trick for Magellan, you may give it a try. For backgrounds and maps, Megellan still rules and I have no intention to challange this. For sizes 1xN or 2x2N an additional section for animations appears: You can play the animation while editing to see the result immediately. How do you get the animation to appear... Set it to User - Row > Column (as many as the anim is) Edited January 15 by oddemann Figured it out! Quote Link to comment Share on other sites More sharing options...
SteveB Posted January 15 Share Posted January 15 10 minutes ago, oddemann said: How do you get the animation to appear? Simply by selecting a size of 1 row and n>1 columns or 2 rows and 4,8,12,16,... columns in the Size&Grouping: 2 Quote Link to comment Share on other sites More sharing options...
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