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Magellan


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  • 4 weeks later...
On 12/19/2022 at 12:42 AM, Asmusr said:

Copying 16 characters in the UI one by one using Ctrl-c, Ctrl-v should only take a few minutes. Note that if you need to move a character, just click the character, hold down Shift and click the destination.

 

OMG, MOVE... this is great to know!  I will use this often.

 

I downloaded the latest version today. I tried to export an XB Display Merge file.  It lets me export data statements that are 32 chars wide. But the data is all spaces, not the actual screen data.

The 28 wide mode works fine.

 

image.png.8ff6752b7395333248269c7e7812cf84.png

 

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On 1/13/2023 at 1:25 PM, 1980gamer said:

I downloaded the latest version today. I tried to export an XB Display Merge file.  It lets me export data statements that are 32 chars wide. But the data is all spaces, not the actual screen data.

The 28 wide mode works fine.

image.png.8ff6752b7395333248269c7e7812cf84.png

Seems to be working as it should. The 32 chars option produces an offset of >60. 😉
Click the white on blue "Magellan" below for instructions.
Functionality added is almost 10 years old. Ha. 😄

 

Edited by sometimes99er
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While I am picking up tricks..

I noticed that you SWAP characters the same way.  I grabbed char 96 and holding shift and put it in char 99.  Char 99 became what was char 96 and 99 became what was 96.

 

Id their a way to select for chars and make a sprite?  That is, select say 96,97,98,99 and make it sprite 1?

OR the reverse, grab Sprite 1 and make it 4 chars?  I know I can copy 16 chars at a time to do this.  Cannot paste as easy INTO sprites.  I had to do 16+16+16+16 into notepad.  then past the 64 to a sprite.

 

Thank you all!

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Today seems to be TiCodEd advertising day ... sorry for that.

 

For sprites the TiCodEd Char Editor has some nice features, like copy & pasting definitions up to 2x2 definitions directly from and to the editor in the "Hex Definition" field at the buttom. You can also load a picture in the background as a model for your sprite. If there is no one comming up with a trick for Magellan, you may give it a try.

 

For backgrounds and maps, Megellan still rules and I have no intention to challange this.

 

image.thumb.png.568f4eefefae708d78127671f256601e.png

 

 

For sizes 1xN or 2x2N an additional section for animations appears:

 

GQzP4n-gG4qNwX2YwT9QLRFVDGZzm2xQe6j5aUyq_QpeY6zed8Dd6V782uCdXUWql-P1xlZzrvA__ArReRTVC40msD76bxRc4GZn9I9qPLnJuv-5NqSrJvBhUHaKbn4aMqKTZkU7afKkW-K0rp19TxPg7-hgn_vNCeTdkByYp9NG1gEL_nVClL7P3L2u

 

You can play the animation while editing to see the result immediately.

ZcHfUgQYpi5kmTPZo21i2xfo3e3dD-1LEoZb-ZfkbyB2oNVMi6KExrGlyKhYfBG3d47pVx6lTHYpDpFiwDYa7bjPGdJ_2enLtyZfyV8zPrwq3KcIwdB3tMT3noYp3oRozPh2WbI45uPKxb_NRCgmsIXWPuGDUvFf9VOoSGl_TRBR76ZAfe2HRJ9RdJw0

 

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On 1/14/2023 at 1:41 PM, SteveB said:

Today seems to be TiCodEd advertising day ... sorry for that.

 

For sprites the TiCodEd Char Editor has some nice features, like copy & pasting definitions up to 2x2 definitions directly from and to the editor in the "Hex Definition" field at the buttom. You can also load a picture in the background as a model for your sprite. If there is no one comming up with a trick for Magellan, you may give it a try.

 

For backgrounds and maps, Megellan still rules and I have no intention to challange this.

 

image.thumb.png.568f4eefefae708d78127671f256601e.png

 

 

For sizes 1xN or 2x2N an additional section for animations appears:

 

GQzP4n-gG4qNwX2YwT9QLRFVDGZzm2xQe6j5aUyq_QpeY6zed8Dd6V782uCdXUWql-P1xlZzrvA__ArReRTVC40msD76bxRc4GZn9I9qPLnJuv-5NqSrJvBhUHaKbn4aMqKTZkU7afKkW-K0rp19TxPg7-hgn_vNCeTdkByYp9NG1gEL_nVClL7P3L2u

 

You can play the animation while editing to see the result immediately.

ZcHfUgQYpi5kmTPZo21i2xfo3e3dD-1LEoZb-ZfkbyB2oNVMi6KExrGlyKhYfBG3d47pVx6lTHYpDpFiwDYa7bjPGdJ_2enLtyZfyV8zPrwq3KcIwdB3tMT3noYp3oRozPh2WbI45uPKxb_NRCgmsIXWPuGDUvFf9VOoSGl_TRBR76ZAfe2HRJ9RdJw0

 

How do you get the animation to appear...

Set it to User - Row > Column (as many as the anim is)

Edited by oddemann
Figured it out!
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