+stephena Posted April 22, 2010 Share Posted April 22, 2010 Well, it's that time of year again. No, it's not Christmas, it's a new release of Stella This one contains some nice debugger improvements, but more importantly, some fixes for lockups/crashes (hopefully). The Mac port has received some extra love as well, now that my secondary development system is a Macbook Pro. As usual, Stella can be downloaded from http://stella.sf.net. Please test and report any bugs here, or directly by email. Anyway, here's the complete changelog: * Fixed a major bug with text drawing in software rendering mode. Switching between windowed and fullscreen mode while text was being shown could result in garbled text or even a program crash. * Fixed issues when using 'sleep' timing, whereby a lockup could occur when changing video modes, and/or Stella would consume more CPU time than was necessary. * Integrated Distella disassembler, completely replacing the previous disassembler. The entire infrastructure has not been completely ported yet. As a result, labels defined by the user or from a DASM symbol file aren't actually used in the disassembly, and almost all distella config options are disabled. These will be addressed in a future release. * Completely reworked the debugger cartridge interface, so that the disassembly is dynamic (ie, the debugger tracks when cart address space has changed, and automatically performs a re-disassembly). * All carts with extended RAM that differentiate between read and write ports now behave correctly when a read from the write port occurs. * Added more complete support for the more esoteric bankswitch schemes in the debugger. These schemes now support accurate disassembly and ROM patch functionality. Related to this, fixed a bug in disassembler view when a failure to patch a ROM still showed the (incorrect) patched results. * Added ability to disable TIA object collisions, independent of enabling/disabling the objects. Previously, one had to completely disable an object to avoid collisions, but now an object can be enabled (and seen) but still have its collisions disabled. These actions are tied to the same keys as the enable ones, except the 'Shift' key is also used. * Added preliminary support for 'DPC+' bankswitching scheme, thanks to Darrell Spice Jr and Fred Quimby. * Added '16in1' bankswitching scheme, which works with various ROMs labeled '128-in-1 ...' (the database has been updated for these). Related to this, switching between multicart ROMs for 2in1, 4in1, 8in1, 16in1 and 32in1 now shows a UI message indicating which ROM is active. * Reverted some of the TIA improvements with respect to 'starfield effect' as seen in "Cosmic Ark" and "Stay Frosty". The emulation is now more accurate as compared to the majority of consoles in use. * Added debugger pseudo-register '_rwport', which traps on a read from the write port. This differentiates from reads that are normally part of a write cycle (ie, it traps only on inadvertent reads). * Added 'resolvedata' commandline argument and associated UI item, used to set the "resolve data sections" config option in Distella (vs. treating all address space as code). * Added 'runtopc' debugger command, used to step until encountering the given program counter. This is also available in the ROM disassembly UI from the right-click context menu. * Added 'listfunctions' and 'delfunction' debugger commands to access/remove user-defined functions. Related to this, fixed a bug in 'function' command that could cause a program crash. * Added 'cls' debugger command, used to erase the text and history from the debugger prompt. * Removed the 'listwatches' and 'poke' debugger commands, as they were redundant. * Removed the 'loadlst' debugger command and the ability to use a DASM .lst file. This code was incomplete, and no longer fits with the recent disassembler improvements. Support for this may return in a future release. * Modified 'disasm' debugger command to accept a second argument indicating the number of lines to disassemble. * Improved tab-completion in the debugger prompt; it now completes on functions and pseudo-registers. * Added emulation of the "Sega Genesis" controller, with two buttons that are directly supported on a real system. * The ZLib library is now included in the core code, so Windows developers no longer have to track down the ZLIBWAPI archive. * Many changes to the MacOS X port, bringing it more in line with other systems: The application is now known as 'Stella' (instead of StellaOSX). Two versions are available: the first is a 32-bit Universal Binary for OSX 10.4 - 10.6, and the second is 32/64-bit Intel-only for OSX 10.6 (aka Snow Leopard). The Intel version is compiled with the very latest compiler (LLVM/Clang), resulting in better performance. The keyboard handling is changed to match other systems in terms of where the keys actually are on the keyboard (ie, the OSX Command key corresponds to Alt, and the OSX Control key corresponds to Control). The application menu has been cleaned up and simplified, and it now shows the correct shortcuts for menu items. The settings file is now (according to Apple standards) '~/Library/Preferences/net.sourceforge.Stella.plist'. The base directory (where all other Stella stuff is located) is now '~/Library/Application Support/Stella'. Because of these changes, all your settings will have to be entered again. * Added 'ctrlcombo' commandline argument, which toggles the use of the control key as a modifier key. This is useful if you want to press 'Control' and 'R' in a two player game, and not have the combination treated as 'Control-R' (which will issue a ROM reload). * Added 'usemouse' commandline argument and associated UI item. This toggles the use of the mouse as a controller of any type. * Added 'uimessages' commandline argument and associated UI item. This toggles showing of UI messages overlaid on the screen. Critical messages are still shown, though. * Added ability to take multiple snapshots in a given interval every x seconds. This is currently tied to the 'Alt-s' key and is not remappable (for now). The interval can be set with the 'ssinterval' commandline argument and within the UI, and defaults to 2. * Many changes to the FrameBuffer and UI code for 'smaller' systems. Stella will now scale correctly to small screens, down to 320x240 (which is the absolute lower limit supported). Related to this, added 'maxres' commandline argument, which is useful for developers testing on such systems. * The About dialog now shows the version of SDL in use, and the type of CPU the application is running on (i386, x86_64, etc). * Improved 'listrominfo' commandline argument to list all information from Stella's internal ROM database, including a heading. This output can be imported into a spreadsheet or database program. * Renamed 'tiafloat' commandline argument to 'tiadriven'. The emulation of the behaviour of floating TIA pins is also much more accurate. * Reworked state files so that they're associated with the cartridge type used, not the MD5sum of the ROM. This is useful for developers, since the same state file can now be loaded from different ROMs, as long as the cart type stays the same. This also fixes a bug where loading from a non-existent state file could cause Stella to crash. Because of these changes, old state files will no longer work. * Fixed bug in certain editable text fields, where pressing Return/Enter would disable any further input. 5 Quote Link to comment https://forums.atariage.com/topic/161913-stella-31-released/ Share on other sites More sharing options...
TrekMD Posted April 22, 2010 Share Posted April 22, 2010 Cool. Always great to see improvement to my favorite 2600 emulator. Quote Link to comment https://forums.atariage.com/topic/161913-stella-31-released/#findComment-1994823 Share on other sites More sharing options...
ClassicGMR Posted April 22, 2010 Share Posted April 22, 2010 :thumbsup: Quote Link to comment https://forums.atariage.com/topic/161913-stella-31-released/#findComment-1995258 Share on other sites More sharing options...
frogstar_robot Posted April 23, 2010 Share Posted April 23, 2010 (edited) Just installed the deb. Works great! Edited April 23, 2010 by frogstar_robot Quote Link to comment https://forums.atariage.com/topic/161913-stella-31-released/#findComment-1995289 Share on other sites More sharing options...
goldenegg Posted April 23, 2010 Share Posted April 23, 2010 Sweet! The 3.1 update fixes the issue I had with random pauses/dropped frames when playing full screen (1400x900, 4x zoom) on my Macbook Pro. Everything works like a charm now! Quote Link to comment https://forums.atariage.com/topic/161913-stella-31-released/#findComment-1995445 Share on other sites More sharing options...
Ethaniel Posted April 23, 2010 Share Posted April 23, 2010 any chance for j2me or symbian port? Quote Link to comment https://forums.atariage.com/topic/161913-stella-31-released/#findComment-1995695 Share on other sites More sharing options...
+stephena Posted April 23, 2010 Author Share Posted April 23, 2010 any chance for j2me or symbian port? Not by me, unfortunately. It takes all my time to develop and maintain Stella for the 3 major platforms (Linux, OSX, Windows). Maybe someone else can step up for this?? Quote Link to comment https://forums.atariage.com/topic/161913-stella-31-released/#findComment-1995733 Share on other sites More sharing options...
+stephena Posted April 23, 2010 Author Share Posted April 23, 2010 OK, we've already had one reported bug. Using the IO registers from the prompt in the debugger causes a crash. So any address in the range 0x280 - 0x2ff, any of its mirrors, or any associated labels will immediately cause a crash. I'll get this fixed for a 3.1.1 release for Monday, so please report any other bugs before then, so I can get them fixed for the next point release. Quote Link to comment https://forums.atariage.com/topic/161913-stella-31-released/#findComment-1995735 Share on other sites More sharing options...
SmileyDude Posted April 23, 2010 Share Posted April 23, 2010 any chance for j2me or symbian port? J2ME seems completely unlikely, since it would require an entirely new codebase. Symbian (and when you say Symbian, I assume you really mean S60) could happen, but only if you find someone who really loves S60 and Atari 2600. Otherwise, the pain of developing on that platform just isn't worth it. Interestingly enough, the core of the app could be ported to Android with a new front end to handle the GUI side in Java. That might be the more likely scenario going forward. And while technically possible, I wouldn't expect to see Stella show up on the App Store for the iPhone or iPad anytime soon given Apple's current policies regarding emulators (you can't provide a generic emulator and allow the user to download their own ROMS -- everything has to be bundled up within the app or downloaded through in-app purchases). Quote Link to comment https://forums.atariage.com/topic/161913-stella-31-released/#findComment-1995740 Share on other sites More sharing options...
+Nathan Strum Posted April 23, 2010 Share Posted April 23, 2010 Thanks for the new version! That's a lot of stuff for a .1 release. And while technically possible, I wouldn't expect to see Stella show up on the App Store for the iPhone or iPad anytime soon given Apple's current policies regarding emulators (you can't provide a generic emulator and allow the user to download their own ROMS -- everything has to be bundled up within the app or downloaded through in-app purchases). But it could be possible if a pre-bundled set of homebrews were included. Might make for a nice little revenue stream for Stephen and some of the programmers here. Quote Link to comment https://forums.atariage.com/topic/161913-stella-31-released/#findComment-1995985 Share on other sites More sharing options...
+SpiceWare Posted April 23, 2010 Share Posted April 23, 2010 But it could be possible if a pre-bundled set of homebrews were included. Might make for a nice little revenue stream for Stephen and some of the programmers here. True - and it's possible the commercially released games could get licensed like they did for the 64 emulator. Hmm, when did it become free? I paid $4.99 for it. Quote Link to comment https://forums.atariage.com/topic/161913-stella-31-released/#findComment-1996007 Share on other sites More sharing options...
+stephena Posted April 23, 2010 Author Share Posted April 23, 2010 Thanks for the new version! That's a lot of stuff for a .1 release. Yes, I'm not very good with release numbers, and judging when to make big jumps. My point-one releases tend to be mini-releases in themselves, with bugfix versions named VERSION.RELEASE.BUGFIX. If this were commercial software, what I called 3.1 would probably be released as 4.0. And while technically possible, I wouldn't expect to see Stella show up on the App Store for the iPhone or iPad anytime soon given Apple's current policies regarding emulators (you can't provide a generic emulator and allow the user to download their own ROMS -- everything has to be bundled up within the app or downloaded through in-app purchases). But it could be possible if a pre-bundled set of homebrews were included. Might make for a nice little revenue stream for Stephen and some of the programmers here. I wouldn't be opposed to developing for the App store if it brought in some extra cash. However, I don't see how it could work, since most people who download an emulator want to play old/original games, and those are exactly the ones that I can't include. This isn't meant as an offense to the homebrew authors. It's just that most casual users wouldn't even know about new homebrews or anything about the scene, so we'd be restricted to those hard-core users who do know about it. And I suspect that this group wouldn't be financially viable. 2 Quote Link to comment https://forums.atariage.com/topic/161913-stella-31-released/#findComment-1996008 Share on other sites More sharing options...
Thomas Jentzsch Posted April 24, 2010 Share Posted April 24, 2010 :thumbsup: That and another Quote Link to comment https://forums.atariage.com/topic/161913-stella-31-released/#findComment-1996685 Share on other sites More sharing options...
SPIKE Posted April 24, 2010 Share Posted April 24, 2010 Running on Snow Leopard. 10.6.3 Up on the joystick controller is sometimes intermittent and not working consistently. (using the USB Stelladaptor) Adventure crashed after i acquired the "dot" and was eaten by a dragon. wouldn't reset. did not freeze...just wouldn't allow a reset. Quote Link to comment https://forums.atariage.com/topic/161913-stella-31-released/#findComment-1996833 Share on other sites More sharing options...
SPIKE Posted April 24, 2010 Share Posted April 24, 2010 Adventure crashed after i acquired the "dot" and was eaten by a dragon. wouldn't reset. did not freeze...just wouldn't allow a reset. Quote Link to comment https://forums.atariage.com/topic/161913-stella-31-released/#findComment-1996840 Share on other sites More sharing options...
Rom Hunter Posted April 25, 2010 Share Posted April 25, 2010 (edited) Stephena, After version 2.8.1-win32, when I click on the Stella Fuji logo of the 32 bit version, nothing happens. It just won't start up. What am I doing wrong? Edited April 25, 2010 by Rom Hunter Quote Link to comment https://forums.atariage.com/topic/161913-stella-31-released/#findComment-1997446 Share on other sites More sharing options...
+stephena Posted April 25, 2010 Author Share Posted April 25, 2010 Stephena, After version 2.8.1-win32, when I click on the Stella Fuji logo of the 32 bit version, nothing happens. It just won't start up. What am I doing wrong? Sorry, no idea; you'll have to provide more info. What version of Windows are you using, type of video and sound card, etc? Stella for Windows creates files named stdout.txt and stderr.txt in the application directory. What do these files contain? If possible, please forward them to me. Quote Link to comment https://forums.atariage.com/topic/161913-stella-31-released/#findComment-1997522 Share on other sites More sharing options...
Dan Iacovelli Posted April 25, 2010 Share Posted April 25, 2010 I decided to dl and try this baby out. looks good and I'm glad to have included in emu collection for 2600 (I usually use either pcaewin2.7 and/or Z26, pcae haven't been updated since then and Z26 is cool as well haven't seen it updated.) maybe one these days I will get a stella adapter to play some bins on my pc with an actual joystick. Quote Link to comment https://forums.atariage.com/topic/161913-stella-31-released/#findComment-1997605 Share on other sites More sharing options...
Keatah Posted April 26, 2010 Share Posted April 26, 2010 I wonder if there is a 'stale' configuration file in the my documents folder?? or someplace? I had that problem too Quote Link to comment https://forums.atariage.com/topic/161913-stella-31-released/#findComment-1997775 Share on other sites More sharing options...
burra Posted April 26, 2010 Share Posted April 26, 2010 How do use use the Genesis controller emulation? What are the Genesis buttons mapped to? Quote Link to comment https://forums.atariage.com/topic/161913-stella-31-released/#findComment-1997955 Share on other sites More sharing options...
+SpiceWare Posted April 26, 2010 Share Posted April 26, 2010 How do use use the Genesis controller emulation? What are the Genesis buttons mapped to? It's in the help file under Keyboard Layout. Quote Link to comment https://forums.atariage.com/topic/161913-stella-31-released/#findComment-1998258 Share on other sites More sharing options...
+stephena Posted April 27, 2010 Author Share Posted April 27, 2010 OK, Stella 3.1.1 was just released, fixing the RIOT address/label crashes in the debugger prompt, and updating the DPC+ bankswitching scheme to the latest specs. This version can be downloaded from the links in the original post. Again, please report any bugs directly in this thread (or by email). Quote Link to comment https://forums.atariage.com/topic/161913-stella-31-released/#findComment-1998839 Share on other sites More sharing options...
otaku Posted April 28, 2010 Share Posted April 28, 2010 OK, Stella 3.1.1 was just released, fixing the RIOT address/label crashes in the debugger prompt, and updating the DPC+ bankswitching scheme to the latest specs. This version can be downloaded from the links in the original post. Again, please report any bugs directly in this thread (or by email). been quite some time since I messed with stella will give it a try soon again Quote Link to comment https://forums.atariage.com/topic/161913-stella-31-released/#findComment-2000116 Share on other sites More sharing options...
Buck Posted April 28, 2010 Share Posted April 28, 2010 Thanks for all of the hard work you do on this project! This probably isn't the right forum, but I know that you did some work on the Harmony Cart. Should the improvements that you make be included in future Harmony releases? (when applicable, that is. Issues that aren't OS specific.) OR is that another animal completely? Just wondering, because I tend to play with the Harmony Cart and my CC2 more than with Stella. (or any emulator for that matter. Stella is the one emulator that I do use if I am using one) Again, you have done a great service. The improvements that you have made since the early days are incredible. Thank you again! Buck Quote Link to comment https://forums.atariage.com/topic/161913-stella-31-released/#findComment-2000757 Share on other sites More sharing options...
Envisaged0ne Posted May 1, 2010 Share Posted May 1, 2010 I have a weird prob with the latest 3.1.1. When I try to configure the controls to work with my joystick, it keeps auto filling in the buttons with a analog direction. It will let me configure 1 button, then all others after that get auto filled when I click to map them. Then when I exit the EMU and go back in, all the buttons are reassigned to there default options. I am running Win 7. I tried installing it outside of the Program Files folder. Also made sure my account had full access to it and nothing changed. All older versions of Stella let me configure the controls without any problems. I even reconfigured my controls on an older version just to make sure it wasn't a prob with the joystick. Quote Link to comment https://forums.atariage.com/topic/161913-stella-31-released/#findComment-2003080 Share on other sites More sharing options...
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