Opry99er Posted May 5, 2010 Share Posted May 5, 2010 I have decided to start working on "Berylrogue" in TMS9900 assembly. I have recently developed a strong affinity for Roguelikes such as Rogue and Nethack... some very recognizable names... However, my favorites are the ones that are hard to find... Nearly-forgotten door games in nearly-forgotten BBSes. Thus is the setting for "Berylrogue." Imagine you're sitting in a dark, wet basement of an abandoned warehouse... sitting in front of an old computer terminal. There is no sound but that of creaking pipes above you in the rafters of the basement... There is one flickering light hanging from the ceiling above your chair. There is one single phone cord coming out of the back of the terminal in front of you and running around the cracked paint of the corner to your left. As you sit, the tubes in the monitor warm up to a black screen which reads "Press Enter". You cautiously obey... the light above you flickers for one last time and you're surrounded in darkness... nothing to do and nowhere to go but into the mysterious and frightening depths of Berylrogue.... *** Check this picture out. I took this while playing NetHack on my iphone via a TelNet client. As you can see, this game starts inside one small room. As the player navigates the map, the map will expose itself a little at a time. This really adds to the mystery of the game... you don't know where the hidden elements reside on the map until you stumble across them in the dark. I like this concept alot... but I think it can be modified, improved. I know if any roguelike advocate hears someone say "We can improve on Rogue," they might have me strung up... so I hope nobody reads this post who loves roguelikes. =) hehehe This was a mockup I did of the BerylRogue idea... this is not technically a "Roguelike" since there are character redefinitions and I don't use 100% ASCII characters. It was just a mockup, but I kind of like the idea of larger, more defined map dimensions and parameters. Nethack is great, but we'll try to make this unique... original. The concepts in this game are basically the same as in "Legend of Beryl Reichardt" except for a few things... graphics (obviously), number of "variables", number of players/enemies... little things like this. However, map data, scrolling, "variable" modification routines... All parallel for the most part. So anyway, I'll be posting assembly questions, answers, frustrations, elations, losses, gains, bumps and pains.... It is my first assembly project. I will certainly have much learning to do. If all goes as planned, we're talkin' cartridge release, 2011. Please keep me in your thoughts---and any advice you can give as I go forward will be greatly appreciated. I'm going Rogue, guys!!! Let's do it! Quote Link to comment Share on other sites More sharing options...
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