Hakogame 箱亀 Posted August 6, 2010 Share Posted August 6, 2010 I love Mr. Do! So I decided to play around a bit and made a couple Mockups of a more arcade accurate Colecovision version. A few notes: In the coleco version, Mr. Do!'s ball is a seperate sprite, so often, we have a white clown carrying around a light yellow dot. Why not use that sprite to give Mr. Do an extra color, and render the ball as part of Mr. Do when he's carrying it? Also, the Coleco version uses the basic 2 colors per 8x8 tile graphics mode, and so for ease, they made the EXTRA space a bit bigger so they could easily change the color of the letters. In my mockups, I still use the same graphics mode, but now the Alpha monster is part of the background, and the dim letters are covered by sprites, allowing the extra box to be the same size as the arcade, and giving more space for the playfield. Attached are the Coleco and MSX versions, followed by my mockups. The enemies in my mockups could probably look a bit better, I just took the arcade sprites and made them a single color (just like the MSX version). -enjoy. Quote Link to comment Share on other sites More sharing options...
goldenegg Posted August 6, 2010 Share Posted August 6, 2010 I would LOVE to see this project come to completion! I'm a huge Mr. Do fan. The existing port on the Colecovision is very fun, but the graphical update would be fantastic! Quote Link to comment Share on other sites More sharing options...
VectorGamer Posted August 6, 2010 Share Posted August 6, 2010 How about a speedup option while you're at it? Quote Link to comment Share on other sites More sharing options...
Hakogame 箱亀 Posted August 6, 2010 Author Share Posted August 6, 2010 It'd be great if I could do this, but unfortunately, I'm no programer. The best I could do would be to hack the graphics without changing the colors or code. Quote Link to comment Share on other sites More sharing options...
newcoleco Posted August 6, 2010 Share Posted August 6, 2010 (edited) As I can see from your actual mockups, Mr.Do! will sometimes need 3 sprites just for himself, making the 4 sprites in a row limit a problem occuring very often during the game with the need of flickering sprites considering that all the ennemies, the ball and the apples are all sprites too. The reason why Mr.Do! is in a single color is to reduce the need of sprites flickering. I'll have personnaly also make the apples as character graphics (or tiles if you prefer this term) in order to reduce even more the flickering but that's another subject. What you're suggesting is possible if you accept that the ennemies and even apples may looks like ghosty images of themself from time to time. Edited August 6, 2010 by newcoleco Quote Link to comment Share on other sites More sharing options...
Hakogame 箱亀 Posted August 6, 2010 Author Share Posted August 6, 2010 Actually, the way I set it up is that Mr. Do is only 2 sprites Red + White. The ball sprite would only be used when it's being thrown, otherwise it's drawn as part of Mr. Do. Quote Link to comment Share on other sites More sharing options...
newcoleco Posted August 6, 2010 Share Posted August 6, 2010 Actually, the way I set it up is that Mr. Do is only 2 sprites Red + White. The ball sprite would only be used when it's being thrown, otherwise it's drawn as part of Mr. Do. are you sure that the way you drew Mr.Do! character here goesn't use more than the 16x16 pixels per sprite? Quote Link to comment Share on other sites More sharing options...
Hakogame 箱亀 Posted August 6, 2010 Author Share Posted August 6, 2010 (edited) He's exactly 16x16, same as the arcade sprites. Edited August 6, 2010 by Raccoon Lad Quote Link to comment Share on other sites More sharing options...
+Yurkie Posted August 7, 2010 Share Posted August 7, 2010 He's exactly 16x16, same as the arcade sprites. Very cool mock-ups. This is a great ColecoVision title. Would be even better with some graphic improvements. Quote Link to comment Share on other sites More sharing options...
Hakogame 箱亀 Posted August 7, 2010 Author Share Posted August 7, 2010 Playing with cutscenes a little. This screen uses bitmap mode plus sprites. Not 100% identical to the arcade screen, but very close. Quote Link to comment Share on other sites More sharing options...
retroillucid Posted August 7, 2010 Share Posted August 7, 2010 Hey! That is looking very good! Quote Link to comment Share on other sites More sharing options...
newcoleco Posted August 7, 2010 Share Posted August 7, 2010 Playing with cutscenes a little. This screen uses bitmap mode plus sprites. Not 100% identical to the arcade screen, but very close. Very nice! Quote Link to comment Share on other sites More sharing options...
+Yurkie Posted August 7, 2010 Share Posted August 7, 2010 Playing with cutscenes a little. This screen uses bitmap mode plus sprites. Not 100% identical to the arcade screen, but very close. Very nice! Daniel with permission from the creator of that screenshot would you be interested in hacking Mr. Do and adding that to the rom? It would be a lot of fun playing the modified rom on the new SD multi. I should be receiving mine in the mail Monday. Quote Link to comment Share on other sites More sharing options...
OldSchoolRetroGamer Posted August 7, 2010 Share Posted August 7, 2010 (edited) Man this thread title got me excited, Mr. Do! is my personal favorite Colecovision game, any enhancements would be greatly appreciated!!!!! Edited August 7, 2010 by OldSchoolRetroGamer Quote Link to comment Share on other sites More sharing options...
newcoleco Posted August 8, 2010 Share Posted August 8, 2010 I don't think I can hack the rom file to add an extra sprite whitout putting a lot of days to study the code... and I've other projects I want to do first, so I'm gonna pass. Quote Link to comment Share on other sites More sharing options...
Hakogame 箱亀 Posted August 8, 2010 Author Share Posted August 8, 2010 Done! All the Cutscenes as Colecovision screens. I'm not super proud of the title screen, but at least the colors could scroll inside the logo the way I made it. Quote Link to comment Share on other sites More sharing options...
Madaracs Posted August 8, 2010 Share Posted August 8, 2010 Done! All the Cutscenes as Colecovision screens. I'm not super proud of the title screen, but at least the colors could scroll inside the logo the way I made it. I love that you did these. Mr. Do has always been a favorite of mine but it just seemed like it fell short on the ColecoVision. Too bad they didn't have Raccoon Lad around when they were making these games. With the improvements being made to other games like Pac-Man and Mario Bros. it would be a great project for someone to take on. Quote Link to comment Share on other sites More sharing options...
retroillucid Posted August 8, 2010 Share Posted August 8, 2010 Would be nice to merge this one to my Mr Do's Wild Ride Maybe re-doing Mr Do's Castle too and make a Mr Do's Collection with those 3 titles... would be awesome! Quote Link to comment Share on other sites More sharing options...
ColecoFan1981 Posted August 9, 2010 Share Posted August 9, 2010 This topic looks good so far, and quite so the MSX screenshot of the game. Anyone remember the mock-up screenshot of the CV version of this game that is seen in some Sears catalogs? Mr. Do! was also ported to the Tomy Tutor (this game is the last of nine featured in this video): I do wish that the CV could've been better. Frankly, this is why I think the original Super Game Module wafer format system should've been released instead of the ADAM computer. ~Ben Quote Link to comment Share on other sites More sharing options...
Hakogame 箱亀 Posted August 9, 2010 Author Share Posted August 9, 2010 Would be nice to merge this one to my Mr Do's Wild Ride Maybe re-doing Mr Do's Castle too and make a Mr Do's Collection with those 3 titles... would be awesome! There was also Super Pierrot (Mr. DO Run Run) on the MSX. Perhaps that could be ported too? http://www.youtube.com/watch?v=ZqgEA4GZ7Z4 1 Quote Link to comment Share on other sites More sharing options...
Madaracs Posted August 9, 2010 Share Posted August 9, 2010 Would be nice to merge this one to my Mr Do's Wild Ride Maybe re-doing Mr Do's Castle too and make a Mr Do's Collection with those 3 titles... would be awesome! Indeed. 1 Quote Link to comment Share on other sites More sharing options...
retroillucid Posted August 9, 2010 Share Posted August 9, 2010 Would be nice to merge this one to my Mr Do's Wild Ride Maybe re-doing Mr Do's Castle too and make a Mr Do's Collection with those 3 titles... would be awesome! There was also Super Pierrot (Mr. DO Run Run) on the MSX. Perhaps that could be ported too? http://www.youtube.com/watch?v=ZqgEA4GZ7Z4 Never played this one... It is a good one? Now think about it... Mr Do's Collection... including: - Mr Do! (Remake) - Mr Do's Castle (Remake) - Mr Do's Wild Ride - Mr Do Run Run Well, ... I'm afraid that only Opcode can do something nice as this... I hope Eduardo will make a comeback someday... 1 Quote Link to comment Share on other sites More sharing options...
retroillucid Posted August 9, 2010 Share Posted August 9, 2010 Here's the graphic of Mr Do's Wild Ride I made (with help of Pixelboy) back awile... 1 Quote Link to comment Share on other sites More sharing options...
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