Atari Dogs Posted September 18, 2010 Share Posted September 18, 2010 I have been busy and have not seen this one. Keep up the good work. (If this one isn't called Donkey Kong 3 and you release the final rom, I know what my cartrige will be called. ) Quote Link to comment Share on other sites More sharing options...
CRV Posted September 18, 2010 Share Posted September 18, 2010 (edited) Some other issues: - "Below ground level" allows me to go off screen, get stuck in black space - "Levels" sometimes goof up (i.e. hovering over the ground); seems to be caused by jumping that "gap" in stage 3 - Occasional distortion of "bug picking up plant" sound effect (long beep) - Sometimes no "clear" sound effect UPDATE: this seems to happen if you clear the stage while a bug is picking up a plant - Score has jumped from "27-" to "460"-ish on stage clear I'm really having fun with this. Edited September 18, 2010 by CRV Quote Link to comment Share on other sites More sharing options...
gambler172 Posted September 18, 2010 Share Posted September 18, 2010 Hi Chris Checked it on real hardware.Works great Keep up the good work. greetings Walter Quote Link to comment Share on other sites More sharing options...
TooSlowGamer Posted September 19, 2010 Share Posted September 19, 2010 Donkey Kong 3? Is it possible on the 2600? Well, I guess it is. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted September 20, 2010 Author Share Posted September 20, 2010 I moved some code around and attempted to fix some bugs. I think I got rid of a few of them. Now the code is spread evenly through the two banks instead of bank 2 having 100 bytes left it now has about 1,000, and bank 1 has about 1,800. dk3_v13.bas dk3_v13.bas.bin 1 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted September 20, 2010 Share Posted September 20, 2010 Hi Chris Great,to see how this great game continues...... Is it possible to change the bee sprite,so that it loks more like a bee? And maybe a little bit player animation? This would make the game perfect.The sound is really good.And the whole game is fantastic.. Keep up the good work..... greetings Walter Quote Link to comment Share on other sites More sharing options...
TooSlowGamer Posted September 20, 2010 Share Posted September 20, 2010 Whoa, this is coming along really fast. I have a couple of graphical suggestions, though. First of all, would it be possible to make the playfield a lighter shade of green? Second, if you decide to do player animations, you could make the bee's have a similar effect as "Frog's and Flies" by making two sprites (one horizontal, one vertical) overlap each other and flash between them. I think that gives a great wing animation. Third, when the missile hits donkey kong, if you found a way to explode it, that'd be great. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted September 20, 2010 Author Share Posted September 20, 2010 Put in some suggestions. Keep it up, I'd like more, and I'd like this to be a perfect game before I call it finished. dk3_v14.bas dk3_v14.bas.bin 1 Quote Link to comment Share on other sites More sharing options...
TooSlowGamer Posted September 20, 2010 Share Posted September 20, 2010 I like the bees. Looks good. Is it possible to move the flowers far enough down so that when Stan is on the bottom level he doesn't flicker? Quote Link to comment Share on other sites More sharing options...
TrekMD Posted September 21, 2010 Share Posted September 21, 2010 Wow, this just gets better and better. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted September 21, 2010 Author Share Posted September 21, 2010 OK, I need help. Basically what I need is a better collision code for the bees. What I have in there now isn't working as well now that I moved Stanley to player0. One of the bees (player5) is blue, that's to help distinguish it from the other bee that takes the flowers away and will not be the final color. Any help here? dk3_v15.bas dk3_v15.bas.bin Quote Link to comment Share on other sites More sharing options...
gambler172 Posted September 21, 2010 Share Posted September 21, 2010 Hi Chris Looks really good now.The bees look much better now and the player animation is good. How about a 4th screen???Then we would have something,that DK3 does not have. greetings Walter Quote Link to comment Share on other sites More sharing options...
Tempest Posted September 21, 2010 Share Posted September 21, 2010 Can someone post a screenshot? Tempest Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted September 21, 2010 Author Share Posted September 21, 2010 Here: 1 Quote Link to comment Share on other sites More sharing options...
Lord Helmet Posted September 21, 2010 Share Posted September 21, 2010 Wow. This is coming together fast (and looking good as well). Keep it up!! Quote Link to comment Share on other sites More sharing options...
gambler172 Posted September 23, 2010 Share Posted September 23, 2010 Hi Chris Or how about an end sequence,when passed the 3rd screen?Is there enough space to do this or even a 4th screen? greetings Walter Quote Link to comment Share on other sites More sharing options...
Bentley Bear! Posted September 24, 2010 Share Posted September 24, 2010 Looks and plays awesome Atari2600land, it really has gotten better with every revision! Do keep up the hardwork, thank you for creating it and sharing it with us! Quote Link to comment Share on other sites More sharing options...
Crazy Climber Posted September 24, 2010 Share Posted September 24, 2010 Here: Woah! Looking good man! Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted September 24, 2010 Share Posted September 24, 2010 (edited) Trying to make a coordinate based collision detection routine since it seems like a handy thing for me and atari2600land right now. Here is the code I was trying to use for a 16 pixel tall 8 pixel wide but double-wide (effectively 16x16) sprite: collide_boss rem temp1 is the far right of sprite temp1 = player1x + 16 rem temp2 is the bottom of sprite temp2 = player1y + 16 rem see if player0 is in the middle of player1 left and right boundaries if player0x > player1x && player0x < temp1 then goto col_boss_stage2 else return col_boss_stage2 rem see if player0 is between player1 top and bottom boundaries if player0y < temp2 && player0y > player1y then gosub draw_hit return Doesn't seem to work right. I'm assuming the x, y coordinates for sprites start (the origin if you will) at the top-left right? UPDATE: Seems to be the bottom-left is the origin. This code still doesn't work: collide_boss if player0x < player1x then if player0x > (player1x+16) then goto col_boss_stage2 else return col_boss_stage2 if player0y < player1y then if player0y > (player1y-16) then gosub draw_hit return Edited September 24, 2010 by theloon Quote Link to comment Share on other sites More sharing options...
gambler172 Posted October 11, 2010 Share Posted October 11, 2010 Hi Chris Any news? How about a 4th screen(if there is enough space)? Or a little ending sequence,when beating the last stage? greetings Walter 1 Quote Link to comment Share on other sites More sharing options...
ILA2600 Posted December 23, 2017 Share Posted December 23, 2017 Hi Chris, I love your Donkey Kong 3 game you are working on it's Awesome, I used Hackomatic 3 and redid Donkey Kong the best I could, and will help out with other graphics when I can! :-) dk3test.bin Quote Link to comment Share on other sites More sharing options...
ILA2600 Posted December 23, 2017 Share Posted December 23, 2017 Here is my title screen for Donkey Kong 3 Quote Link to comment Share on other sites More sharing options...
ILA2600 Posted December 23, 2017 Share Posted December 23, 2017 Game with title dk3test.bin Quote Link to comment Share on other sites More sharing options...
ILA2600 Posted December 23, 2017 Share Posted December 23, 2017 Updated Stan graphics! :-) dk3stan.bin 2 Quote Link to comment Share on other sites More sharing options...
Cris1997XX Posted January 4, 2022 Share Posted January 4, 2022 Any news on this port? Quote Link to comment Share on other sites More sharing options...
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