PAC-MAN-RED Posted September 20, 2010 Author Share Posted September 20, 2010 (edited) Nice work!!! Thanks for sharing. I wonder of you can help me with some tennis players. I'd like to do a "yet another tennis". --devwebcl Sure I'd like to help you. Just let me know the max size of the sprites, how many frames for them, any color specifications you have and which way the sprites are facing. Edited September 21, 2010 by PAC-MAN-RED Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted September 21, 2010 Author Share Posted September 21, 2010 These are good. I could plunk the animation into vbb and make them into .SPR files if you'd like? Unless some one beats me to it. Thanks - Feel free to convert away! There we are, all finished. RevMan1 Sprites.zip RevMan2 Sprites.zip Quote Link to comment Share on other sites More sharing options...
devwebcl Posted September 21, 2010 Share Posted September 21, 2010 Nice work!!! Thanks for sharing. I wonder of you can help me with some tennis players. I'd like to do a "yet another tennis". --devwebcl Sure I'd like to help you. Just let me know the max size of the sprites, how many frames for them, any color specifications you have and which way the sprites are facing. Great. I've been thinking in a 8x16, maybe 10x10 or smaller, actually the smaller size that show smooth movements when it is hitting the ball; mono color and facing from left to right and forward and backward. The idea is to generate a 3D effect in the player although is a 2D game (very common in tennis games). Probably the best part I am looking for is when the player is serving and hitting the ball so when it can be seen clearly in which part of the racket the ball is touching (similar to Activision tennis) so the game will depend on those parameters. Regards, Devwebcl Quote Link to comment Share on other sites More sharing options...
+Philsan Posted September 21, 2010 Share Posted September 21, 2010 Regarding gameplay, have you ever played GameBoy Tennis? http://www.youtube.com/watch?v=d7jyWR3HDBU&feature=related Quote Link to comment Share on other sites More sharing options...
devwebcl Posted September 21, 2010 Share Posted September 21, 2010 Regarding gameplay, have you ever played GameBoy Tennis? http://www.youtube.com/watch?v=d7jyWR3HDBU&feature=related oh yes, I used to play it a lot on emulator and Gameboy color. I used to win at the hardest level as well the Atari Tennis 8bits, PCE, Virtua Tennis among others. I'd like to do a mixed version taking some features of different games, however I haven't decided everything yet. I think will depend on the look&feel I can get with batari. Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted September 22, 2010 Author Share Posted September 22, 2010 Nice work!!! Thanks for sharing. I wonder of you can help me with some tennis players. I'd like to do a "yet another tennis". --devwebcl Sure I'd like to help you. Just let me know the max size of the sprites, how many frames for them, any color specifications you have and which way the sprites are facing. Great. I've been thinking in a 8x16, maybe 10x10 or smaller, actually the smaller size that show smooth movements when it is hitting the ball; mono color and facing from left to right and forward and backward. The idea is to generate a 3D effect in the player although is a 2D game (very common in tennis games). Probably the best part I am looking for is when the player is serving and hitting the ball so when it can be seen clearly in which part of the racket the ball is touching (similar to Activision tennis) so the game will depend on those parameters. Regards, Devwebcl batari Basic wont support single sprites more than 8 pixels wide. So I went with the 8x16. Took me awhile to make them but they should be at least useful, and feel free to change or omit anything you like. Tennis Player.zip Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted September 22, 2010 Author Share Posted September 22, 2010 A small, but necessary, bunch of sprites added to the pile. Wizards.zip 1 Quote Link to comment Share on other sites More sharing options...
devwebcl Posted September 22, 2010 Share Posted September 22, 2010 Nice work!!! Thanks for sharing. I wonder of you can help me with some tennis players. I'd like to do a "yet another tennis". --devwebcl Sure I'd like to help you. Just let me know the max size of the sprites, how many frames for them, any color specifications you have and which way the sprites are facing. Great. I've been thinking in a 8x16, maybe 10x10 or smaller, actually the smaller size that show smooth movements when it is hitting the ball; mono color and facing from left to right and forward and backward. The idea is to generate a 3D effect in the player although is a 2D game (very common in tennis games). Probably the best part I am looking for is when the player is serving and hitting the ball so when it can be seen clearly in which part of the racket the ball is touching (similar to Activision tennis) so the game will depend on those parameters. Regards, Devwebcl batari Basic wont support single sprites more than 8 pixels wide. So I went with the 8x16. Took me awhile to make them but they should be at least useful, and feel free to change or omit anything you like. Tennis Player.zip Thanks a lot!!! I appreciate your effort. I will Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted September 22, 2010 Author Share Posted September 22, 2010 Nice work!!! Thanks for sharing. I wonder of you can help me with some tennis players. I'd like to do a "yet another tennis". --devwebcl Sure I'd like to help you. Just let me know the max size of the sprites, how many frames for them, any color specifications you have and which way the sprites are facing. Great. I've been thinking in a 8x16, maybe 10x10 or smaller, actually the smaller size that show smooth movements when it is hitting the ball; mono color and facing from left to right and forward and backward. The idea is to generate a 3D effect in the player although is a 2D game (very common in tennis games). Probably the best part I am looking for is when the player is serving and hitting the ball so when it can be seen clearly in which part of the racket the ball is touching (similar to Activision tennis) so the game will depend on those parameters. Regards, Devwebcl batari Basic wont support single sprites more than 8 pixels wide. So I went with the 8x16. Took me awhile to make them but they should be at least useful, and feel free to change or omit anything you like. Tennis Player.zip Thanks a lot!!! I appreciate your effort. I will You're Welcome. Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted September 24, 2010 Author Share Posted September 24, 2010 I've made Part 2, the final part, of a few more Knight sprites for everyone. The .SPR files are named so as to not overwrite the earlier Knight sprite files if they are placed in the same folder. And last, but not least, the Slime is a 4 frame animation that includes the still frame. Knight Sprites part2.zip Slime.zip 1 Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted September 25, 2010 Author Share Posted September 25, 2010 Just an update. Sprites Coming soon... Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted September 27, 2010 Author Share Posted September 27, 2010 All of the sprites have been taken from the NES version of Gauntlet II. They've been put through a Freeware program called Falco GIF Animator which I used to reduce the roughly 16x16 sprites to 8x8 sprites, and then I made them into .SPR files for bBasic. At the most, only a few pixels have been changed to any of the sprites, and/or some whole sprites have been moved either Left, Right, Up, or Down to return the Gauntlet feel that was lost during conversion. Gauntlet II Ghost.zip 1 Quote Link to comment Share on other sites More sharing options...
RevEng Posted September 27, 2010 Share Posted September 27, 2010 Really inspiring work! Makes me want to code a ghost shooter! Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted September 27, 2010 Author Share Posted September 27, 2010 Really inspiring work! Makes me want to code a ghost shooter! Thank you very much. I still have some more Gauntlet II work to do, but I'm progressing nicely. A ghost shooter would be cool, as I'm a big GhostBusters fan hehe. Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted September 28, 2010 Author Share Posted September 28, 2010 (edited) Guess what... the Grunts and the IT from Gauntlet II are done. Gauntlet II Grunt.zip Gauntlet II IT.zip Edited September 28, 2010 by PAC-MAN-RED 1 Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted October 1, 2010 Author Share Posted October 1, 2010 Just having a little Gauntlet II fun with the Arcade versions Legend screen and the sprites I've made. The sprite sheets and actual sprite files are going to appear in my next post. Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted October 1, 2010 Author Share Posted October 1, 2010 (edited) See... Just like I promised. Gauntlet II Non-Enemy Sprites part1.zip Edited October 3, 2010 by PAC-MAN-RED 1 Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted October 1, 2010 Author Share Posted October 1, 2010 (edited) Edited Edited October 26, 2020 by PAC-MAN-RED 1 Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted October 3, 2010 Author Share Posted October 3, 2010 Here are the last few remaining Non-Enemy sprites that I think needed conversion... The Generators. I believe the Wall, Door, and Teleport sprites, amongst others, don't need conversion and could be achieved by using the Playfield to create them instead; That is to say - IF Gauntlet II were ever to be attempted for the 2600. Gauntlet II Non-Enemy Sprites part2 - Generators.zip Of course this next sprite was inevitable... Gauntlet II Death.zip 1 Quote Link to comment Share on other sites More sharing options...
RevEng Posted October 3, 2010 Share Posted October 3, 2010 An 8x8 run cycle. This time there's no head bob - it was a sacrificed for more detail on the body and a more proportioned head. To me it looks more like a generic video game runner. Also, the standing frame could easily be converted into a up/down walk cycle by just shortening alternating arms and legs to give them motion. 1 Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted October 3, 2010 Author Share Posted October 3, 2010 An 8x8 run cycle. This time there's no head bob - it was a sacrificed for more detail on the body and a more proportioned head. To me it looks more like a generic video game runner. Also, the standing frame could easily be converted into a up/down walk cycle by just shortening alternating arms and legs to give them motion. That's pretty good. I'm not sure why, but the way he moves looks familiar... almost Lode Runner-esque. I'll do up the Sprite files for ya a little later. Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted October 3, 2010 Author Share Posted October 3, 2010 More Gauntlet II Sprites completed. Gauntlet II Demon.zip 1 Quote Link to comment Share on other sites More sharing options...
RevEng Posted October 3, 2010 Share Posted October 3, 2010 That's pretty good. I'm not sure why, but the way he moves looks familiar... almost Lode Runner-esque. I'll do up the Sprite files for ya a little later. The conversion would be much appreciated! I agree that he seems kinda familiar, but I think it's just that non-bobbing floaty run cycles were pretty common back in the day. Given that this is "help yourself" art, it's probably a good thing that he looks generic; nobody will likely notice if he turns up in a few games. Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted October 3, 2010 Author Share Posted October 3, 2010 That's pretty good. I'm not sure why, but the way he moves looks familiar... almost Lode Runner-esque. I'll do up the Sprite files for ya a little later. The conversion would be much appreciated! I agree that he seems kinda familiar, but I think it's just that non-bobbing floaty run cycles were pretty common back in the day. Given that this is "help yourself" art, it's probably a good thing that he looks generic; nobody will likely notice if he turns up in a few games. lol.. yes you have a point there. Sprite files have been created. 8x8_running_man_sprite.zip Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted October 4, 2010 Author Share Posted October 4, 2010 Only 3 more Enemies left: Lobber, Acid Puddle, and the Dragon. Presented here, are the two Wizard like enemies.. and you guessed it. They looka-da-same. Gauntlet II Sorcerer.zip Gauntlet II Super Sorcerer.zip 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.