+OLD CS1 Posted November 24, 2010 Share Posted November 24, 2010 The more I think about it, using strings, or a string array, might turn out to be the fastest way to do the maze storage in stock BASIC or XB. During my transitional period in which I worked with both Commodore BASIC and TI BASIC, being that TI BASIC lacks the integer caste and is compounded by the use of VDP memory, this is exactly how I attempted to cope with the issue. At the time I was more concerned with memory consumption than speed, which would wind up being a bonus. Sadly, I dropped out of the TI realm before I could experiment or exploit this much. The speed of the C64's BASIC and ease of programming in 6502 ML/AL was far too alluring. Quote Link to comment Share on other sites More sharing options...
Opry99er Posted November 24, 2010 Share Posted November 24, 2010 (edited) The TMS9900 has a very nice instruction set. =) Proponents will say it is much easier to program than 6502, but I'm sure others would disagree. =) You're in the right place now. I have a feeling the TI will BE YOUR DESTINY, LUKE!!!!! Edited November 24, 2010 by Opry99er Quote Link to comment Share on other sites More sharing options...
unhuman Posted November 24, 2010 Share Posted November 24, 2010 Yeah - Dunno about the assembly part - and my friends all had C64s... But they couldn't write anything. The richness of TI Basic (and moreso Extended BASIC) allowed me to actually write stuff. You can't write a game on C64... All they did was peek and poke. If you're gonna do that, you should just learn assembly (which I found impossible as a kid without anything but that fat manual). So, I still don't know assembly for the TI... And that's not in the cards for me, but I am having so much fun doing things that I wouldn't have thought possible back then... Quote Link to comment Share on other sites More sharing options...
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