emkay Posted March 12, 2020 Share Posted March 12, 2020 18 minutes ago, ivop said: It's a two dimensional array.  = 256 With 7-bits you could do either  or . Slopes and angles that is. And with interleaved switching, you could use 2 times  for the angles. Using 256 chars won't leave free chars for enemies or else. As the Atari is rather limited with it's PMg, you have to keep chars free from "prepared" data. 128 chars in possibly 16 x 4 =64 and use 4 charset for the Angles per character line. A character set with 256 chars uses also more memory than a 128 chars set. Actually, the "4 character sets" could help doing "rotation animations" or "animation rotations" , just by changing the viewing angle. So particular "strafing around some object" could get very impressive. Quote Link to comment Share on other sites More sharing options...
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