Junosix Posted December 24, 2010 Share Posted December 24, 2010 Hi folks, here's a one-level sort-of demo of a game I've been working on (in straight assembly language) - The Wicked Father. You play the unconsionable character of the title who has locked his family in the basement and flooded his 15 storey (or 20 or however much room I have left in 4K) mansion. Life insurance + house insurance = PROFIT!!! Make your way to the top of the house to escape or you will die with them! In this demo, you control the player with the left and right directions on the joystick, pressing fire to jump. Standard Mario-type controls, when you want to jump over a wall you must take a running jump to clear it, and when in water you'll need to hammer the fire button to get him to move. The aim in this demo is to make it to the "door handle" in the top right before you drown (although I haven't added the check which detects if you've got to the door handle or not). Let me know how it drives! Merry Christmas wicked.bin Quote Link to comment https://forums.atariage.com/topic/174302-the-wicked-father/ Share on other sites More sharing options...
Junosix Posted December 24, 2010 Author Share Posted December 24, 2010 YouTube video of it running on a CRT TV. Quote Link to comment https://forums.atariage.com/topic/174302-the-wicked-father/#findComment-2166158 Share on other sites More sharing options...
Wickeycolumbus Posted December 24, 2010 Share Posted December 24, 2010 Fun, can't wait to see more! I like how the smiley looks insane Quote Link to comment https://forums.atariage.com/topic/174302-the-wicked-father/#findComment-2166277 Share on other sites More sharing options...
RevEng Posted December 24, 2010 Share Posted December 24, 2010 Nice start! Can't wait to see where you take it. Any chance to delay that COLUBK write so it doesn't happen on screen? Quote Link to comment https://forums.atariage.com/topic/174302-the-wicked-father/#findComment-2166353 Share on other sites More sharing options...
Junosix Posted December 24, 2010 Author Share Posted December 24, 2010 Thanks chaps! Sadly I can't find a way of moving that COLUBK, my display kernel only has 2 spare cycles left and no room for shifting things around that I can see. Did try to hide it behind PF0 on the right but couldn't find a way. Hopefully going to get some time over Christmas to get some levels sorted! Quote Link to comment https://forums.atariage.com/topic/174302-the-wicked-father/#findComment-2166411 Share on other sites More sharing options...
R. Jones Posted December 30, 2010 Share Posted December 30, 2010 Neat beginning. Looking forward to seeing more. Thanks chaps! Sadly I can't find a way of moving that COLUBK, my display kernel only has 2 spare cycles left and no room for shifting things around that I can see. Did try to hide it behind PF0 on the right but couldn't find a way. [ . . . ] Changing the player color midline to create the submersion immersion looks quite nice. I think having crooked water is a somewhat minor tradeoff, if the levels are clever. (The playfield has to be using up a bit of your of your time. Quote Link to comment https://forums.atariage.com/topic/174302-the-wicked-father/#findComment-2170094 Share on other sites More sharing options...
Pioneer4x4 Posted December 30, 2010 Share Posted December 30, 2010 Looks promising, neat idea for a game! Quote Link to comment https://forums.atariage.com/topic/174302-the-wicked-father/#findComment-2170673 Share on other sites More sharing options...
Atari_afternoon Posted January 2, 2011 Share Posted January 2, 2011 Funny stuff! Lots of stress when the walls get narrow... Quote Link to comment https://forums.atariage.com/topic/174302-the-wicked-father/#findComment-2172524 Share on other sites More sharing options...
Junosix Posted January 21, 2011 Author Share Posted January 21, 2011 (edited) Another little video of the progress, now has levels (though they're yet to be designed), a title screen (and will also have a definite end screen). Managed also to shunt the display kernel around to lose the jagged bit in the water and save 4 cycles so I can have a gradient background. Major gameplay difference now is that he can swim in the water rather than just jump, which has actually transformed how it plays a lot. To do: title music (written, just got to shove the code in there), design levels. YouTube Video. Edited January 21, 2011 by Junosix Quote Link to comment https://forums.atariage.com/topic/174302-the-wicked-father/#findComment-2189098 Share on other sites More sharing options...
Junosix Posted March 4, 2011 Author Share Posted March 4, 2011 Release candidate here: http://junosix.adsl24.co.uk/TheWickedFather-releasecandidate.bin Grab the Stella emulator from http://stella.sourceforge.net/downloads.php There is one small bug that will either be a showstopper or glitchy curiosity that the odd player may occasionally get. Don't know which because I can play it from start to finish without making too many errors (obviously). Let me know if you come across anything. Quote Link to comment https://forums.atariage.com/topic/174302-the-wicked-father/#findComment-2224406 Share on other sites More sharing options...
GroovyBee Posted March 4, 2011 Share Posted March 4, 2011 Are you sure you want to call something with a "show stopper glitch" a release candidate? Quote Link to comment https://forums.atariage.com/topic/174302-the-wicked-father/#findComment-2224430 Share on other sites More sharing options...
Junosix Posted March 4, 2011 Author Share Posted March 4, 2011 Are you sure you want to call something with a "show stopper glitch" a release candidate? Yeah! I don't know if it is a proper showstopper, or an endearing glitch. If no one finds it, great. If someone finds it, then there'll be a release candidate 2 Quote Link to comment https://forums.atariage.com/topic/174302-the-wicked-father/#findComment-2224678 Share on other sites More sharing options...
jd_1138 Posted March 4, 2011 Share Posted March 4, 2011 Fiendish Father? Diabolical Dad? alliteration junkie, I am. Cool game! Quote Link to comment https://forums.atariage.com/topic/174302-the-wicked-father/#findComment-2224686 Share on other sites More sharing options...
abaudrand Posted March 4, 2011 Share Posted March 4, 2011 Nice game (I die at level 3) but why not changing the title of the game like "Titanic" or "The Poseidon". Playing a such negative character is really not fun for me, especially when you know people who barely escaped a wicked father in the real world... Quote Link to comment https://forums.atariage.com/topic/174302-the-wicked-father/#findComment-2224691 Share on other sites More sharing options...
Wickeycolumbus Posted March 4, 2011 Share Posted March 4, 2011 Nice progress! It appears that the break vector is missing, making the ROM 2 bytes short of 4K. You should probably add an extra two bytes, even if you don't use brk in the program Also, sometimes for seemingly no reason, the player is thrown across the screen and passes through walls. Quote Link to comment https://forums.atariage.com/topic/174302-the-wicked-father/#findComment-2225083 Share on other sites More sharing options...
the.golden.ax Posted March 4, 2011 Share Posted March 4, 2011 Yikes. Are you sure you don't want to include more back story here? Perhaps he committed incest and is trying to do away with all the offspring as well. Dark. Very Dark. I'm going to go lighten up my mood by playing the panda game with the missing penis... AX 2 Quote Link to comment https://forums.atariage.com/topic/174302-the-wicked-father/#findComment-2225096 Share on other sites More sharing options...
Junosix Posted March 4, 2011 Author Share Posted March 4, 2011 Nice progress! It appears that the break vector is missing, making the ROM 2 bytes short of 4K. You should probably add an extra two bytes, even if you don't use brk in the program Also, sometimes for seemingly no reason, the player is thrown across the screen and passes through walls. Cool, I'll pad it out another 2 bytes in that case. The passing through walls thing is the showstopper. It seems to only happen when you're by a wall and you quickly switch from turning right to turning left (can't replicate it the other way around though). Anyway, I think I figured out the solution (thought about it when I was doing the washing up a few minutes ago), so time for an RC2 in due course Quote Link to comment https://forums.atariage.com/topic/174302-the-wicked-father/#findComment-2225128 Share on other sites More sharing options...
Junosix Posted March 4, 2011 Author Share Posted March 4, 2011 Okay, think I've crushed that bug, so I think this could very well work out to be the final version: http://junosix.adsl24.co.uk/TheWickedFather-releasecandidate2.bin It's also 4096 bytes Quote Link to comment https://forums.atariage.com/topic/174302-the-wicked-father/#findComment-2225149 Share on other sites More sharing options...
+save2600 Posted March 4, 2011 Share Posted March 4, 2011 Yikes! The platform jumping, as far apart as they are, look to be an exercise in tolerance and frustration. Designed on purpose that way to make it that much more difficult I know... but maybe instead of making that the focus of the game, narrow the jumping and place random household objects (think Keystone Kapers) you've got to jump over instead? Quote Link to comment https://forums.atariage.com/topic/174302-the-wicked-father/#findComment-2225162 Share on other sites More sharing options...
Junosix Posted March 4, 2011 Author Share Posted March 4, 2011 Keep practising, some of the platforms are pixel perfect (but you'll get the hang of them), however sometimes careful use of swimming is better than trying to keep your head above the water. There's a couple of ways to complete some of the levels which might not be obvious at first glance. In the later levels, button mashing underwater is your friend Quote Link to comment https://forums.atariage.com/topic/174302-the-wicked-father/#findComment-2225167 Share on other sites More sharing options...
+save2600 Posted March 4, 2011 Share Posted March 4, 2011 Keep practising, some of the platforms are pixel perfect (but you'll get the hang of them), however sometimes careful use of swimming is better than trying to keep your head above the water. There's a couple of ways to complete some of the levels which might not be obvious at first glance. In the later levels, button mashing underwater is your friend So antique radios, phones, TV's, dressers, flower pots and insurance adjusters to avoid are not going to be an option then? Just kidding of course. Nice effort! Quote Link to comment https://forums.atariage.com/topic/174302-the-wicked-father/#findComment-2225170 Share on other sites More sharing options...
Junosix Posted March 4, 2011 Author Share Posted March 4, 2011 Heh heh It was a very tough call with the platforms, they are difficult but lowering them by a line would have made it too easy, then the game would be over a lot quicker. There's 19 rooms in total, keep at it! Quote Link to comment https://forums.atariage.com/topic/174302-the-wicked-father/#findComment-2225172 Share on other sites More sharing options...
Wickeycolumbus Posted March 5, 2011 Share Posted March 5, 2011 Okay, think I've crushed that bug, so I think this could very well work out to be the final version: http://junosix.adsl24.co.uk/TheWickedFather-releasecandidate2.bin It's also 4096 bytes It appears you added the bytes in the wrong spot, you should add them after the reset vector, so the reset vector is at 1FFC/1FFD and break is at 1FFE/1FFF. This is causing it to start wrong in stella 3.3, and will cause it to crash on a real machine. Other than that, looks great! I haven't run into any more issues moving through the wall Not sure if this is intentional, but it seems that the life meter is carried over from level to level, so you almost always die going from level 3 to 4. Quote Link to comment https://forums.atariage.com/topic/174302-the-wicked-father/#findComment-2225209 Share on other sites More sharing options...
Junosix Posted March 5, 2011 Author Share Posted March 5, 2011 Yeah, just realised that I'd uploaded the wrong file! Did a cheeky reupload a few minutes ago (same filename). The life meter thing is all part of the puzzle (something you'll find is vital to be very careful of further on). You'll find as you play it a few times you'll pick up speed on the earlier levels and have more in reserve for starting each new room. Quote Link to comment https://forums.atariage.com/topic/174302-the-wicked-father/#findComment-2225225 Share on other sites More sharing options...
Koopa64 Posted March 5, 2011 Share Posted March 5, 2011 Ah crap, I died right after the 4th level started up. I was too slow in getting to the door on level 3, my air ran out. Quote Link to comment https://forums.atariage.com/topic/174302-the-wicked-father/#findComment-2225237 Share on other sites More sharing options...
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