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21 Blue, an Atari 2600 homebrew


RevEng

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I really like this game. Great job so far.

Thanks for the support, and I love your Ken Uston avatar!

 

The exploits of card counters beating the odds is one reason for my interest in Blackjack. I'm not a gambler at heart, but I really like the idea of people gaming the system using nothing but their brains. :)

 

 

Card Counters of the 21st Kind. :ponder: :| :rolling:

 

Sorry, some bad jokes have to be said even if they are bad.

 

AX

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I forgot to mention how great BlakJuko is. This, alone, could be its own cartridge!

Woohoo, my first comment on the Blakjuko minigame, and it's a positive one! :D

 

Thanks, I'm quite proud of it! I searched around for card-themed logic games but didn't find anything I could steal, so I made my own. I'm still amazed it turned out as challenging as it is on the later levels.

 

The other fun detail was the fact that I didn't want the use the remaining rom space for the Blakjuko kernel, so instead I just abused the main one 21 Blue kernel with some conditional logic. The title is actually a dealer chat line, the grid is a repeated set of the dealer cards, and the level number is part of the dealer score with unused digits masked off.

 

 

...The exploits of card counters beating the odds is one reason for my interest in Blackjack. I'm not a gambler at heart, but I really like the idea of people gaming the system using nothing but their brains. :)

 

Card Counters of the 21st Kind. :ponder: :| :rolling:

 

Sorry, some bad jokes have to be said even if they are bad.

 

AX

And some jokes should be abducted by aliens, never to return again. :D

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I really like this game. Great job so far.

Thanks for the support, and I love your Ken Uston avatar!

 

The exploits of card counters beating the odds is one reason for my interest in Blackjack. I'm not a gambler at heart, but I really like the idea of people gaming the system using nothing but their brains. :)

 

That is what got me interested in blackjack as a game to study further. I also have been addicted to the game at times but, thankfully for my wallet, only the electronic versions.

 

I'll have to dig out one of Ken's books and try some open book card counting with your game.

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So, let's say it is released on cart. Fine.

 

But maybe for people who have a Harmony cart (or emulator) maybe we can have a way to simply insert our own ladies. I'm sure people will come up with other interesting pictures to insert too lol.

 

Now some needs to make this for the 2600:

 

(warning not safe.. it's Sex Games on the C64):

 

http://www.lemon64.com/?mainurl=http%3A//www.lemon64.com/games/details.php%3FID%3D1479

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That is what got me interested in blackjack as a game to study further. I also have been addicted to the game at times but, thankfully for my wallet, only the electronic versions.

 

I'll have to dig out one of Ken's books and try some open book card counting with your game.

I'd love to hear the results if you do! :thumbsup:

 

 

...But maybe for people who have a Harmony cart (or emulator) maybe we can have a way to simply insert our own ladies. I'm sure people will come up with other interesting pictures to insert too lol...

It's a definite possibility, though I think I'd change the title screen to identify it as a DIY version.

 

Speaking of alternate dealers, my pre-Stella versions had an "easter egg" dealer. I figured the responsible thing to do would be to replace it with something everyone could enjoy, but maybe I'll reuse that one in the DIY kit.

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I am really enjoying playing this game. I only have one request, though.

 

For Blackjuko, can we also clear a card? Currently lets us iterate from 2 to 10. But, once we put down a value, a value is will always be displayed. It might be useful sometimes to just clear it - or mark it somehow - for those "ah, crap, that's not right" moments. :)

 

So, iterate from 2 to 10 + blank.

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  • 2 weeks later...

Stick to programming :P

Hah. My inner artist is wounded! ;)

 

 

No really, it's fairly good. The last page formating needs major help. If the first page is a cover, that needs help. If it is going to be the first page inside a cover then it's okay.

Ok, I'll give the last page some love.

 

The first page is an inner cover, and the image might even be a placeholder at that. For the cart/manual image I was planning to do the contest thing.

 

Thanks for looking it over!

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This is a great homebrew, and humorous and fun for attempting the risque graphics on the primitive capabilities of the 2600. I look forward to your actually releasing it on cartridge with box and instructions. Thanks!

 

Suggestions for improvements: 1) bigger, better images if you possibly can. They should at least be able to stretch the full horizontal length of the screen? 2) Bigger cards with color and identifiable suits. I think you could free up some screen space by placing the dealer score at extreme lower left, the player score at extreme lower right, and the command line in the middle between them.

 

If it's possible to pick up the pace a little, that would be good too.

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This is a great homebrew, and humorous and fun for attempting the risque graphics on the primitive capabilities of the 2600. I look forward to your actually releasing it on cartridge with box and instructions. Thanks!

 

Suggestions for improvements: 1) bigger, better images if you possibly can. They should at least be able to stretch the full horizontal length of the screen? 2) Bigger cards with color and identifiable suits. I think you could free up some screen space by placing the dealer score at extreme lower left, the player score at extreme lower right, and the command line in the middle between them.

 

If it's possible to pick up the pace a little, that would be good too.

Thanks!

 

As Thomas has answered, (1) isn't possible without additional flickering on the image. If I tried to make the girl image wider, she'd be as blinky as the Pac-Man 2600 ghosts.

 

Unfortunately technical reasons prevent most of (2) as well. The vertical separation between the command-line and the scores is intentional. The 48-pixel maximum Thomas mentioned comes into play, so to avoid flickering it needs to be spaced vertically.

 

The cards having suit would be a nice detail, but having no suits was one of the memory trade-offs I made so I could have each card tracked in memory and still have some left over for stuff like splits and sound effects.

 

Your pacing comment is interesting. I tried to more or less keep it paced similar to a real blackjack game, with pauses to the player can read the dialog. (and count cards, if that's their thing)

 

Are you thinking (1) overall timing of interactions should be faster, (2) the player should be able to speed up the prompts by pressing fire, or (3) it takes too long to get her clothes off? :)

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Your pacing comment is interesting. I tried to more or less keep it paced similar to a real blackjack game, with pauses to the player can read the dialog. (and count cards, if that's their thing)

 

Are you thinking (1) overall timing of interactions should be faster, (2) the player should be able to speed up the prompts by pressing fire, or (3) it takes too long to get her clothes off? :)

 

Heh, I was really thinking about 1, although 2 is a possible solution. I like the way it operates, but you have slight pauses in there, and then there is the moment where it emits the "win" or "lose." sound effect. When someone gets accustomed to the controls, he or she might like to hustle things along through the hand and to the next hand. If you could allow the player to OPTIONALLY speed the prompts by pressing fire (and leave the operation as it is for novices or those that prefer a relaxed pace) that might help. As well the "lose" sound effect could be played faster.

 

But I stress that it's overall doing real well now, I don't advocate any non-optional change in operating the controls.

 

If not suits perhaps just red and black? How about a green background portion at the cards to illustrate a green felt casino table?

 

TiN[]BoX

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Heh, I was really thinking about 1, although 2 is a possible solution. I like the way it operates, but you have slight pauses in there, and then there is the moment where it emits the "win" or "lose." sound effect. When someone gets accustomed to the controls, he or she might like to hustle things along through the hand and to the next hand. If you could allow the player to OPTIONALLY speed the prompts by pressing fire (and leave the operation as it is for novices or those that prefer a relaxed pace) that might help. As well the "lose" sound effect could be played faster.

Sounds good! I'm getting tight on rom space where that code is, but I'll give it a shot. And the lose sound can definitely be sped up.

 

A red+black card display would be tricky. The cards are drawn with players, which are a single color per line - white in this case, with the black number part of the card just being the playfield showing through. While it's possible to put red playfield blocks in arbitrary places (aka asymmetric playfield), there aren't enough cycles in the scanline to do that and draw all 6 cards.

 

I tried a green background before in one of my tests, but I wasn't happy with the card numbers being dark green.

 

 

LOVE it!!

Thanks, slim! :)

Edited by RevEng
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Thinking about it, RevEng, instead of use of fire button to hustle things along, left-push-joystick could be used. The power players could then zippity-zip through 8 or 10 hands a minutes, and mere leisure travelers could enjoy the sound effects and a relaxed pace.

 

Ah, I did not realize a green background would mean the fonts on the cards would have to be green. I don't recommend that. Thanks again for listening to your players.

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Make it a subscribers only post :evil:

 

AX

:) Really I'm leaving with Al to make the call. It's his forum, so it's up to him if and how it gets posted. The PM has been sent.

 

In my mind Custer's Revenge is more objectionable than my little homebrew, but I respect that other people may feel differently.

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Is a ROM available without the tasteful bars?

Wp

So far the only release without the bars was a "sneak preview" Atari User did with the last issue.

 

I'm not against releasing the full goods in the thread, if Al is good with it. I'll send him a PM and see what he says.

 

 

Thanks much amigo :)

I am REALLY diggin' the game. Played it seven times today so far lol

Wp

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