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1942 WIP


homerhomer

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  • 5 weeks later...

new binaries in my first post and in PlusStore.

Changes:

  • Looping with second joystick button

  • Fix shooting during looping and explosion

  • Bonus scores for big planes and boss

  • Extra life every 10000 points

  • Support for exit function on title screen

  • The enemies are moving towards the player

  • Some code cleanup and improvements

  • Begin of collision detection for NUSIZ enemies (not finished, shooting the left enemy removes all enemies)

 

We are currently running out of space in the first bank:

 

        199 bytes of ROM space left in bank 1

        538 bytes of ROM space left in bank 2

      1192 bytes of ROM space left in bank 3

      1137 bytes of ROM space left in bank 4

 

I have already moved some parts of the new collision detection to the second bank. I think I'll have to move the rest of the collision detection too.

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new binaries in my first post and in PlusStore.

Changes:

  • Show current stage (32 -> 1) before takeoff

  • Fix landscape not mirrored bug

  • Some code cleanup and improvements

 

Collision code has not been moved to the second bank yet, so the new feature makes the situation in the first bank worse.

 

        105 bytes of ROM space left in bank 1

        538 bytes of ROM space left in bank 2

      1192 bytes of ROM space left in bank 3

      1137 bytes of ROM space left in bank 4

 

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  • 2 weeks later...
5 minutes ago, Gemintronic said:

 

Quote

Warning: If you're using pfscore bars, scorefade isn't available.

?

doesn't work because we are using the bars for the looping counter.

 

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2 hours ago, Gemintronic said:

Not sure what size constraints you have.  But, here's my interpretation in 13 tall by 8 wide:

pow.jpg.790e8d2d80f9feb98da6c64ff3502d07.jpg

 

 

grafik.thumb.png.90b0c74d29819dbdf7ca5b0b85c5294e.png

 

grafik.thumb.png.082d8e8be7bc91ca9786b6bb91f39877.png

 

 

to see the power up all red planes of the 6th attack wave have to be shot down (last one will turn into the power up).

 

1942 NTSC Pow1.bas.bin 1942 NTSC Pow2.bas.bin

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I prefer the original POW. The W isn't clearly a W but I don't think that's particularly important in this case.

 

I do like Gemintronic's score font, even if the fade won't work.

 

Sorry I haven't gotten around to merging my new sfx yet. Hope to get to that this weekend.

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2 hours ago, Al_Nafuur said:

new binaries in my first post and in PlusStore.

changes:

  • Switched to 32K with SC RAM bankswitching

  • Add PowerUps

  • Code reorganization and cleanup

Awesome! Thank You for all the hard work.

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6 hours ago, Pat Brady said:

Here's an 8x8 attempt:

 

It is small and legible!

grafik.thumb.png.5edba0b031ccaed9d5473a4461d7df5c.png

 

without the serifs it is even smaller and more like the orig 1942 PowerUp font:

grafik.thumb.png.b639eb634f4d8ecacab7d6ac8fbdfc2f.png

 

 

but the best version so far is:

grafik.png.bc58c6f67cb26755b7159fb146773b10.png

 

 

 

I also did some tests with the inverse "ow" similar to @orange808's proposal:

grafik.thumb.png.33023a9cef99d5af6c2e13122d18cfd5.pnggrafik.png.27e65375c989b79aced2d3530d7bf0b8.png

 

 

 

 

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On 1/5/2022 at 11:44 PM, Pat Brady said:

 

Sorry I haven't gotten around to merging my new sfx yet. Hope to get to that this weekend.

 

I have just pushed some changes to the Sound Engine and the SFX selection. I am now using constants for the sfx selection and an "On Goto" in the Sound Player to jump directly to the active sfx.

 

SFX Constants are defined here:

https://github.com/Al-Nafuur/PlusROM-Hacks/blob/main/bBasic/1942/1942 HSC.bas#L345

 

the SFX for looping, bonus life and shooting an enemy down are currently using existing SFX.

 

The "On Goto" to jump to the SFX is here:

https://github.com/Al-Nafuur/PlusROM-Hacks/blob/main/bBasic/1942/1942 HSC.bas#L1983

 

 

Commit:

https://github.com/Al-Nafuur/PlusROM-Hacks/commit/3a7cc0d8df97e6b824d38dfbc659d96fcc2db1a8

 

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1 hour ago, Al_Nafuur said:

I have just pushed some changes to the Sound Engine and the SFX selection. I am now using constants for the sfx selection and an "On Goto" in the Sound Player to jump directly to the active sfx.

Excellent. I started doing the respawn tune last night and added both of those to my todo list. Now I can remove them from my todo list!

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7 hours ago, Al_Nafuur said:

It is small and legible!

 

without the serifs it is even smaller and more like the orig 1942 PowerUp font:

 

but the best version so far is:

 


I had tried the sans-serif version. Didn't like it because the O is too far in the corner. Your version with the vertical stress is very nice indeed. I tried a couple other variations on the W but my wife likes your version (middle left in my photo) the best. I would say either that one or the one in the lower right. The middle right is a bit of a hash.

 

1942_Pow_PB.jpg.b878e427a6c0da589d088100905745bb.jpg

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18 minutes ago, Pat Brady said:


I had tried the sans-serif version. Didn't like it because the O is too far in the corner. Your version with the vertical stress is very nice indeed. I tried a couple other variations on the W but my wife likes your version (middle left in my photo) the best. I would say either that one or the one in the lower right. The middle right is a bit of a hash.

 

1942_Pow_PB.jpg.b878e427a6c0da589d088100905745bb.jpg

 

the one on the lower right made me think..

 

What if we take the original Icon, get rid of the shadow and move all letters to the left until they overlap with the one before:

grafik.png.2c325281bac085c65168976e99c7506c.png

 

 

 

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While squashing the original graphics resembles the arcade the most, it has the disadvantage of not being legible if you're not very familiar with the arcade game. I think if the game was released on the 2600 BITD, it would have gone with a more vertical pow.

 

pow.png.34aad02e53ddc849c751d322430d5681.png

 

(8x10)

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17 minutes ago, RevEng said:

While squashing the original graphics resembles the arcade the most, it has the disadvantage of not being legible if you're not very familiar with the arcade game. I think if the game was released BITD, it would have gone with a more vertical pow.

 

pow.png.34aad02e53ddc849c751d322430d5681.png

 

(8x10)

grafik.png.29225356c1a13441790e1f0f6d160ae0.png

 

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