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1942 WIP


homerhomer

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new binaries in my first post and in PlusStore.

changes:

  • Send score to the PlusROM High Score Club (needs PlusROM enabled emulator or device)

  • Moving the joystick to the left on the title screen loads high score table from HSC backend (textkernel by @cd-w)

  • Some code cleanups and improvements

The scores sent by the WIP builds are only for testing and will be deleted in the HSC database when the final version of 1942 is released.

 

If you see this logo on the titlescreen your emulator or hardware supports PlusROM functions.

grafik.png.cf552a160c1f39f7b99fa11999dddac7.png

 

 

 

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Wow this latest bin is awesome :-o.  I admit that I hadn't played this for quite some time (life/work have me pretty busy these days).  The game plays extremely well, and it looks and sounds great too.  Only had time for one game and by the looks of my score (458,358) I need some more practice.

 

Hats off to everyone involved with this gem.

On 1/17/2022 at 4:32 PM, Al_Nafuur said:

Moving the joystick to the right on the title screen loads high score table from HSC backend (textkernel by @cd-w)

I can confirm that this is working and its a nice touch.?

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15 minutes ago, Al_Nafuur said:

 

If you use the Sega Genesis controller (second button for looping) you should see this logo too:

 

grafik.png.05ff0ecc524ae08d703f36ef24b63db2.png

 

I'll try to give it another go later today with a Sega Genesis controller.  I really need to try looping.  Thanks?

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Found more time to play today and I was able to roll the score (was at level 6 when it rolled) and then I completed all of the levels and the game started me back at level 32.  I stopped playing when I reached this score.  Don't know if you have a way to capture the amount of time, but I played for quite a while.  It would be cool if the game could record the level as well our HS.

 

Really...really digging this game.

HS.jpg

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35 minutes ago, sramirez2008 said:

Found more time to play today and I was able to roll the score (was at level 6 when it rolled) and then I completed all of the levels and the game started me back at level 32.  I stopped playing when I reached this score.

Yes the game starts over currently. I want to use the text kernel to show the 1942 "Ending screen":

224.png.e833d66e0eaebdfe81be9c3737925472.png

 

maybe we can add the text colors per line..

 

35 minutes ago, sramirez2008 said:

Don't know if you have a way to capture the amount of time, but I played for quite a while. 

would be possible. Your game was 1 hour 1 minute and 53 seconds ;-)

 

35 minutes ago, sramirez2008 said:

It would be cool if the game could record the level as well our HS.

Stage (level) is recorded at the HSC:

https://highscore.firmaplus.de/index.php?game_id=49

 

grafik.thumb.png.dba1bbbc78e9431c3936681cae922664.png

 

 

35 minutes ago, sramirez2008 said:

Really...really digging this game.

HS.jpg

?

 

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7 minutes ago, Al_Nafuur said:

Yes the game starts over currently. I want to use the text kernel to show the 1942 "Ending screen":

224.png.e833d66e0eaebdfe81be9c3737925472.png

 

maybe we can add the text colors per line..

Oh...that screen would be a cool addition!

7 minutes ago, Al_Nafuur said:

Stage (level) is recorded at the HSC:

https://highscore.firmaplus.de/index.php?game_id=49

 

grafik.thumb.png.dba1bbbc78e9431c3936681cae922664.png

Duh...I should have checked.:dunce:  This game really has come along quite nicely.

 

9 minutes ago, Al_Nafuur said:

would be possible. Your game was 1 hour 1 minute and 53 seconds ;-)

Thanks.  I was just wondering how long I played.  Don't know that this would need to become a feature, but thanks for the stat.

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On 10/29/2021 at 5:49 AM, Al_Nafuur said:

Does anyone wants to try to make a 2600 bB Boxart version of this?

 

c01e69dd8120020b1cabcb3c5598675f.png

I like more this original flyer than cover of arcade guide book.

 

I played till level (maybe) 15 and my high score was not uploaded.

Maybe my cart had an issue?

 

Edited by devwebcl
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4 hours ago, devwebcl said:

As we know, the Pow that gives three airplanes makes the game harder because they behave as only one (by P/M constraint?).

There is no collision detection for the side fighters right now. We need a similar NUSIZ detection like for the missile0 and the enemy plane copies.

 

4 hours ago, devwebcl said:

Maybe it could be a customizable option that kind of Pow.

You can recognize the Power-Ups by the colors. The light gray one is for the side fighters. Just avoid them, if you don't like them.

 

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Our port of 1942 is nominated for the 4th Annual Atari Homebrew Awards:

 

Atari 2600 Best WIP Homebrew (Port).jpg

 

This is a great honor!

 

Thanks to all that have tested and contributed to this project.

 

Also a big thanks to @ZeroPage Homebrew and the nomination committee for all their work putting on the Homebrew Awards!

 

All others be sure to go to the Awards section of the forum, download the binaries, and vote for your favorites!

 

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new binaries in my first post and in PlusStore.

changes:

  • Added looping sfx (by @Pat Brady)

  • Added game-over music (by @Pat Brady)

  • Consolidated sfx driver to save ROM space (by @Pat Brady)

  • Added game-over screen with statistics and endscreen

 

      1070 bytes of ROM space left in bank 1

      2117 bytes of ROM space left in bank 2

      2497 bytes of ROM space left in bank 3

          63 bytes of ROM space left in bank 4

      3422 bytes of ROM space left in bank 5

        961 bytes of ROM space left in bank 6

        282 bytes of ROM space left in bank 7

      1137 bytes of ROM space left in bank 8

 

 

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3 hours ago, Al_Nafuur said:

new binaries in my first post and in PlusStore.

changes:

  • Added looping sfx (by @Pat Brady)

  • Added game-over music (by @Pat Brady)

  • Consolidated sfx driver to save ROM space (by @Pat Brady)

  • Added game-over screen with statistics and endscreen

 

      1070 bytes of ROM space left in bank 1

      2117 bytes of ROM space left in bank 2

      2497 bytes of ROM space left in bank 3

          63 bytes of ROM space left in bank 4

      3422 bytes of ROM space left in bank 5

        961 bytes of ROM space left in bank 6

        282 bytes of ROM space left in bank 7

      1137 bytes of ROM space left in bank 8

 

 

Do the enemy fire yet?

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I have updated the binary in my first post and in PlusStore again, because I just found and removed a bug in the scoring system. Mostly the player got to many points for shooting down an enemy.

 

All future scores will be much lower than the current scores in the online HSC database. So I just deleted all scores.

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