Opry99er Posted February 12, 2011 Share Posted February 12, 2011 I noticed that "Legends" won't break out using FCTN+4..... Is there an easy way to do this? Perhaps it's in the XB manual, but I must have missed it, if so..... Is this a CALL LOAD into a CPU location, perhaps? Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted February 12, 2011 Share Posted February 12, 2011 I noticed that "Legends" won't break out using FCTN+4..... Is there an easy way to do this? Perhaps it's in the XB manual, but I must have missed it, if so..... Is this a CALL LOAD into a CPU location, perhaps? ON BREAK CONTINUE Adamantyr Quote Link to comment Share on other sites More sharing options...
Opry99er Posted February 12, 2011 Author Share Posted February 12, 2011 Ha! I guess I just throw that into my game loop? Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted February 12, 2011 Share Posted February 12, 2011 Ha! I guess I just throw that into my game loop? You can put it right at the start of the program once, and it will ignore the BREAK key. Keep in mind that means you can't break to debug either. Adamantyr Quote Link to comment Share on other sites More sharing options...
Opry99er Posted February 12, 2011 Author Share Posted February 12, 2011 Strange--- XB tells me I can't use ON BREAK in a program.... I tried the following: 10 ON BREAK CONTINUE It says it's not allowed in a program... I wasn't planning on putting it in while I'm coding and debugging, but I definitely want it in for the demos and the final product. I'm about to release the first playable demo for Beryl, so I was hoping to get it in there now. Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted February 12, 2011 Share Posted February 12, 2011 Strange--- XB tells me I can't use ON BREAK in a program.... I tried the following: 10 ON BREAK CONTINUE It says it's not allowed in a program... I wasn't planning on putting it in while I'm coding and debugging, but I definitely want it in for the demos and the final product. I'm about to release the first playable demo for Beryl, so I was hoping to get it in there now. That is because "CONTINUE" is its own statement and can only be executed in immediate mode. IIRC, the syntax is 10 ON BREAK NEXT Quote Link to comment Share on other sites More sharing options...
Opry99er Posted February 12, 2011 Author Share Posted February 12, 2011 Sweet. Thanks guys. Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted February 12, 2011 Share Posted February 12, 2011 Strange--- XB tells me I can't use ON BREAK in a program.... I tried the following: 10 ON BREAK CONTINUE It says it's not allowed in a program... I wasn't planning on putting it in while I'm coding and debugging, but I definitely want it in for the demos and the final product. I'm about to release the first playable demo for Beryl, so I was hoping to get it in there now. That is because "CONTINUE" is its own statement and can only be executed in immediate mode. IIRC, the syntax is 10 ON BREAK NEXT Opps, my memory failed me on that one. Adamantyr Quote Link to comment Share on other sites More sharing options...
1980gamer Posted February 14, 2011 Share Posted February 14, 2011 It's been about 27 years since I've used this... But I believe when you Save Protected, it also stops Break. Remember to have a redo or play again setting. Also, I would break from games by using other key combo's. Like play Again (Y/N)? accept a key like \ or something not easy to mistakenly press. and have the if condition end. I am just starting to play with the ti again. I am using an emulator at the moment, but I have hardware someplace! Be well. Quote Link to comment Share on other sites More sharing options...
Opry99er Posted February 14, 2011 Author Share Posted February 14, 2011 Good call. I have a menu system I'm working on right now that will give the player a series of options to: 1) SAVE 2) USE ITEMS (non-combat) 3) CAST SPELLS (non-combat) 4) RE-ORDER PARTY Etc. Etc. It is definitely essential to give yourself and "out,". Thanks for bringing that up. Speaking of the menu system--- any of you RPG players have a preference in menu-style? There are the console menu systems... Single key with moving cursor... Designed to be used with d-pads. Then there are the classical styles... Menus set up around numbered listings. I kind of like both, but on our system-- it might be better to go with a more traditional "computer" RPG style-... We'll see. You guys have any favorite systems from games you've played? I'm interested to hear. Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted February 14, 2011 Share Posted February 14, 2011 FCTN-= works well for me Quote Link to comment Share on other sites More sharing options...
Tursi Posted February 14, 2011 Share Posted February 14, 2011 FCTN-= works well for me Hehe.. not so good if you forgot to save your changes before typing RUN! Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted February 14, 2011 Share Posted February 14, 2011 FCTN-= works well for me Hehe.. not so good if you forgot to save your changes before typing RUN! Then we have a teachable moment, do we not? heheheh I have locked my self out of my car, house, relationship, you name it, several times. I possess little pity... Too bad the TI does not have the equivalent of the RUN/STOP-RESTORE keystroke of the Commodore 64. Of course, it can be over-ridden (I used it in a couple of my own programs, and recall it being used in some others for various functions,) but still a nice way to break out of something without trashing BASIC memory. Quote Link to comment Share on other sites More sharing options...
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