matthew180 Posted September 15, 2011 Share Posted September 15, 2011 I like the tube, especially the bubble! But I hope the ultimate game will not have a timer? The pressure, man, the pressure!! I'm the slow and methodical type, and I usually blow any kind of time limits in games. But hey, this is not about me. 1 Quote Link to comment https://forums.atariage.com/topic/179732-nonogram-game-released/page/4/#findComment-2372492 Share on other sites More sharing options...
+InsaneMultitasker Posted September 16, 2011 Share Posted September 16, 2011 Here's trying out some rollin' eyes. Maybe it could stare at you, and then look down on the board from time to time. When time is running out, it could start rollin' its eyes. I'll drop the blinking completely. A lot of "older" cartoons (stop motion) didn't have blinking, so I guess it won't be that "unnatural". You could always close/open the eyelids based on how much time is left or make them bloodshot when time expired 1 Quote Link to comment https://forums.atariage.com/topic/179732-nonogram-game-released/page/4/#findComment-2372941 Share on other sites More sharing options...
sometimes99er Posted September 17, 2011 Author Share Posted September 17, 2011 (edited) Thanks for feedback. Okay, I basically rearranged a few things and added stuff. No additional code. Binary attached. Palette changed Font changed Logo changed Eyeballs and pupils added Bubble added Other than that, I'm playing with a few ideas and tested old and new puzzles. Edited January 8, 2012 by sometimes99er Quote Link to comment https://forums.atariage.com/topic/179732-nonogram-game-released/page/4/#findComment-2373715 Share on other sites More sharing options...
sometimes99er Posted October 3, 2011 Author Share Posted October 3, 2011 (edited) Ah man, time flies. Thought I could find an hour here and there to do the things that would make it something I'd release into the contest, but no. Sorry. Edited August 30, 2015 by sometimes99er Quote Link to comment https://forums.atariage.com/topic/179732-nonogram-game-released/page/4/#findComment-2382321 Share on other sites More sharing options...
sometimes99er Posted September 7, 2015 Author Share Posted September 7, 2015 (edited) Version 0.1 Program name: NONO File and program name: NONO So I'm breathing new life into this one. When it comes to code and design, I'm taking one step back. Much on the back of mineSweeper. I was definitely going for something more action oriented (game project), but we'll cram this one in. Instructions Nothing much you can do. You can move the cursor around using ESDX and IJKL. And you can select different sized levels with the keys 1, 2 and 3. Edited October 21, 2015 by sometimes99er 2 Quote Link to comment https://forums.atariage.com/topic/179732-nonogram-game-released/page/4/#findComment-3316409 Share on other sites More sharing options...
Willsy Posted September 7, 2015 Share Posted September 7, 2015 This would be good for Forth. TurboForth or fbForth. You could draw the puzzles in the block editor and load them in at runtime. Logic in the software would then analyse the rows and columns. Nice idea. 1 Quote Link to comment https://forums.atariage.com/topic/179732-nonogram-game-released/page/4/#findComment-3316418 Share on other sites More sharing options...
sometimes99er Posted September 9, 2015 Author Share Posted September 9, 2015 Version 0.2 Program name: NONO File and program name: NONO What's new Each level, picture or puzzle is represented in memory as a series of words (16 bits). The first puzzle is a 5 by 5 cell picture, and is represented by 5 words. I was going to allow individual sizes of height and width for each puzzle, but now height and width is always the same. Also, due to the source of puzzles, and I guess for learning curve and increased difficulty, it will only have 5 by 5, 10 by 10 and finally 15 by 15 cell picture puzzles. In the end I may fine tune or totally change several of the puzzles to be more TI related. So this update includes a routine for calculating and displaying row numbers. Also a routine for making the cursor bits flash. Instructions Still not a lot you can do. You can move the cursor around using ESDX and IJKL. And you can select different sized levels with the keys 1, 2 and 3. 1 Quote Link to comment https://forums.atariage.com/topic/179732-nonogram-game-released/page/4/#findComment-3317797 Share on other sites More sharing options...
sometimes99er Posted September 10, 2015 Author Share Posted September 10, 2015 Version 0.3 Program name: NONO File and program name: NONO News For calculating the row numbers I use SRL (Shift Right Logical). And now for the columns I'm using SZC (Set Zeros Corresponding). Again I've chosen not to use the 32K Expansion Memory, so no easy internal roll out of pixels in RAM. Puzzles are stored in ROM and at all times referenced therefrom. The bone of a 15 by 15 cell puzzle occupies 30 bytes. A 5 by 5 takes 10 bytes. This update also includes routines for painting and marking. And timer is functional, but that's all. Instructions You move the cursor around using ESDX and/or IJKL. You can paint with Q key. You can mark with W. And you can still select different sized puzzles using 1, 2 and 3. And Fctn Quit works too. Future stuff Obviously we need to add a routine for checking if the puzzle is solved, ability to proceed etc. 2 Quote Link to comment https://forums.atariage.com/topic/179732-nonogram-game-released/page/4/#findComment-3318483 Share on other sites More sharing options...
sometimes99er Posted September 11, 2015 Author Share Posted September 11, 2015 I tried changing the cursor blinking from white, gray and black to white, the red colors and black, and finally leaving out the black. Also with different delays. Went back to what we already got. Routine for checking if a puzzle is solved, is coming along nicely. Been interrupted too many times in this session to actually finish it. As a rather lazy solution, I thought I would use the timer to simply time how long it would take you to solve all puzzles. And I think I would try and fit 64 puzzles in there. That would then easily take you an hour to complete the game. - Now I was thinking about introducing / reintroducing the tube. The one with bubbles in the fluid (see post #75). So if you didn't finish the puzzle in time, before the fluid ran out, it would ... restart the game, or the level, or something. Maybe random amounts of fluid per level. Maybe I should leave 'stress' out all together. You just play as far as you want and that's that. Your achievement is what level you made. Yeah well, of course there should be an on-screen prize for completing the game. 1 Quote Link to comment https://forums.atariage.com/topic/179732-nonogram-game-released/page/4/#findComment-3319180 Share on other sites More sharing options...
sometimes99er Posted September 12, 2015 Author Share Posted September 12, 2015 Keys 1, 2 and 3 removed. That was just handy for testing different sized puzzles. Key R added. Whenever you think you've screwed up big time, you can easily reset the current puzzle. Key Enter added. Whenever you've solved a puzzle, and want to proceed to the next. This session ended with requirements definition of what happens when a puzzle is solved. Cursor will be deactivated, colors and characters will change, numbers are cleared, messages are displayed, timer is paused, and maybe it's time for a sound-effect. Quote Link to comment https://forums.atariage.com/topic/179732-nonogram-game-released/page/4/#findComment-3319850 Share on other sites More sharing options...
sometimes99er Posted September 12, 2015 Author Share Posted September 12, 2015 Playtesting level 22. Video capture and then last frame mockup. Tried magenta as background, then changed it to dark green. More easy on the eye, I think. 1 Quote Link to comment https://forums.atariage.com/topic/179732-nonogram-game-released/page/4/#findComment-3319875 Share on other sites More sharing options...
sometimes99er Posted September 13, 2015 Author Share Posted September 13, 2015 (edited) Version 0.4 Program name: NONO File and program name: NONO News Fully playable. Crashes when you get beyond level 33. Instructions Movement: ESDX or IJKL Paint: Q Mark: W Reset: R Quit: Fctn Quit Future stuff Sounds. More levels. Splash screen. Surprise thing when all puzzles are solved. Edited September 13, 2015 by sometimes99er 1 Quote Link to comment https://forums.atariage.com/topic/179732-nonogram-game-released/page/4/#findComment-3320565 Share on other sites More sharing options...
Opry99er Posted September 13, 2015 Share Posted September 13, 2015 I have never seen this game before. What a fascinating concept! 1 Quote Link to comment https://forums.atariage.com/topic/179732-nonogram-game-released/page/4/#findComment-3320601 Share on other sites More sharing options...
ralphb Posted September 13, 2015 Share Posted September 13, 2015 News Fully playable. Awesome! This is my favorite puzzle game (much more fun than Sudoku), and your version plays really well. My only suggestion would be to make the cursor blink somewhat less ... aggressively ... after a while it's making me really nervous. 1 Quote Link to comment https://forums.atariage.com/topic/179732-nonogram-game-released/page/4/#findComment-3320613 Share on other sites More sharing options...
sometimes99er Posted September 13, 2015 Author Share Posted September 13, 2015 Awesome! This is my favorite puzzle game (much more fun than Sudoku), and your version plays really well. My only suggestion would be to make the cursor blink somewhat less ... aggressively ... after a while it's making me really nervous. Thanks. Regarding the cursor. Yes, there must be something, and I guess I maybe got used to it, as it is. A few days ago I tried more subtle color changes, in the so called blinking, but reverted back. And I guess we react differently to rapid changes in light, colors, sounds etc. Well, bottom-line, I'll try out a few other ideas. Quote Link to comment https://forums.atariage.com/topic/179732-nonogram-game-released/page/4/#findComment-3320640 Share on other sites More sharing options...
sometimes99er Posted September 17, 2015 Author Share Posted September 17, 2015 Version 0.5 Program name: NONO File and program name: NONO NewsSounds. More levels. Splash screen. Cursor blinking can be turned off. InstructionsMovement: ESDX or IJKLPaint: QMark: WReset: RBlinking on/off: BEnter: Next puzzle when solvedQuit: Fctn Quit 2 Quote Link to comment https://forums.atariage.com/topic/179732-nonogram-game-released/page/4/#findComment-3323566 Share on other sites More sharing options...
Opry99er Posted September 22, 2015 Share Posted September 22, 2015 Nonogram takes #4 in the weekly pre-NES top 10 in the game tracker this week. #9 in the overall weekly tracker. 1 Quote Link to comment https://forums.atariage.com/topic/179732-nonogram-game-released/page/4/#findComment-3327356 Share on other sites More sharing options...
sometimes99er Posted September 22, 2015 Author Share Posted September 22, 2015 Nonogram takes #4 in the weekly pre-NES top 10 in the game tracker this week. #9 in the overall weekly tracker. Excellent. Thanks. It's kind of fun to keep track of your own playtime. The overall totals etc. has to be taken with a grain of salt, but very nice to have someone do the statistics and it generates a bit of activity here and there. Nice. Quote Link to comment https://forums.atariage.com/topic/179732-nonogram-game-released/page/4/#findComment-3327393 Share on other sites More sharing options...
sometimes99er Posted September 22, 2015 Author Share Posted September 22, 2015 Here are my times for this past week (September 14th through 20th)... Online (non-eligible): Nonograms - 205 minutes in 3 sessions Nonogram solver - 22 minutes TI-99: Nonogram - 163 minutes in 3 sessions This week I dealt exclusively with Nonograms, which is some kind of puzzle where you get a grid and on its left and top side you get numbers denoting strips of filled cells which run down or to the right, but aren't allowed to overlap or even touch (at least one blank field must be in between). Sometimes99er, the author of TI-99 Minesweeper, also has made a TI-99 version of this game, and basically I solved all the puzzles in his version. I also tried some nonograms on an online site, but the best thing I get are 15x15 grids. On larger grids, I didn't manage to actually solve one. I tried a "puzzle of the week" which is 30x30, and after 86 minutes, I had the majority of it solved, but I had thrown in a mistake somewhere, so it didn't work out, and I gave up and left it to an online Nonogram solver. However, I also attempted to do a Nonogram of my own which is 14x14 and shown below (without the solution!), Can you find out what it is? :-) See original post and the puzzle mentioned in the game tracker post #639. I solved it. Copied the picture to a graphic editor, had a fat marker, red and blue, with the right and left mouse buttons. Very nice. And very big thanks to Kurt for playing my games extensively and going the extra mile. Quote Link to comment https://forums.atariage.com/topic/179732-nonogram-game-released/page/4/#findComment-3327404 Share on other sites More sharing options...
sometimes99er Posted October 3, 2015 Author Share Posted October 3, 2015 (edited) Streamlining and playtesting. 5 cell markers made a bit longer. About 10 puzzles removed. 5 puzzles moved around. Will try and adapt some iconic TI graphics into puzzles. If you have an idea for a puzzle or a ready made one, please post here or send me a message (at AtariAge). Edited October 3, 2015 by sometimes99er Quote Link to comment https://forums.atariage.com/topic/179732-nonogram-game-released/page/4/#findComment-3336192 Share on other sites More sharing options...
sometimes99er Posted October 21, 2015 Author Share Posted October 21, 2015 Added option for choosing color of cursor (and guides). Deleted and added puzzles. Now adding classic TI-99/4A images as puzzles. Quote Link to comment https://forums.atariage.com/topic/179732-nonogram-game-released/page/4/#findComment-3349858 Share on other sites More sharing options...
sometimes99er Posted November 12, 2015 Author Share Posted November 12, 2015 Version 1.0 Program name: NONO File and program name: NONO News End of game screen. Puzzle flow fine-tuned. Added a few puzzles from classic TI games. Added Kurt's puzzle. Instructions Movement: ESDX and IJKL Paint: Q Mark: W Reset puzzle: R Blinking on/off: B Next color when blinking off: N Next puzzle when solved: Enter Quit: Fctn Quit 5 Quote Link to comment https://forums.atariage.com/topic/179732-nonogram-game-released/page/4/#findComment-3366068 Share on other sites More sharing options...
neglectoru Posted November 14, 2015 Share Posted November 14, 2015 Picross / griddlers / nonograms are perhaps my favorite kind of puzzle. Thanks so much for this release! 1 Quote Link to comment https://forums.atariage.com/topic/179732-nonogram-game-released/page/4/#findComment-3367266 Share on other sites More sharing options...
sometimes99er Posted November 22, 2015 Author Share Posted November 22, 2015 Here's a handy one page manual for printout (click picture below). 1 Quote Link to comment https://forums.atariage.com/topic/179732-nonogram-game-released/page/4/#findComment-3374332 Share on other sites More sharing options...
+Ksarul Posted November 22, 2015 Share Posted November 22, 2015 And it works beautifully on real iron too. . . 2 Quote Link to comment https://forums.atariage.com/topic/179732-nonogram-game-released/page/4/#findComment-3374420 Share on other sites More sharing options...
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