Nukey Shay Posted May 2, 2011 Author Share Posted May 2, 2011 In keeping with that thought, I eliminated stuff that was not normally seen in games from that time. No illegal opcodes were being used, but I also altered non-essential BIT instructions to be loads instead (and none are being used for 1 or 2-byte branching). Intermission bug squashed...and the energizer color glitch (when fruit is present) is partially fixed (solid color instead of the occasional two). I put onscreen indicators for difficulty switch reminders. Flashing during gameplay was sort of distracting...so they will only be visible when a text message is shown. Quote Link to comment Share on other sites More sharing options...
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