Bountybob Posted April 15, 2011 Share Posted April 15, 2011 (edited) Just thinking Laser Blast would be a lot more fun and dynamic if there was an enemy saucer to avoid or maybe if the ground came up higher and there was less room to maneuver I was wondering if that would be a difficult hack ? Edited April 15, 2011 by Bountybob Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted May 17, 2011 Share Posted May 17, 2011 Enemy plane/saucer...not difficult. You'd only need to keep track of the enemy horizontal and vertical location (and the ball sprite to use as a bullet...if you wanted). The original game even has unused ram to allow such an addition ($85, $99, $9A, and $FD)...and a couple more could easily be reclaimed by moving the printing temps to the end of ram (so stack space is shared with them). The scrolling ground effect wastes a whopping 49 bytes (!). There's not even any conflicts for printing an additional sprite to the screen - since the upper portion is only occupied by the player's saucer and the 2 missiles. The main issue is that Laser Blast is a crappy game 4 Quote Link to comment Share on other sites More sharing options...
AtariLeaf Posted May 17, 2011 Share Posted May 17, 2011 The main issue is that Laser Blast is a crappy game This man speaks truth Quote Link to comment Share on other sites More sharing options...
Bountybob Posted September 7, 2011 Author Share Posted September 7, 2011 The main issue is that Laser Blast is a crappy game This man speaks truth I disagree I think it was more of an unfinished game.If a couple of small things had been added in it could have been a much better game. Quote Link to comment Share on other sites More sharing options...
AtariLeaf Posted September 7, 2011 Share Posted September 7, 2011 The main issue is that Laser Blast is a crappy game This man speaks truth I disagree I think it was more of an unfinished game. If a couple of small things had been added in it could have been a much better game. If "Ifs and buts were candy and nuts". Sure they could have done this or they could have done that, and MAYBE it would have been a better game. But they didn't and as it is, its a crappy game. Quote Link to comment Share on other sites More sharing options...
jrok Posted September 7, 2011 Share Posted September 7, 2011 If "Ifs and buts were candy and nuts". Sure they could have done this or they could have done that, and MAYBE it would have been a better game. But they didn't and as it is, its a crappy game. Yeah. It always struck me as a sort of "eh, good enough" effort. They came up with a special effect and one mindlessly simple game mechanic and then kicked it out the door. Not sure if it was lazy programming or a ridiculous delivery schedule or both, but the difficulty curve in Laser Blast is so flat it makes Mary Tyler Moore look like Dolly Parton. You could just play and play until you starve to death or go insane. 1 Quote Link to comment Share on other sites More sharing options...
esplonky Posted September 7, 2011 Share Posted September 7, 2011 it's better than what i can program i can tell you that~ Quote Link to comment Share on other sites More sharing options...
retrorussell Posted September 7, 2011 Share Posted September 7, 2011 It is the sole definition of REPETITIVE or MONOTONOUS. Ugh! Quote Link to comment Share on other sites More sharing options...
esplonky Posted September 7, 2011 Share Posted September 7, 2011 if rebecca black could program she would program Laser Blast 1 Quote Link to comment Share on other sites More sharing options...
Bountybob Posted September 19, 2011 Author Share Posted September 19, 2011 There was something nice about the games colorful graphics and sound effects. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.