Wickeycolumbus Posted July 25, 2011 Share Posted July 25, 2011 (edited) Here is a game I've been working on for a little while. It's gotten to the remotely fun point, so I thought I'd share it to get some feedback. You play as a yellow square and your goal is to "eat" the red squares while avoiding aliens. There are currently four game modes: Game 1 - one enemy bouncing off the walls Game 2 - one "smart" enemy Game 3 - two enemies bouncing off the walls Game 4 - one "smart" enemy, one bouncing off the walls I'm trying to keep this one at 2K but it wouldn't be too big of a deal to go with 4K. I have about 512 bytes free. Let me know what you think! Muncher.bin Latest ROM http://www.atariage.com/forums/topic/185388-muncher-2600/page__view__findpost__p__2358245 Edited August 26, 2011 by Wickeycolumbus 3 Quote Link to comment https://forums.atariage.com/topic/185388-muncher-2600/ Share on other sites More sharing options...
Brian O Posted July 25, 2011 Share Posted July 25, 2011 This a pretty fun, addictive little game. I am going to continue playing it. I'll let you know if I run into any issues. Two things: Noticed you can move the yellow pixel outside of the red area. You should consider deducting points for every move outside of the red box. This would, hopefully, make the player want to stay inside the red box area. I'm not sure how I feel about having to keep pushing in a direction to move. I think if you hold the joystick in a certain direction, the dot should continue to move (even if it's one space at a time) without having to then keep nudging it. Just my two cents. Other than that, looks good. Reminds me a little of Qix. -B Quote Link to comment https://forums.atariage.com/topic/185388-muncher-2600/#findComment-2333879 Share on other sites More sharing options...
Brian O Posted July 26, 2011 Share Posted July 26, 2011 Bump -- This game deserves more love. -B Quote Link to comment https://forums.atariage.com/topic/185388-muncher-2600/#findComment-2334697 Share on other sites More sharing options...
+Random Terrain Posted July 26, 2011 Share Posted July 26, 2011 I'm not sure how I feel about having to keep pushing in a direction to move. I think if you hold the joystick in a certain direction, the dot should continue to move (even if it's one space at a time) without having to then keep nudging it. To me, that makes it 100 percent irritating and 0 percent fun. I'm not a fan of joystick jerker games. 1 Quote Link to comment https://forums.atariage.com/topic/185388-muncher-2600/#findComment-2334706 Share on other sites More sharing options...
Brian O Posted July 26, 2011 Share Posted July 26, 2011 [i'm not a fan of joystick jerker games. There's a joke in there somewhere... -B 5 Quote Link to comment https://forums.atariage.com/topic/185388-muncher-2600/#findComment-2334709 Share on other sites More sharing options...
Wickeycolumbus Posted July 26, 2011 Author Share Posted July 26, 2011 Yeah, I was thinking about changing the controls. How's this? I think it may be a bit too fast. Muncher.bin Quote Link to comment https://forums.atariage.com/topic/185388-muncher-2600/#findComment-2334787 Share on other sites More sharing options...
Brian O Posted July 26, 2011 Share Posted July 26, 2011 Yeah, I was thinking about changing the controls. How's this? I think it may be a bit too fast. Muncher.bin Yeah, definitely a bit too fast, but definitely and improvement over having to continuously nudge the joystick. I was thinking what might make the game a little tougher in the later rounds is to have the dots start to refresh if you take too long to move. This way, you're forced to keep moving. Looking good, though! -B Quote Link to comment https://forums.atariage.com/topic/185388-muncher-2600/#findComment-2334827 Share on other sites More sharing options...
RevEng Posted July 27, 2011 Share Posted July 27, 2011 I'm thinking that game variation 3 and 4 should switch places with 1 and 2... it's a more interesting game where there are multiple enemies to dodge. A spitball idea... if you could only move where squares are it would add another element to the game. You'd have be be more careful about creating gaps, and as the game progressed you'd have less maneuvering room. Different levels could have different shaped territory to grab. Excellent start! Quote Link to comment https://forums.atariage.com/topic/185388-muncher-2600/#findComment-2334998 Share on other sites More sharing options...
+atari2600land Posted July 29, 2011 Share Posted July 29, 2011 Plays a little like my Gimme! game I had started programming, except yours is better. It would be really cool if you could keep this at 2k and put it in the store. Quote Link to comment https://forums.atariage.com/topic/185388-muncher-2600/#findComment-2336484 Share on other sites More sharing options...
Wickeycolumbus Posted July 29, 2011 Author Share Posted July 29, 2011 (edited) Finally got around to doing an update. I think the speeds are a bit better now. Every few seconds you spend out of the red you get a 10 point deduction. I'll probably decrease the amount of time for that to happen when you clear a board. I have a couple ideas for more modes too. Muncher.bin Edited July 29, 2011 by Wickeycolumbus Quote Link to comment https://forums.atariage.com/topic/185388-muncher-2600/#findComment-2336839 Share on other sites More sharing options...
+atari2600land Posted July 29, 2011 Share Posted July 29, 2011 I've noticed a bug: Sometimes (but not all the time) when you die, the board doesn't clear and you keep playing with the score you have, it's like you have a life left. You are only supposed to get one chance, right? Quote Link to comment https://forums.atariage.com/topic/185388-muncher-2600/#findComment-2336923 Share on other sites More sharing options...
Wickeycolumbus Posted July 29, 2011 Author Share Posted July 29, 2011 I've noticed a bug: Sometimes (but not all the time) when you die, the board doesn't clear and you keep playing with the score you have, it's like you have a life left. You are only supposed to get one chance, right? Yeah, I haven't gotten around to fixing that yet. Thanks for pointing it out though! There's also a bug where the score keeps subtracting 10 every few seconds even after a game over. They should both be (hopefully) pretty easy fixes. By the way, Gimme! is pretty cool, didn't see that before. I don't mean to drive you away from your project, please continue if you wish! Quote Link to comment https://forums.atariage.com/topic/185388-muncher-2600/#findComment-2336942 Share on other sites More sharing options...
+atari2600land Posted July 30, 2011 Share Posted July 30, 2011 (edited) A title for this game for consideration: "Squared Away." I would definitely buy this if it makes it to the store if you keep it at 2k. Edited July 30, 2011 by atari2600land 1 Quote Link to comment https://forums.atariage.com/topic/185388-muncher-2600/#findComment-2337030 Share on other sites More sharing options...
Brian O Posted July 30, 2011 Share Posted July 30, 2011 A title for this game for consideration: "Squared Away." I would definitely buy this if it makes it to the store if you keep it at 2k. I like that. -B Quote Link to comment https://forums.atariage.com/topic/185388-muncher-2600/#findComment-2337045 Share on other sites More sharing options...
Brian O Posted July 30, 2011 Share Posted July 30, 2011 I've noticed a bug: Sometimes (but not all the time) when you die, the board doesn't clear and you keep playing with the score you have, it's like you have a life left. You are only supposed to get one chance, right? Yeah, I haven't gotten around to fixing that yet. Thanks for pointing it out though! There's also a bug where the score keeps subtracting 10 every few seconds even after a game over. They should both be (hopefully) pretty easy fixes. By the way, Gimme! is pretty cool, didn't see that before. I don't mean to drive you away from your project, please continue if you wish! Any chance of adding extra lives, or do you want to keep it one and done? -B Quote Link to comment https://forums.atariage.com/topic/185388-muncher-2600/#findComment-2337046 Share on other sites More sharing options...
Wickeycolumbus Posted July 30, 2011 Author Share Posted July 30, 2011 I've noticed a bug: Sometimes (but not all the time) when you die, the board doesn't clear and you keep playing with the score you have, it's like you have a life left. You are only supposed to get one chance, right? Yeah, I haven't gotten around to fixing that yet. Thanks for pointing it out though! There's also a bug where the score keeps subtracting 10 every few seconds even after a game over. They should both be (hopefully) pretty easy fixes. By the way, Gimme! is pretty cool, didn't see that before. I don't mean to drive you away from your project, please continue if you wish! Any chance of adding extra lives, or do you want to keep it one and done? -B Extra lives is probably a good idea Quote Link to comment https://forums.atariage.com/topic/185388-muncher-2600/#findComment-2337059 Share on other sites More sharing options...
+atari2600land Posted July 30, 2011 Share Posted July 30, 2011 I like it the way it is now, with no extra lives. It's more of a "see what you can do in one shot only" thing. 1 Quote Link to comment https://forums.atariage.com/topic/185388-muncher-2600/#findComment-2337072 Share on other sites More sharing options...
+atari2600land Posted July 30, 2011 Share Posted July 30, 2011 By the way, I like this game so much I mentioned it on the front page of my website. 2 Quote Link to comment https://forums.atariage.com/topic/185388-muncher-2600/#findComment-2337073 Share on other sites More sharing options...
Brian O Posted July 30, 2011 Share Posted July 30, 2011 By the way, I like this game so much I mentioned it on the front page of my website. Quote Link to comment https://forums.atariage.com/topic/185388-muncher-2600/#findComment-2337093 Share on other sites More sharing options...
Wickeycolumbus Posted July 30, 2011 Author Share Posted July 30, 2011 By the way, I like this game so much I mentioned it on the front page of my website. Thanks! I'm glad you like it Quote Link to comment https://forums.atariage.com/topic/185388-muncher-2600/#findComment-2337098 Share on other sites More sharing options...
c_t_f Posted July 30, 2011 Share Posted July 30, 2011 Addictive! Hard, yes, but very addictive! Keep up the good work! @CTF@ Quote Link to comment https://forums.atariage.com/topic/185388-muncher-2600/#findComment-2337100 Share on other sites More sharing options...
Jr. Pac Posted July 30, 2011 Share Posted July 30, 2011 I love it! Is is indeed a bit too fast, though. It's very addicting! Quote Link to comment https://forums.atariage.com/topic/185388-muncher-2600/#findComment-2337299 Share on other sites More sharing options...
Wickeycolumbus Posted July 31, 2011 Author Share Posted July 31, 2011 Here is a new ROM with a few things added. There are now 8 variations, 5-8 being the same as 1-4 but without extra lives. I plan on making the game go faster/make you loose points faster as you clear boards. There will also be extra lives in games 1-4 every couple thousand points. Muncher.bin Quote Link to comment https://forums.atariage.com/topic/185388-muncher-2600/#findComment-2338045 Share on other sites More sharing options...
Legend Posted July 31, 2011 Share Posted July 31, 2011 (edited) what about adding some simple obstacles like walls in some of the game variations? Nothing too "Mazey" but just a small handful of walls to get in your way. Maybe have going outside the border make you lose points so you have to be careful to stay within the square. If you get down to zero points, then you also lose a life? Edited July 31, 2011 by Legend Quote Link to comment https://forums.atariage.com/topic/185388-muncher-2600/#findComment-2338100 Share on other sites More sharing options...
Wickeycolumbus Posted July 31, 2011 Author Share Posted July 31, 2011 what about adding some simple obstacles like walls in some of the game variations? Nothing too "Mazey" but just a small handful of walls to get in your way. Maybe have going outside the border make you lose points so you have to be careful to stay within the square. If you get down to zero points, then you also lose a life? Unfortunately it would be pretty hard to add more objects on screen. I could flicker the playfield but that would look bad and use a lot of ROM. Flickered enemies wouldn't be as big a deal though. Going outside the red already subtracts points, but it's not really a threat at the moment. Quote Link to comment https://forums.atariage.com/topic/185388-muncher-2600/#findComment-2338150 Share on other sites More sharing options...
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