Brian O Posted August 18, 2011 Share Posted August 18, 2011 Here's a low-res cart label and end label, too: Cart Label: End Label: -B 2 Quote Link to comment Share on other sites More sharing options...
Tjoppen Posted August 19, 2011 Author Share Posted August 19, 2011 Neat, more box art I already got some in a PM, and I think I prefer that design over this one. I'll leave deciding whether to post it in this thread up to that person. In other news, I've started poking at an NTSC port. It requires some surgery since I haven't used fixed point values for the fall speed of the bells or the velocity of the bird. There's also a few cases where the logic in the blanking takes too long, which means I have to do some of it during overscan. Quote Link to comment Share on other sites More sharing options...
Brian O Posted August 19, 2011 Share Posted August 19, 2011 Neat, more box art I already got some in a PM, and I think I prefer that design over this one. I'll leave deciding whether to post it in this thread up to that person. OK, no problem. Just thought I'd give it a shot. I didn't realize you already had art for this. Thanks, B Quote Link to comment Share on other sites More sharing options...
Matthew Posted August 19, 2011 Share Posted August 19, 2011 Nice work Brian, you've got some talent there!. Quote Link to comment Share on other sites More sharing options...
Amstari Posted August 19, 2011 Share Posted August 19, 2011 Well done Tjoppen! This is very addictive, the perfect type of game for the 2600. I've been playing it using a Harmony cart but I would definately buy it if it was released as a cart. Quote Link to comment Share on other sites More sharing options...
+TrekMD Posted August 19, 2011 Share Posted August 19, 2011 Very nice artwork! I'd definitely buy this if it came out as a cart! Quote Link to comment Share on other sites More sharing options...
Amstari Posted August 20, 2011 Share Posted August 20, 2011 I like the fact that as soon as you fall to the ground you can start playing again. No need to press Reset. So I keep having just one more try... again and again and again! Quote Link to comment Share on other sites More sharing options...
Legend Posted August 20, 2011 Share Posted August 20, 2011 Fun game. It is quite addicting. I would definitely prefer if there was some sort of variation to the sound of the bells though since it can get a little annoying after a while of hearing that exact tone over and over. a little variation in the speed that the bells fall would also be cool. As in if some fell faster/slower than others. Quote Link to comment Share on other sites More sharing options...
mtshark7 Posted August 22, 2011 Share Posted August 22, 2011 Any release date coming up? For possibly the only AA member who doesn't own a harmony cart, lol Quote Link to comment Share on other sites More sharing options...
Tjoppen Posted October 18, 2011 Author Share Posted October 18, 2011 Two months overdue, but here's version 2 with brighter text, an NTSC port and source code: http://www.acc.umu.s..._by_tjoppen.zip I haven't been able to test this on an NTSC machine to get the paddle sensitivity right, but it seems fine in Stella. Updated binaries attached. Enjoy Bell Hopper (PAL).bin Bell Hopper (NTSC).bin 5 Quote Link to comment Share on other sites More sharing options...
+ls650 Posted October 18, 2011 Share Posted October 18, 2011 Just gave this a brief try in Stella - looks fun; I will try it tonight on my NTSC machine with Harmony. Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted October 18, 2011 Share Posted October 18, 2011 Ah yes... just what I've been waiting for... NTSC! Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted October 19, 2011 Share Posted October 19, 2011 Definitely the highest scoring game in Atari 2600 history. 3 Quote Link to comment Share on other sites More sharing options...
BrianC Posted October 21, 2011 Share Posted October 21, 2011 Two months overdue, but here's version 2 with brighter text, an NTSC port and source code: http://www.acc.umu.s..._by_tjoppen.zip I haven't been able to test this on an NTSC machine to get the paddle sensitivity right, but it seems fine in Stella. Updated binaries attached. Enjoy I tried the NTSC one on my Sears Video System with Harmony. It works great! Awesome game! 1 Quote Link to comment Share on other sites More sharing options...
toymailman Posted October 22, 2011 Share Posted October 22, 2011 Count me in if this makes it to cart version. Quote Link to comment Share on other sites More sharing options...
sandmountainslim Posted October 24, 2011 Share Posted October 24, 2011 ADDICTIVE!! Love it Quote Link to comment Share on other sites More sharing options...
mtshark7 Posted October 24, 2011 Share Posted October 24, 2011 Any cart release in the works? Quote Link to comment Share on other sites More sharing options...
+ls650 Posted October 24, 2011 Share Posted October 24, 2011 I really like the way you can use the Color/BW switch to toggle between joystick and paddle. Good game, nice visuals! Quote Link to comment Share on other sites More sharing options...
Schizophretard Posted October 25, 2011 Share Posted October 25, 2011 Definitely the highest scoring game in Atari 2600 history. It is like the national debt but lower. I'm determined to beat Tjoppen's high score. So far I'm at 8,87521745E17. Quote Link to comment Share on other sites More sharing options...
Tjoppen Posted November 2, 2011 Author Share Posted November 2, 2011 Definitely the highest scoring game in Atari 2600 history. It is like the national debt but lower. I'm determined to beat Tjoppen's high score. So far I'm at 8,87521745E17. I've actually gotten quite a bit higher while developing and fine-tuning - somewhere around 1e30 - 1e40 Regarding cartridges, that seems like a fair bit of work (box design, manual, not counting fabrication). However, I'm not opposed to this being part of a holiday cart as I saw someone suggest. Finally, it's good to hear the NTSC port works fine. Hopefully I'll remember to make future projects more portable. Quote Link to comment Share on other sites More sharing options...
Cebus Capucinis Posted November 2, 2011 Share Posted November 2, 2011 If it makes it to cart I'm in. Quote Link to comment Share on other sites More sharing options...
Schizophretard Posted November 3, 2011 Share Posted November 3, 2011 Definitely the highest scoring game in Atari 2600 history. It is like the national debt but lower. I'm determined to beat Tjoppen's high score. So far I'm at 8,87521745E17. I've actually gotten quite a bit higher while developing and fine-tuning - somewhere around 1e30 - 1e40 Regarding cartridges, that seems like a fair bit of work (box design, manual, not counting fabrication). However, I'm not opposed to this being part of a holiday cart as I saw someone suggest. Finally, it's good to hear the NTSC port works fine. Hopefully I'll remember to make future projects more portable. Pictures or it didn't happen. Anyway, once or twice during a game it kind of "flashes". Does that happen on the PAL version too? If it helps I'm using a CRT. Quote Link to comment Share on other sites More sharing options...
Tjoppen Posted November 3, 2011 Author Share Posted November 3, 2011 Anyway, once or twice during a game it kind of "flashes". Does that happen on the PAL version too? If it helps I'm using a CRT. I haven't encountered it on PAL since doing some major optimizations. I was hoping this wouldn't happen in the NTSC version since I moved half of the logic to overscan. It's basically due to a perfect storm of circumstances leading to the logic in vblank just barely taking too long, which is rather hard to debug. One minor idea I had for "fixing" this is to check for negative INTIM values, like: WaitForVblankEnd lda INTIM #if !PAL bmi WaitForVblankEnd_Overflow #endif bne WaitForVblankEnd WaitForVblankEnd_Overflow ... The attached binary does this for both INTIM loops in the NTSC version. Please try it out and see if the problem persists. It should at most manifest as a rare slight vertical offset to the screen instead of a massive "flash".. Bell Hopper (NTSC INTIM hack).bin Quote Link to comment Share on other sites More sharing options...
Godzilla Posted November 15, 2011 Share Posted November 15, 2011 if this does become a cart, put me down for two! great stuff! + Quote Link to comment Share on other sites More sharing options...
sandmountainslim Posted November 16, 2011 Share Posted November 16, 2011 I play this game almost DAILY! Very addictive indeed Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.