John Doe Posted August 21, 2011 Share Posted August 21, 2011 (edited) Edited February 22, 2014 by Tony Knerr Quote Link to comment https://forums.atariage.com/topic/186638-atari-games/ Share on other sites More sharing options...
John Doe Posted August 21, 2011 Author Share Posted August 21, 2011 (edited) Edited February 22, 2014 by Tony Knerr Quote Link to comment https://forums.atariage.com/topic/186638-atari-games/#findComment-2353693 Share on other sites More sharing options...
sometimes99er Posted August 21, 2011 Share Posted August 21, 2011 Using a text editor I replaced 9 spaces with one, and linefeed with a single space, and got this. Was it something like that you were looking for ? Do you have the disk or disks with the Atari games that load from Extended Basic? If you do, I'm sure you're not really pleased with that loader (it seems to take about an hour and a half to load that object code!) Well, hope is in sight, those files can be converted rather easily to work from Editor/Assembler option 5 or any other similar program image loader like FUNNELWEB or XBOPT5. The game files are already in program image format, they just don't contain the necessary file header information on where to load and where to start execution. The loader decides where to load the game and where to begin execution. Fortunately the first few bytes of each game file are not used by any of the programs and we can change them to the necessary file header information. (For those who are interested, the first 20 or 30 bytes are the Cartridge headers left over from when the games were in Cartridge form.) To make the changes use a sector editor or file editor (Disk Utilities works real well) to edit the beginning bytes of each file as listed in the chart below. You'll find that the files usually start with something like AAFF 0000 0000 or AA01 0000 0000 or AA01 0100 0000. if you see that sort of information, you'll know you're at the start of the file. Replace the string at the start of the file with the string from the chart, and write the sector back to the disk. For two-file games, you need to change both files. Please do not use your original disk to make the changes, copy the files to another disk and work with the copy disk in case you make a mistake! After the changes are made, you can load the games from Editor/Assembler option 5 (or equivalent) by running the file ending with a 1. For example, type "DSK1.DK1" <enter> from the "File Name ?" prompt to run "DONKEY KONG" after selecting 5 from the Editor/Assembler menu. The games load and run now without the need of the special loader. We also have the added bonus in that the games will still run from the special loader, the changes do not affect the operation of the loader. Happy game playing! Quote Link to comment https://forums.atariage.com/topic/186638-atari-games/#findComment-2353848 Share on other sites More sharing options...
sometimes99er Posted August 21, 2011 Share Posted August 21, 2011 To retain multiple spaces I think there's only one way, and that is using the "code" control in the forum editor. Game File(s) Patch to Start of File ------------- ------- ------------------------ Centipede CP1 0000 1FFA A006 0460 A056 Dig Dug DD1 FFFF 1FFA A006 0460 C03C DD2 0000 1FFA C006 Defender DF1 0000 1FFA A006 0460 A072 Donkey Kong DK1 FFFF 1FFA A006 0460 A086 DK2 0000 0FFA C006 Jungle Hunt JH1 FFFF 1FFA C006 0460 C020 JH2 0000 1FF4 E006 Moon Patrol MP1 FFFF 1FFA C006 0460 C0FE MP2 0000 1FF4 E006 Ms Pacman MS1 FFFF 1FFA C006 0460 E0AE MS2 0000 1FF4 E006 Pacman PM1 FFFF 1FFA A006 0460 A052 PM2 0000 0FFA C006 Pole Position PP1 FFFF 1FFA A006 0460 A060 PP2 0000 1FFA C006 Protector 2 PT1 FFFF 1FFA C006 0460 DE3A PT2 0000 1FF4 E006 Shamus SH1 FFFF 1FFA A006 0460 CBDA SH2 0000 10FA C006 Quote Link to comment https://forums.atariage.com/topic/186638-atari-games/#findComment-2353855 Share on other sites More sharing options...
RobertLM78 Posted July 18, 2013 Share Posted July 18, 2013 Although this thread seems a bit technical, I still thought it a good place for this question: Where can one find the manual to Defender? The only thing on whtech is the box cover, which doesn't really help much in knowing what keypress does what. It looks like the spacebar deploys the "energy bomb" (to steal Elite terminology), but I'm not sure what's going on with some of the other keypresses.. Quote Link to comment https://forums.atariage.com/topic/186638-atari-games/#findComment-2794370 Share on other sites More sharing options...
matthew180 Posted July 19, 2013 Share Posted July 19, 2013 The problem with the spacing in the code blocks on the forum happened a while ago after an "upgrade". Some developer somewhere decided that any series of four spaces should be converted into a tab. Mind you, this is done on the output of the post, so you don't know about it until aftr you post. I brought it up to Al a loooong time ago, but I guess it is not important enough to fix. It really makes posting technical examples, diagrams, and assembly code a pain in the ass. The only way around it is to never have four spaces in a row. I started using periods to maintain spacing where possible, or redesigned my diagram. Quote Link to comment https://forums.atariage.com/topic/186638-atari-games/#findComment-2794451 Share on other sites More sharing options...
RXB Posted July 19, 2013 Share Posted July 19, 2013 Thanks Matthew that helps I always wondered why the hell no matter how I formated the code the freaking web site AtariAge would screw it up. Quote Link to comment https://forums.atariage.com/topic/186638-atari-games/#findComment-2794465 Share on other sites More sharing options...
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