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Gran Turismo vs Forza


HammR25

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Forza every single time. GT got me started down this path and just refused to keep up with what they created. Forza is a great game without the DLC anyway. If you want more great, but you certainly don't have to get it to enjoy those games at all. Forza FTW!!

 

The only real question is do I have my wife get me this or Rage for my birthday this year?

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GT scene has been pretty quiet since GT5 took a dump all over everybody's dreams, and Sony turned out to be pure evil, so I guess I'm a forza fan all the way. At least turn10 communicates with their fan base and releases a game every so often. A shame that I don't own a 360.

 

Shift 2 does decently for me. It's where I've been getting my racing fix since 'the gt5 incident,' and the only DLC on opening day was time saver stuff. Additionally EA is slightly less evil than sony. Slightly.

Edited by Reaperman
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GT scene has been pretty quiet since GT5 took a dump all over everybody's dreams, and Sony turned out to be pure evil, so I guess I'm a forza fan all the way.

 

I still can't bring myself to be an MS and Forza fan, but GT has been a huge disappointment on every platform. It took too many years for GT to arrive on the PSP, and when it did it wasn't as fun as emulating the original 2 PSX games on the PSP. Then GT5 didn't live up to the wait or the hype, either.

 

GT was great, but I no longer care.

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What's the deal with GT5? I didn't realize it was so disliked.

  • GT5 has *far* Fewer tracks/events than gt4
  • Most of gt5's content (both tracks and cars) is lifted right from gt4. this naturally causes huge graphical inconsistency.
  • The cars they lifted from Gt4 have more options for customization back in gt4
  • The overall presentation (menus, community features, etc) is horrid.
  • Simple online features (filtering races on certain criteria, setting race requirements) aren't implemented in a useful way.
  • only certain tracks have night/weather effects, more was heavily suggested
  • different physics online vs. offline.
  • 80% of cars lack damage or cockpit view, though damage is a joke even when its there.
  • Advertised features (printed on the box!) like leaderboards, matchmaking still aren't in the game
  • head tracking was promised and isn't really there (you have to be doing an arcade mode time trial).
  • youtube functionality was promised.
  • this turd took 6 years and 60+ million dollars.

But hey, in the last patch they gave us another racing suit for our driver--so that makes up for everything.

Edited by Reaperman
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I enjoyed Forza 3 a lot more than GT5 but I'm a bit irritated that Turn 10 is essentially telling everyone that Forza 4 with all the content will be $90 or more unless you want to wait for the Ultimate edition that comes out later. This just makes me want to wait until I can buy the Ultimate Edition used.

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I believe GT5 actually has significantly more tracks than GT4.

 

I can't find the listing showing which tracks are in which game at Wikipedia (They used to have a nice table for both Forza and GT showing which tracks were in which game for each series, but apparantly Wikipedia geeks must've went after them to get them deleted), but the GT writeup shows GT4 as having 51 tracks and GT5 as having 71. Not sure how many are alternate layouts in each game, but it appears that GT5 probably has more unique circuits and more alternate layouts than GT4.

 

I wasn't going to buy this at launch anyways, but this big DLC pack announced for release is enough to make me wait if I had been planning to purchase it immediately. I'll be waiting for it to be packed in for $20-$30 a couple years down the road, or just skip it completely if it never is. I won't put up with something like this.

 

Unlock codes that you get when you buy new are bad enough, but this is stepping over the boundary for something I'm willing to tolerate.

Edited by Atariboy
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I can't find the listing showing which tracks are in which game at Wikipedia (They used to have a nice table for both Forza and GT showing which tracks were in which game for each series, but apparantly Wikipedia geeks must've went after them to get them deleted), but the GT writeup shows GT4 as having 51 tracks and GT5 as having 71. Not sure how many are alternate layouts in each game, but it appears that GT5 probably has more unique circuits and more alternate layouts than GT4.

 

GT4 vs. GT5 track lists.

GT5 has 26 unique locations, vs 40 in GT4.

Some of the padding on the GT5 track list gets silly. (time and weather variations = new course?)

 

May want to browse through the comments at the bottom of that GT5 link. I'm not the only one who wasn't thrilled, but at that time, I wasn't really sure it was the complete track list. This was because there were other tracks, not in the game, shown in official GT5 trailers. A little dishonest...

Edited by Reaperman
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What's the deal with GT5? I didn't realize it was so disliked.

  • GT5 has *far* Fewer tracks/events than gt4
  • Most of gt5's content (both tracks and cars) is lifted right from gt4. this naturally causes huge graphical inconsistency.
  • The cars they lifted from Gt4 have more options for customization back in gt4
  • The overall presentation (menus, community features, etc) is horrid.
  • Simple online features (filtering races on certain criteria, setting race requirements) aren't implemented in a useful way.
  • only certain tracks have night/weather effects, more was heavily suggested
  • different physics online vs. offline.
  • 80% of cars lack damage or cockpit view, though damage is a joke even when its there.
  • Advertised features (printed on the box!) like leaderboards, matchmaking still aren't in the game
  • head tracking was promised and isn't really there (you have to be doing an arcade mode time trial).
  • youtube functionality was promised.
  • this turd took 6 years and 60+ million dollars.

But hey, in the last patch they gave us another racing suit for our driver--so that makes up for everything.

 

 

You forgot something. Even though there is a claimed 1,031 in game cars, that number is total horse shit when you factor in how many of them are just model variations. I once took the time to count them and the number was something like 60 versions of the skyline, 40 evo's, 35 sti's, 20 civics. Mind you most of these aren't massive differences either one of them I distinctly remember(an evo variant) was different in such a small way from the base model it really shouldn't have been included. The difference? It had an extra letter in its name and 2 extra pounds of torque.... thats it.

 

For me its Forza no contest, its more consistently fun, has a much better variety and balance of cars, has lightyears better AI(were as GT5 pretty much has none), the sensation of speed is better, the menu's are better.... the list goes on.

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I wasn't out to disagree, Reaperman (In fact I "liked" your post and thought it accurately reflected much of the criticism I've seen of the game).

 

I just wasn't sure if that bit about the number of tracks was accurate. But clearly, GT5 does have significantly less unique tracks than GT4 did, although it offers many track variations to pad the track number.

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Having played and owned both series for some time (every game with the exception of the very first GT in fact, and all the Forza titles)...

 

Forza. Hands down. And it pains me to say that given the top-notch, excellent quality of GT3 and 4. GT5 just doesn't cut it, and the PSP GT is just a piss-poor implementation any way you slice it.

 

Forza has been top-notch in every iteration. The first game felt a bit more arcadey, but after Forza 2, it started being a real true contender with GT, and has, in my opinion, equaled and, in a lot of areas, surpassed the GT series.

 

I'm thinking GT5 will be the last GT title I invest in. From now on, I'm betting on the team at Turn 10 to get the checkered flag.

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Easily Forza, I played GT5 and had to put the controller down and laugh, even after all the updates its still laughable. the first GT is the game that got me started really loving racing games. Its sad to see how miserable GT5 turned out to be. If a game is going to have a cockpit view you better make sure that every car has that view mode, i am sure that the bluray disk had plenty of storage on it to include one for every car, I am also sure that the bluray disk had enough storage left to also have all of the cars as premium, and the fact that a lot of the features that are on the back of the box are AWOL, and what the hell was they thinking with the car engine sounds, they are freaking horrid. 6 years and 60-70 million should have made a racing game that was out of this world, i would like to know what the hell happened because GT5 cant be the end results ???

Edited by madmax2069
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From what I read (here) the GT5 "SPEC 2.0" patch is due out in 3rd week of october. No word on what it will contain, but there is word that DLC will follow a week later. The "SPEC II" and "SPEC III" updates for GT5 Prologue were fairly significant, so there is some hope.

 

I seriously doubt it will increase the game's overall consistancy to my standards, but will give it a shot if it reviews well with the GT5 community. (I've skipped the last few patches) There have been some oddities noted since GT5's release, such as additional GT4 tracks featured in trailers, and their icons discovered on the GT5 B-spec website, so I'm guessing it's an update that includes or sells more direct imports of ps2 courses. I won't lie, I'd probably buy El Capitan DLC, but the community really needs a set of 'league/multiplayer builder' tools more than it needs more cars/tracks.

 

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I really like how Shift 2 handles its car counts. It seems more honest. A race-modified car isn't counted again in the car list, and a car model with multiple liveries is counted only once (each car comes with at least 3 + custom livery designer). Additionally, all street cars can be race modded, rather than just a small percentage in GT5. It also somehow manages to feel exciting, where GT5 often feels a bit clinical.

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I really like how Shift 2 handles its car counts. It seems more honest. A race-modified car isn't counted again in the car list, and a car model with multiple liveries is counted only once (each car comes with at least 3 + custom livery designer). Additionally, all street cars can be race modded, rather than just a small percentage in GT5. It also somehow manages to feel exciting, where GT5 often feels a bit clinical.

 

While I've only played the first Shift I do agree with this. The sensation of speed is amazing, when your going 200mph it really feels like your going 200mph, the combination of the head mounted camera that reacts visibly and believably to suspension movement and the screaming of the engines really adds up. Where as in GT5 and Forza(to a lesser extent) it feels like your barely moving half the time. I've Dispised the way GT5 handled its car count because I'm sorry but you can't claim 1000+ cars when 100+(actually probably a lot high then that) of them are just very slight variations of Skyline's, Evo's, STi's and Civics.

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I play a lot of racing games. I've got loads of them here at home. I like the Forza series best but GT was always good too. I didn't know GT5 was that bad. I don't have a PS3 so haven't played it. Too bad too. GT was a good series. From what most everybody said it just wasn't on a par with GT4 and after spending 60 mill on it I would think that it would be much, much better, but then again does anyone remember Waterworld?

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  • 1 month later...

After having played Forza 4 for a couple of weeks I'm pretty much done with the Gran Turismo series. I didn't own a PS1 or PS2 so I never had those titles but GT5 is no comparison to Forza 4. GT5 has tons of content but there's so much freaking grinding that it's not worth it. Forza 4 does a great job of guiding you through your career so you don't have to keep doing events over and over again just to buy a new car to race. The Forza 4 DLC content is just a bunch of cars I don't care about anyway so I don't have to buy that stuff.

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