orion1052003 Posted October 3, 2011 Share Posted October 3, 2011 Thanks for your help, all. I've got a lot of questions. How can you set up JOYST control and input with CALL LOCATE? Would this be a better method then using CALL MOTION with CALL JOYST as in the XB manual? Say you have a running sprite figure which must change sprite patterns to animate : CALL SPRITE(#1,96,16,130,1,1,1) :: CALL MAGNIFY(4) CALL JOYST(1,X,Y) 675 CALL MOTION(#1,-Y*2.5,X*2.5) 680 CALL PATTERN(#1,-Y*3+X+88) 700 FOR K=1 TO 50 :: NEXT K 710 CALL PATTERN(#1,-Y*3+X+124) How might you change this work with CALL LOCATE instead? Would this cause more precise joystick control? 1 Quote Link to comment Share on other sites More sharing options...
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