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Wich one of these two Prince of Persia you prefer?


José Pereira

Sprites and colours&luminances (can be others) apart, what of these two Rocks type you think look better designed/better looking:  

39 members have voted

  1. 1. Sprites and colours&luminances apart(can be others), what of these two Rocks type you think look better designed/better looking:

    • PC original looking
      6
    • C64 remake looking
      33

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Yeah... feed the trolls. As I see TMR adds a like to that brainless stammering.

 

 

Everytime people want some demonstration of what is possible. And mostly we see suffering results due to the limited possibilites.

 

Particular always the C64 guys get very happy, seeing unfinished examples, strengthen their believe, the A8 cannot do better.

 

 

Very nice doing of "Atari fans" .... really

 

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High school has been over for a very long time Emkay.

 

People seem to forget fast. When doing a working proof on concept, the next day they ask for it again.

Making those "proof of concept costs (free)time of which I don't have much.

See Josè doing never "real" A8 graphics, just using paint or else, tells words.

Others simply don't use the tool to its limits, and or change the goal, encountering problems.

Same with your writing into this thread. Instead of taking part of it, you always get a sidestep to drag the thread for trolling, which is just poor fuss....

 

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G2F author probabably has limited free time too, to be fair. Is there a time limit for the completion of this game or something? Can't we just wait until the G2F bugs are fixed and work around them in the meantime? Wonderful to push the envelope and all, but patience is required. People have to take sabbaticals from the scene for all kinds of reasons. This doesn't make their efforts when they are here any less laudible. These latest bugs were discovered - what - a day ago? Is an immediate fix expected? I discover bugs in software all the time but I don't then label the programs "bugware". Too much free time can be as much a problem as too little...

Edited by flashjazzcat
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High school has been over for a very long time Emkay.

 

People seem to forget fast. When doing a working proof on concept, the next day they ask for it again.

Making those "proof of concept costs (free)time of which I don't have much.

See Josè doing never "real" A8 graphics, just using paint or else, tells words.

Others simply don't use the tool to its limits, and or change the goal, encountering problems.

Same with your writing into this thread. Instead of taking part of it, you always get a sidestep to drag the thread for trolling, which is just poor fuss....

 

Emkay Jose is doing real A8 using the same Tool as you: G2F.

And Jose have some coders that would start or have started some of the work.

 

If mine or other work is not finished yet isn't because of the things can or not work.

It's just because a hobby it's a hooby and the coders, probably, have a work.

If they were full-time coding the games would be there for Months.

 

I know and have coders behind..

And behind means people talking and changing ideas.

 

For someone who is always saying bad abot the others work and on the next second is returning to a 'vs C64' talking, I think you are the one that is really doing a great job for the C64 guys around.

RMT, G2F,... nothing gives you full use of A8 capabilities but if you strike in a different way probably you'll get someone to work with you in a remake of them.

With that positions I see it difficult to happen.

 

I hope that soon I can have something to show but I cannot force coders... and you cannot also force others to do what you want.

(about g2f I also have encountered some things and I'll try to send them to the coder but with respect not saying all that bad about it...

Even the way it is it a great Tool to use and without it I would never get anything on A8)

 

 

Emkay, can you just do these pictures, if you want, without criticize the Tool, others,...

Thanks.

Edited by José Pereira
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Yeah... feed the trolls. As I see TMR adds a like to that brainless stammering.

 

 

Everytime people want some demonstration of what is possible. And mostly we see suffering results due to the limited possibilites.

 

Particular always the C64 guys get very happy, seeing unfinished examples, strengthen their believe, the A8 cannot do better.

 

 

Very nice doing of "Atari fans" .... really

 

as one of 'the C64 lot' I reckon the A8 can do this. It's a bloody Apple game that just happened to have a talented designer who produced something *in spite of the hardware*.

 

But as I've always said Emkay is just a deadweight and a millstone around the neck of any conversation aimed at producing something. What I find offsensive is the fact he bitches and moans, drives people out, pisses people off to an amazing extent *and then blames the C64 folks (of which I am one) for the situation*.

 

It's not my fault. It's not TMRs fault. It's not the fault of anyone who happened to own the wrong 6502-based machine at any point in the past. You had the person who completed the bloody C64 version (who by that token must be one of 'the C64 people out to cause trouble') in here offering up all kinds of insights until you pissed him off to the point he couldn't care less and went. You took an olive branch of peace and you pissed on it it same as you do every time. those were *your* actions and nobody elses.

 

so don't blame me, TMR or anyone else for your failings Emkay. Your only contribution seems to be to the decline of the A8 by driving folks out or weighing them down when other people would like to see it thrive with new releases (and this might come as a shock but that would also include *me*) and would like a bit more cooperation and to be supportive, so the best thing you can do for your beloved machine is to *shut up*.

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It's ridiculous to blame emkay for everything. About criticism: sometimes he sounds a bit mean, or he has some criticism about certain machines, ICs or techniques, but he's not the one who just does the plain trolling. There ARE a few guys from

the C64-scene who DO many of the trolling. (As if guys like 'oswald' are holy martyrs or

something: no one from the C64 'camp' has any criticism about him.)

 

Emkay's (partially) right in a way about the G2F tool. Some basic features are missing or just don't

function properly, while at the same time some 'toy features' WERE added. (I.e. features I'm

not sure why they're needed, compared to the missing BASIC features). So, we shouldn't say

that 'having a lack of time' is the main reason for the writer of G2F to NOT add certain

features.

Edited by analmux
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Bugware. Exactly. Not cool at all.

 

I remember mention of two years reverse engineering by Mr Sid. Also, Jordan clearly appreciated the work, with favorable comments. That's cool. Very cool actually, and it's that positive momentum that gets things done. At the end of the day, people do them for their own reasons and motivations, and often the only reward is a warm fuzzy, "atta boy!", which Mr Sid has got from various people and in various places.

 

Frankly, I want to play his version. It looks like he nailed it.

 

Atari 8 bit machine could do a perfectly solid port of this game too. But, I find it difficult to imagine that actually happening with labels like bugware being tossed about. Dev tools are just that: Dev tools. Often, part of the process involves authoring programs that can then author data, avoiding graph paper, color charts and hex values...

 

Once they've served their purpose, they served it. Add-ons, changes, bug fixes are generally done in association with new projects, or efforts of value, not because somebody somewhere just expects commercial quality. I like the various retro scenes, and enjoy following projects, and doing the occasional one myself. Great fun, but I must say, the sheer number of negative judgements and shitty commentary seen from you Emkay is a serious turn off. When I'm doing something again even remotely associated with Atari 8 bit, trust me when I say you won't know a damn thing about it. Can't stand the shit. It would kill the project sure as somebody just tipping over would. Hell, it's bad enough to release, knowing you will trash on that too.

 

***in light of the comment above, know I'm not blaming Emkay for any Atari / C64 shit going on. Has zero to do with that. Various people do various things there, and we know who they are and what they do. Who cares? What I am specifically highlighting here is the whole, "shitty tools" arguments put forward CONSTANTLY. Maybe those bugs didn't get fixed because somebody somewhere didn't actually want to hear what we know would be a "thank you, but fuck you" response along the lines of, "well, that's fixed, but it really should be this way, or now it's just good enough to bitch about this other thing". I would consider it. Absolutely I would.

 

And the idea that he would be doing something great, if only people would author the tools HE needs to do that, just is laughable. The skills needed to do something great are the same ones needed to help build the tool. That all just does not compute at all.

 

Anyway, I'm done. Bugware just set me off. Sucks ass. I've said as much now too. Carry on folks.

Edited by potatohead
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For someone who is always saying bad abot the others work and on the next second is returning to a 'vs C64' talking, I think you are the one that is really doing a great job for the C64 guys around.

 

Vice versa. Having a look at your PoP Test picture, makes every C64 freak laughing. With my result of using G2F there is no cause for laughing.

 

 

RMT, G2F,... nothing gives you full use of A8 capabilities but if you strike in a different way probably you'll get someone to work with you in a remake of them.

 

That is the ridiculous part.

Look back at the forums. I was it who introduced the possibilites of G2F at Atariage with many pictures, giving inspirations to the "A8 scene" .

You didn't even manage one finished picture. Look at the G2F thread. While TEBE answered immediately to your question, my "Bugreport" gets unwanswered "for years" now.

 

You also think, there exists no 16 bit tracker for the A8, because I'm writing about it?

LOL

....

 

 

 

With that positions I see it difficult to happen.

 

I hope that soon I can have something to show but I cannot force coders... and you cannot also force others to do what you want.

(about g2f I also have encountered some things and I'll try to send them to the coder but with respect not saying all that bad about it...

Even the way it is it a great Tool to use and without it I would never get anything on A8)

 

 

Emkay, can you just do these pictures, if you want, without criticize the Tool, others,...

Thanks.

 

No. Because, people ask for "proof" stuff. As you might know, shortsighted people don't accept just plain words. If so, I'd just write what's possible, and everything is fine. But, the smaller the brain, the smaller is the imagination, so I get nagged to do examples. Remember the thread with STE´86....

And how to do "working examples" where mockup screens don't be accepted? If working with tools, they have to work correctly or just removed. It may cost time to produce tools, but it also takes time to use them.

Edited by emkay
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You know what makes me worry?

 

As someone else seems not to be able to create that simple static screen, how should anyone create a gamescene, using 4 colours on the objects?

Only 4 colors for background is not a problem. And Jose showed how 2PMs per "actor" are enough to add enough color (using prior=0).

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Emkay always the same 'blah, blah,...'

 

I would like to have a real editor but G2F wasn't build for that...

And on A8 you couldn't ever get something universal like SEUCK.

 

 

Instead of criticize this or that Tool I prefer to wait for what i have with some guys.

That's why I am waiting for an optimizing soft sprite with Pms. underlays that would make 'more universal' conversions...

 

 

(P.s.- Yes, I get an answer from G2F because of instead of beeing here all the time doing critics I 'PMed' Tebe and with some pratical ideas I show that I need a PRIOR0 on Hi-Resolution.

In days he send me that when you were here, probably with your blah, blah,...)

 

 

 

My picture would be bad or good depends of the others likes.

And it wasn't finished (I never like to do static screens...)

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It's ridiculous to blame emkay for everything. About criticism: sometimes he sounds a bit mean, or he has some criticism about certain machines, ICs or techniques, but he's not the one who just does the plain trolling. There ARE a few guys from

the C64-scene who DO many of the trolling. (As if guys like 'oswald' are holy martyrs or

something: no one from the C64 'camp' has any criticism about him.)

 

 

Atariage Forums got to be Forums where Trolls get more "likes" than people that do active stuff.

Emkay's (partially) right in a way about the G2F tool. Some basic features are missing or just don't

function properly, while at the same time some 'toy features' WERE added. (I.e. features I'm

not sure why they're needed, compared to the missing BASIC features). So, we shouldn't say

that 'having a lack of time' is the main reason for the writer of G2F to NOT add certain

features.

 

VBXE got added, but simple export and import of a charset gives wrong results.

 

Since that feature exists, G2F went bad in many features.

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Emkay always the same 'blah, blah,...'

 

 

 

 

Because things don't change.

 

 

 

I would like to have a real editor but G2F wasn't build for that...

And on A8 you couldn't ever get something universal like SEUCK.

 

 

 

 

 

?

 

 

 

Instead of criticize this or that Tool I prefer to wait for what i have with some guys.

That's why I am waiting for an optimizing soft sprite with Pms. underlays that would make 'more universal' conversions...

 

 

 

Well... who does nothing can wait ;)

 

Development of A8 software takes long long long.

 

Proper working tools will help to make projects faster.

 

 

(P.s.- Yes, I get an answer from G2F because of instead of beeing here all the time doing critics I 'PMed' Tebe and with some pratical ideas I show that I need a PRIOR0 on Hi-Resolution.

In days he send me that when you were here, probably with your blah, blah,...)

 

 

 

 

 

 

 

At least i'm only writing blah blah blah, instead of gibberisch and "tries of cursing" ;)

 

 

 

My picture would be bad or good depends of the others likes.

And it wasn't finished (I never like to do static screens...)

 

 

Blah blah blah ....

 

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You know what makes me worry?

 

As someone else seems not to be able to create that simple static screen, how should anyone create a gamescene, using 4 colours on the objects?

Only 4 colors for background is not a problem. And Jose showed how 2PMs per "actor" are enough to add enough color (using prior=0).

 

Ofcourse it is no problem to add the colour with gprior 0 . But we have a reliable look of a game to keep.

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so don't blame me, TMR or anyone else for your failings Emkay. Your only contribution seems to be to the decline of the A8 by driving folks out or weighing them down when other people would like to see it thrive with new releases (and this might come as a shock but that would also include *me*) and would like a bit more cooperation and to be supportive, so the best thing you can do for your beloved machine is to *shut up*.

 

And get this:

 

post-2756-0-98903200-1319313887_thumb.png

 

instead of this

 

post-2756-0-06171900-1319313889_thumb.png

 

 

You get even more funnier, the more you write ...

 

 

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Yeah... feed the trolls. As I see TMR adds a like to that brainless stammering.

 

 

Everytime people want some demonstration of what is possible. And mostly we see suffering results due to the limited possibilites.

 

Particular always the C64 guys get very happy, seeing unfinished examples, strengthen their believe, the A8 cannot do better.

 

 

Very nice doing of "Atari fans" .... really

 

as one of 'the C64 lot' I reckon the A8 can do this. It's a bloody Apple game that just happened to have a talented designer who produced something *in spite of the hardware*.

 

But as I've always said Emkay is just a deadweight and a millstone around the neck of any conversation aimed at producing something. What I find offsensive is the fact he bitches and moans, drives people out, pisses people off to an amazing extent *and then blames the C64 folks (of which I am one) for the situation*.

 

It's not my fault. It's not TMRs fault. It's not the fault of anyone who happened to own the wrong 6502-based machine at any point in the past. You had the person who completed the bloody C64 version (who by that token must be one of 'the C64 people out to cause trouble') in here offering up all kinds of insights until you pissed him off to the point he couldn't care less and went. You took an olive branch of peace and you pissed on it it same as you do every time. those were *your* actions and nobody elses.

 

so don't blame me, TMR or anyone else for your failings Emkay. Your only contribution seems to be to the decline of the A8 by driving folks out or weighing them down when other people would like to see it thrive with new releases (and this might come as a shock but that would also include *me*) and would like a bit more cooperation and to be supportive, so the best thing you can do for your beloved machine is to *shut up*.

 

Nothing wrong with Apple ][ hardware.

But yes, C64ers are always the ones moaning about other platforms (jealousy) and resort to abusive language (simple minds?).

Anything the C64 can do the A8 can do much better, the C64ers just owned the wrong 6502 platform.

emkay is not to blame for any of this.

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But we have a reliable look of a game to keep.

You seem to be wrong here. It's all about "talking about writing games" here, instead of actually "writing games". |:)

 

I'm sorry to say, but I now have enough of Jose Pereira's 'talking mode'. I'm really sick of it. Many times I'm not sure what he's really trying to say, with his poor English. His mood doesn't seem that reliable (it goes up & down: really "wild mood swings"), and his English doesn't exactly tell me what's the feeling he really tries to express. That's a pity. Why, JP, why didn't you visit a few English classes? You've been visiting this forum for a few years now.

 

By the way, JP, what's the progress of the game UWOL you're trying to finish with some coder (I forgot his username. Wasn't it 'gauntman', I'm not sure.) Shall I tell everyone who does the music of this project?

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so don't blame me, TMR or anyone else for your failings Emkay. Your only contribution seems to be to the decline of the A8 by driving folks out or weighing them down when other people would like to see it thrive with new releases (and this might come as a shock but that would also include *me*) and would like a bit more cooperation and to be supportive, so the best thing you can do for your beloved machine is to *shut up*.

 

And get this:

 

post-2756-0-98903200-1319313887_thumb.png

 

instead of this

 

post-2756-0-06171900-1319313889_thumb.png

 

 

You get even more funnier, the more you write ...

 

I wasn't porting the image.

 

I was playing with PRIORs and Multicolour PMs Oring to see how many colour can I get on screen.

If I want to get a real looking and same way as C64 I could do exactly the same as you.

 

But the problem is that you always blame and talking about A8... and then you've just post an image exactly like C64.

Only not 100% exactly because:

-> A8 Hi-resolution can't have the White letters.

-> And the Large letters using other luminance because I had that idea.

 

In what you have there, that is 2Players on each of the sides and the Missiles on the Larghe letters isn't anything that me or any other couldn't do...

I was doing that way because I were using real A8 capabilities...

Like PMs colour and Hi-resolution PMs colour with the PF0 luminance (if PRIOR1 used)...

 

See, my image is using A8 capabilities (colours Persian like or not it's another thing).

Your is using, the way you can, most of the times use to translate a C64 picture with Hi-Resolurion and Middle-Resolution mixing into A8 but I called it PORT.

 

Mine or others tries maybe called CONVERSION.

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Isn't it interesting? The latest part of this thread happens, because a bug in G2F destroyed hours of work I did.

The 1st comment has been "why is it just mk disrespecting tools" .... no one wrote something like "sad thing. Tebe should remove that bug".... ;)

I've seen others leaving a platform, encountering less problems.... even after the double work, mk is still the bad man ;)

 

I really wonder what's wrong with them....

Edited by emkay
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But we have a reliable look of a game to keep.

You seem to be wrong here. It's all about "talking about writing games" here, instead of actually "writing games". |:)

 

I'm sorry to say, but I now have enough of Jose Pereira's 'talking mode'. I'm really sick of it. Many times I'm not sure what he's really trying to say, with his poor English. His mood doesn't seem that reliable (it goes up & down: really "wild mood swings"), and his English doesn't exactly tell me what's the feeling he really tries to express. That's a pity. Why, JP, why didn't you visit a few English classes? You've been visiting this forum for a few years now.

 

By the way, JP, what's the progress of the game UWOL you're trying to finish with some coder (I forgot his username. Wasn't it 'gauntman', I'm not sure.) Shall I tell everyone who does the music of this project?

 

Analmux I cannot force coders to finish things when they don't have time...

What's the problem in that... It was the musician that said he don't want the things to be public.

 

 

O.K. my English probably is bad but when someone wants to understand he really understands.

On the other way I don't think you are 'good on the photo' to always be here defending Emkay.

 

Why I always know that when people start this talks with Emkay you just get into here to defend him?

Have you two have some 'Red Phone Line'?

Sorry, but I also have to say this...

 

 

 

(P.s.- another thing: haven't you the intention to build some of that Music program like Emkay wants?

What's the point? Have you anything?

No? So you are exactly the same way as the guys that were working in games with me (or even less...))

Edited by José Pereira
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But we have a reliable look of a game to keep.

You seem to be wrong here. It's all about "talking about writing games" here, instead of actually "writing games". |:)

 

I'm sorry to say, but I now have enough of Jose Pereira's 'talking mode'. I'm really sick of it. Many times I'm not sure what he's really trying to say, with his poor English. His mood doesn't seem that reliable (it goes up & down: really "wild mood swings"), and his English doesn't exactly tell me what's the feeling he really tries to express. That's a pity. Why, JP, why didn't you visit a few English classes? You've been visiting this forum for a few years now.

 

By the way, JP, what's the progress of the game UWOL you're trying to finish with some coder (I forgot his username. Wasn't it 'gauntman', I'm not sure.) Shall I tell everyone who does the music of this project?

 

Analmux I cannot force coders to finish things when they don't have time...

What's the problem in that... It was the musician that said he don't want the things to be public.

 

 

 

That's another interesting part.

You do nothing seriously, force active Coders to do stuff, get actively rude......

Or, in short: You're doing all, people say, I would do. But this is ok.

You also seem to got OKY2000 to your side, defending exactly what he is blaming on me.

Edited by emkay
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Mario, seriously... If I would give you a Bike for Free and let you using it... And you are then blaming me that the bike is not able to turn left, only right. And you are telling me that and I should fix that... And I tell you..l I won't... And then you are telling for months the free bike is bad because it turns not to the right... But you still use "my bike" I give you for free... What would I think? Why the hell are you using my bike then? Blaming the bike and then blaming me for the shit bike? Now make a step back... How would others see the case?

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