In regards to the stock production 8bit world of Ataris. I have wondered if there are things left to still discover. Such as a new programming technique that allows xyz in games or some new hardware trick that has never been exploited in a game.
I just wonder if even with the modern programming tools we have at our disposal, is there anything left to discover that makes the world of 8bit Ataris just all that much better.
Here it is. The demo of effect based on shifting CSYNC. There are several graphic modes we can gain out of it. The whole family I called DGF - Delayed Gtia Function. The hi-res one is DGI - Delayed Gtia Interlace. I'm planning some simple demo for the others too. In the Knight demo press 1 or 2 for subpictures, 3 for both interlaced - DGI, 4 or 5 for DGX (DGI + real tv interlace).
CRT tv and s-video connection is strongly recommended.
First you need to run DGF INIT and warm up the chips. Don't