+Vorticon Posted November 22, 2011 Author Share Posted November 22, 2011 Well, it appears that the RUN command will not accept a variable for a disk path and filename, so that makes manual boot tracking impossible. Therefore, the program will now only run from DSK1... On the bright side, Clear for Action is now complete and for the most part debugged. It still has very slow loading times on the real thing, but is very playable under Classic 99 in overdrive mode. It ended up being comprised of 4 different program units... I will write up the manual over the next few days then upload the game here for you guys to test out before I release it to the TI community at large. Quote Link to comment Share on other sites More sharing options...
+RXB Posted November 22, 2011 Share Posted November 22, 2011 If you use CALL MOVES and BLOAD from RXB you could probally cut it down to 3 programs and the screen loads would almost be instant. Just look at how fast BLOAD is in the demo: Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted November 23, 2011 Author Share Posted November 23, 2011 So when is the RXB cart coming out??? Quote Link to comment Share on other sites More sharing options...
+RXB Posted November 23, 2011 Share Posted November 23, 2011 Have not given that much thought, but runs from any GRAM CARD that can do XB, works exactly the same. Several have been made over the years. If someone wants to make some I have not objections. Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted December 10, 2011 Author Share Posted December 10, 2011 (edited) OK! Clear For Action is now officially finished (I hope ). Here are the files and manual, and it should be run from DSK1, although the manual has instructions for patching the files for any other device. As I have stated before, this is a large program in 4 sections, and there will be a delay between 25 and 40 seconds when each section loads. This is the best I could achieve given the limitations of XB. I will be posting the program when I update the Gameshelf site on Sunday, and I would appreciate if anybody here could test out the game and let me know if I missed any bugs prior to that. Thanks! ADDENDUM: I have updated the documentation files and corrected a few omissions. Please download the new PDF files. The program files are unchanged however. Action.zip Clear for Action Main Manual.pdf Clear For Action Appendices.pdf Edited December 11, 2011 by Vorticon Quote Link to comment Share on other sites More sharing options...
JonnyBritish Posted December 11, 2011 Share Posted December 11, 2011 Uranie kicked my ass. She cut behind me and I sailed right past. The end result was a boarding action and while i took out 25 of her crew my captain struck his colors.. i'll be back as this is not over - also fun to enter your orders then realise the AI has made a smarter over...you cant exactly turn on a dime here so if you make a mistake it can take a few turns to correct. great documentation as well Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted December 11, 2011 Author Share Posted December 11, 2011 (edited) I'm glad you enjoyed it Don't feel bad about losing though: I have yet to beat Uranie as she is much bigger and has more guns and crew even though I programmed the dammed AI!!! How did the loading delay affect gameplay from your perspective? BTW, I have added a few additional details to the main manual as well as Appendix B and have reposted them. One of the things the manual omitted was the fact that you cannot turn if your ship's speed is less than 48. This should help you predict the computer opponent's ability to maneuver with the next turn. Also if a ships goes beyond the edge of the action area, then it will reappear on the opposite side. It's not terribly realistic, but it was either that or having it get stuck at the border Edited December 11, 2011 by Vorticon Quote Link to comment Share on other sites More sharing options...
JonnyBritish Posted December 12, 2011 Share Posted December 12, 2011 The loading delays did not bother me as was reviewing the manual while waiting. Either way its a great thinking game with you trying to out run / outgun your opponent. Quote Link to comment Share on other sites More sharing options...
+remowilliams Posted December 12, 2011 Share Posted December 12, 2011 OK! Clear For Action is now officially finished (I hope ). Here are the files and manual, and it should be run from DSK1 Do you have the original manuals? I have them here and they are in my 'to do' scan list. Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted December 12, 2011 Author Share Posted December 12, 2011 OK! Clear For Action is now officially finished (I hope ). Here are the files and manual, and it should be run from DSK1 Do you have the original manuals? I have them here and they are in my 'to do' scan list. I do, but my game does not follow them too faithfully except for the tables and formulas, which is why I had to create my own manual. Quote Link to comment Share on other sites More sharing options...
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