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New sound engine coming soon


LinkoVitch

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Hi,

At e-Jagfest this weekend I demo'd my new Sound Engine. It is entirely RISC code and lives in the DSP. It offers 8 channel audio, each channel can have its volume and pitch controlled and adjusted independantly, handles looped samples etc.

 

I didn't quite have time to finish the release package and example code in time, so I am still polishing those up before I release the current beta version. (Still a few bits I am not 100% happy with :) ), but it is still being worked on never fear!

 

I am going to make this available as KudosWare, that is completely free to use in your projects as long as the U-235 SoundEngine is mentioned in the project itself.

 

The engine and all the necissary details will appear on our site U-235 ..

 

Until it is out there (should only be a week or so), I have made a youtube video of the e-jagfest demo playing one of the tunes..

 

 

I'll keep you posted...

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Just to let you know this will be the audio engine used for RAPTOR's sound subsystem - it kicks some serious arse! What this means is that people can exploit the power of the GPU and the DSP easily in their own applications.

 

 

I'm also back-patching it into Rebooteroids as it gives significant quality improvements and dramatic speed increases over the Sinister Developments sound routines. It does not feature in Kobayashi Maru, as development was too far along to make the switch over in time for eJagFest.

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The samples are all 8bit signed. It will play samples from an external sample list as well as those from within a mod.

 

Initial release is going to be binary object only for now, will consider source release in future. (I am not happy with the code yet)

 

Playback frequency is (or will be) semi configurable. The demo in the vid is 24kHz.

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Pound for pound the player stomps all over sinister, but it goes way beyond sinister in terms of clarity and quality of sound. When you've had sinister in something and cranked everything else to the max, then drop this in at the same frequency & find you have more to play with, well, that says all that needs to be said :D ... and it's not warez, so it beats sinister on that front, too!

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Thanks for the positive feedback. Just a small update, the beta release version of the code is ready, I am just working on the manual at the moment.

 

None of this is going to be amazing, but it gets it out there and hopefully into some projects, the release code is already a bit behind the current dev version and there is a lot I need to do to back port a bunch of stuff from release into dev :/ (my own stupid fault for fiddling in both streams :D ).

 

Hoping to have something up next week (assuming I don't have another week like this one, damn social life getting in the way of being a sad loner! :D )

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Thanks for the positive feedback. Just a small update, the beta release version of the code is ready, I am just working on the manual at the moment.

 

None of this is going to be amazing, but it gets it out there and hopefully into some projects, the release code is already a bit behind the current dev version and there is a lot I need to do to back port a bunch of stuff from release into dev :/ (my own stupid fault for fiddling in both streams :D ).

 

Hoping to have something up next week (assuming I don't have another week like this one, damn social life getting in the way of being a sad loner! :D )

Well the last week has been to busy, hope you return to full loner status after tomorrow! ;) Who said twatting about with a jag was hard?? :twisted:

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