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7800 HSC Season 4 - Game 17 *Pac-Challenge*


JacobZu7zu7

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Two WEEK GAME COMPETITION FOR...

 

Pac-Challenge (FAMILY THANKSGIVING DOT EATING!)

 

 

Game Information

 

Game Name: Pac-Man +PLUS+ / Ms. Pac-man / Jr. Pac-man

Released By: Atari 1984

Game Mode: DEFAULT MODES

 

Use 7800 Console or Emulator to play

Post your scores in this thread, they will be added to the Atari 7800 HSC scoreboard.

Remember to play each game with the recommended game mode or difficulty setting as shown above.

The deadline for posting scores is Wednesday December 7th at 1:00 AM

(Central Time, UTC-6)

 

High Scores

 

Pac-man Plus

1. 175,890 oyamafamily - 5pts

2. 14,650 roadrunner - 4

3. 12,070 Jifremok - 3

4. 9,270 Gorfy - 2

5. 3,480 JacobZu7zu7 - 1

 

Ms. Pac-man

1. 155,110 oyamafamily - 5

2. 50,420 roadrunner - 4

3. 40,980 Sonic R. - 3

4. 35,940 Gorfy - 2

5. 31,160 Jifremok - 1

6. 20,410 JacobZu7zu7 - 1

 

Jr. Pac-man

1. 68,100 oyamafamily - 5

2. 21,020 Gorfy - 4

3. 20,870 Jifremok - 3

4. 19,200 roadrunner - 2

5. 15,110 JacobZu7zu7 - 1

 

 

 

-Pac-Challenge Standings-

1. oyamafamily +15

2. roadrunner +10

3. Gorfy +8

4. JacobZu7zu7 +3

4. Sonic R. +3

 

 

Best Tips [+1]

oyamafamily

 

Standings (November 24th)

RANK/PLAYER/POINTS/MEDALS EARNED

1. Jifremok-182 [5 gold / olympic silver / 3 silver / 1 bronze]

2. roadrunner-145 [2 gold / 3 silver / 2 bronze]

3. atomickneedrop-129 [3 gold / olympic silver / 1 silver / sports pack / 1 bronze]

4. JacobZu7zu7-126 [ 1 gold / olympic gold / 1 silver / 2 bronze]

5. Gorfy-100 [1 gold / 2 silver / 2 bronze]

6. bigbee99-77 [1 gold / 1 silver / 2 bronze]

7. oyamafamily-60 [1 gold / 2 silver / 1 bronze]

8. SpiceWare-53

9. LarcenTyler-36 [1 bronze]

10. mord-22 [1 silver]

10. zylon-22

12. classicgamer_27330-15

13. Sonic R.-9 [1 bronze]

14. peedenmark-8 (new)

15. mingy jongo-7

16. thursday83-6

17. cparsley-3

18. The Galaxer-1

 

DEADLINE is Wednesday, December 7th at 1:00 AM (Central Time, UTC-6)

 

Sneak Preview,

next game is *Alien Brigade*

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Edited by JacobZu7zu7
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MS. PAC-MAN: 126,830

 

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TIPS FOR MS. PAC-MAN:

 

As a tip, DON'T LET Ms. Pac-Man eating the power pills early. For each stage, TRY to eat many dots as possible, AVOID the dangerous zones and FOCUS specially on BLINKY (dark pink ghost), which is faster than other ghosts at the ending of each stage. Reserve at least 2 power pills for emergencies, specially on later levels.

 

For those who are going to play 7800 Ms. Pac-Man at the first time, choose "Teddy Bear" as the starting level just for practicing.

 

The ghosts move slowly on the tunnels. Use this to take your advantage, specially on Levels 21, 22, 23, and so fourth (when Ms. Pac-Man loses a bit of speed).

 

On Maze 1 (Pink Maze), try to move Ms. Pac-Man to the long path (the most dangerous zone which is located at the top of the maze) at the beginning of these stages, or after eating one of power pills located at the top.

 

On Maze 2 (Light Blue Maze), try to eat dots in the pathways above and below the "T" section at the top of this maze after eating one of the top 2 top power pills, or at the beginning of these stages.

 

Maze 3 (Orange Maze) is the most dangerous of 4 mazes. Always start each stage clearing the bottom center of this maze before the ghosts organize and trap Ms. Pac-Man. Then, try to eat dots at the top of this maze as early as possible, but use this section with caution. Once you eat a power pill, AVOID EATING blue ghosts when possible; TRY to clear immediately the corners where the power pill is already eaten. My advice is: START MS. PAC-MAN GAMEPLAY at Pear or Banana Level just for testing your skill and coordination.

 

On Maze 4 (Dark Blue Maze), AVOID using the section that you begin these boards, and another section above the ghost pen. Try to clear these sections at the beginning of these levels. After clearing the 4th board of Maze 4 (Stage 13), the mazes will alternate between Orange and Dark Blue, and change for every 4 levels completed.

 

You DON'T have to take a screenshot before reaching 1 million points on 7800 Ms. Pac-Man (also Pac-Man & Jr. Pac-Man), because the scoreboard has 7 digits (as seen on 7800 Galaga and Beef Drop games); so, you can score until 9,999,990 points before rolling this score.

 

And here are the times when the ghosts stay blue on 7800 Ms. Pac-Man:

a) 6 seconds - Level 1

b) 5 seconds - Levels 2 and 6

c) 4 seconds - Levels 3 and 10

d) 3 seconds - Levels 4 and 14

e) 2 seconds - Level 5, 7, 8 and 11

f) 1 second - Levels 9, 12, 13, 15, 16 and 18

g) The ghosts DON'T turn blue at the moment you eat one of Power Pills on Levels 17, 19 and the subsequent stages.

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PAC-MAN PLUS - 99,720 (after many training matches)

 

As a tip, AVOID eating many ghosts after catching the power pill, because one of the ghosts DOESN'T turn blue in some occasions, even on earlier levels.

 

Use the tunnels and the "T" section under the top center of the maze when you are not able to avoid the ghosts.

 

On later levels, focus specially on Bonus Items, specially Galaxian (2000 points), Bread (3000 points) and Pancake (5000 points). BE CAREFUL: on Level 21 and all the subsequent levels, the ghosts DON'T turn invisible, or flash in white (they reverse direction ONLY).

Edited by oyamafamily
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