LinkoVitch Posted December 7, 2011 Share Posted December 7, 2011 Finally here This is a Beta release, there are things that I am not 100% happy with, but then I am apparently never happy with my code So, want a full featured, supported, DSP Sound Engine for your project? for free ? Check it out http://www.u-235.co.uk/se/index.php Feedback and bug reports welcome, I have a list of things to do on this as long as my arm already so keep checking back for new updates and releases. Big huge thanks to the other guys of U-235 and also to the chaps of Reboot and Jagware, excellent help, ideas and hints throughout as well as some top laughs! Cheers guys. 21 Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted December 7, 2011 Share Posted December 7, 2011 Don't let linko's modesty undermine his achievements here - he wrote this tracker/sfx player from scratch, absolute ground up and figured out loads of stuff for himself so that he had a real understanding of how it all worked at every level - MEDAL GET! I watched (well, listened) as it grew from the very basics to this first release and I was totally impressed with the way he went about it and the way he decided to release it. </luvviemode> 6 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted December 7, 2011 Share Posted December 7, 2011 Seconded all of the above. This is an amazing achievement, and one that benefits the entire Jaguar development community. 5 Quote Link to comment Share on other sites More sharing options...
Jag_Slave Posted December 7, 2011 Share Posted December 7, 2011 Great news all around today! Awesome that you are giving the new sound engine to the public- Major props to you sir 2 Quote Link to comment Share on other sites More sharing options...
LinkoVitch Posted December 8, 2011 Author Share Posted December 8, 2011 Cheers guys! 1 Quote Link to comment Share on other sites More sharing options...
rush6432 Posted December 8, 2011 Share Posted December 8, 2011 Great to hear! ill have to take a look in depth at it when i get some time. Excellent addition to the community linko. Quote Link to comment Share on other sites More sharing options...
+DrTypo Posted December 8, 2011 Share Posted December 8, 2011 Excellent work! I built the demo (with smac/sln) and tried it on Virtual Jaguar: it works! I will play with this lib over the week end. Thanks again for your work. Quote Link to comment Share on other sites More sharing options...
LinkoVitch Posted December 8, 2011 Author Share Posted December 8, 2011 Excellent! I am glad to hear it assembles ok with SMAC/SLN. Did you have to make any adjustments to the code? or did it just work? Enjoy. Quote Link to comment Share on other sites More sharing options...
+DrTypo Posted December 8, 2011 Share Posted December 8, 2011 I had to make adjustments to the makefile (obviously!) but the code itself just worked without modifications. 1 Quote Link to comment Share on other sites More sharing options...
rush6432 Posted December 9, 2011 Share Posted December 9, 2011 Just tried this out in one of my own tiny test programs. Only tried out the Mod player feature but works flawlessly! Nice job linko!! 2 Quote Link to comment Share on other sites More sharing options...
LinkoVitch Posted December 12, 2011 Author Share Posted December 12, 2011 Version 0.15 now released with some changes and improvements. Now with selectable playback frequencies of 8,12,16,24 or 32 kHz! PLEASE NOTE! Higher frequencies are more sensative to bus latency and will sound wrong if the main bus is being utilized by higher priority CPUs, this is a known bug that I am working to address. Enjoy 7 Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted December 13, 2011 Share Posted December 13, 2011 Not sure there's anything on Jaguar that sounds as good as this player at 32kHz, very nice... I'm sure 8 & 12 will get plenty of use when it comes to squeezing more out of everything else Quote Link to comment Share on other sites More sharing options...
LinkoVitch Posted December 13, 2011 Author Share Posted December 13, 2011 I'm sure 8 & 12 will get plenty of use when it comes to squeezing more out of everything else In hindsight I shouldn't have done 8 and 12 It sounds like utter arse Quote Link to comment Share on other sites More sharing options...
Gaztee Posted December 14, 2011 Share Posted December 14, 2011 I'm sure 8 & 12 will get plenty of use when it comes to squeezing more out of everything else In hindsight I shouldn't have done 8 and 12 It sounds like utter arse Like I've said before you're always striving for perfection! A great achievement nonetheless & a great asset for the devs out there to utilise! Clever fecker! 5 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted December 15, 2011 Share Posted December 15, 2011 8Khz = STOS mode! 2 Quote Link to comment Share on other sites More sharing options...
LinkoVitch Posted December 17, 2011 Author Share Posted December 17, 2011 10 points to the person who can find the obvious bug in release 0.15 first It's nothing major, so don't worry it's not like it's going to eat your face I have fixed this already but will hold on releasing update until I have fixed all the new bugs I have crafted into the build at the mo 1 Quote Link to comment Share on other sites More sharing options...
+DrTypo Posted December 17, 2011 Share Posted December 17, 2011 It seems to me that the modules don't start at the beginning. When will I get the 55" plasma I just won? 3 Quote Link to comment Share on other sites More sharing options...
LinkoVitch Posted December 17, 2011 Author Share Posted December 17, 2011 It's in the post.. honest Quote Link to comment Share on other sites More sharing options...
Jag_Slave Posted December 20, 2011 Share Posted December 20, 2011 I not sure if you mentioned this or not, but are there plans on incorporating CD music capabilities? Playing/streaming cd music and using sfx at the same time seems to have disappeared from the jaguar. Just curious! Keep up the great work! Quote Link to comment Share on other sites More sharing options...
LinkoVitch Posted December 20, 2011 Author Share Posted December 20, 2011 I not sure if you mentioned this or not, but are there plans on incorporating CD music capabilities? Playing/streaming cd music and using sfx at the same time seems to have disappeared from the jaguar. Just curious! Keep up the great work! Its on the list of things to do Of course there are lots on the list of things to do, but yes ideally I do plan to include CD Audio support. Cheers 1 Quote Link to comment Share on other sites More sharing options...
LinkoVitch Posted December 22, 2011 Author Share Posted December 22, 2011 (edited) Version 0.16 released (changelog), mainly to resolve the embarising bug in the previous release as well as a few others. More still to go, I'll get them eventually Edited December 22, 2011 by LinkoVitch 4 Quote Link to comment Share on other sites More sharing options...
averybluemonkey Posted December 24, 2011 Share Posted December 24, 2011 My skunkboard is on the way at the moment and while I'm not going to get a chance to use this for sometime, just wanted to say a big thanks for releasing this to everyone. 2 Quote Link to comment Share on other sites More sharing options...
LinkoVitch Posted December 24, 2011 Author Share Posted December 24, 2011 My skunkboard is on the way at the moment and while I'm not going to get a chance to use this for sometime, just wanted to say a big thanks for releasing this to everyone. Thankyou! hope you find it useful.. careful with that skunk! before you know it your life is gone in a world of code and green screens 2 Quote Link to comment Share on other sites More sharing options...
LinkoVitch Posted December 26, 2011 Author Share Posted December 26, 2011 I am making some significant changes to the SoundEngine interface, these should make for more intuitive API calls without you having to do any linkomaths before playing a sample! (I am porting the LinkoMaths into the RISC code). What will this mean? The dropping of the periodXX lookup tables, The removal of some internal hackery, More accurate module pitch bends and slides, Removing the dependancy of mod parsing code on specific SE commands The removal of those SE commands completely Being able to simply specify a sample frequency to play at to the API and it doing the hard work for you! The future? These are just ideas I have that this change will potentially make possible, how feasible they are I won't know right now, but The ability to switch to a new playback rate whilst the engine is running without (hopefully) any/much distortion to active audio Dynamic adaptive playback adjustments! (this one is likely a way off and possibly a pipe dream, but I think possible...) Once I have completed this chunk of work I should hopefully be able to complete more of the missing mod parser effects. 2012 is going to be busy 3 Quote Link to comment Share on other sites More sharing options...
rush6432 Posted December 26, 2011 Share Posted December 26, 2011 (edited) Has volume control been added? Forgive me if it is, i haven't had time to check it out lately with the holidays. I plan on downloading the latest release to check it out with the higher sample rate Keep up the great work Linko! Edited December 26, 2011 by rush6432 Quote Link to comment Share on other sites More sharing options...
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