Not sure if this will be useful to anyone else, but I've put together a player editor for designing animated multicolour players. It's written in ActionScript using Flex so it runs as Flash in a browser.
The editor is here: http://www.playsoft.co.uk/aplayed.html
There are instructions here: http://www.playsoft....structions.html
There is an example design here: http://www.playsoft.co.uk/mwalk.apl which you can load and play about with in the editor.
And finally there is a little
C is just assembler with other instruments. PMGs are used on system level, there are no library functions for CC65 yet:
#include <atari.h>
#include <peekpoke.h>
#include <string.h>
// --- inserted data from player editor ->
#define FRAMES (1)
#define HEIGHT (28)
#define GAP (0)
const unsigned char P0COLOURS[FRAMES] =
{
0x14
};
const unsigned char P1COLOURS[FRAMES] =
{
0x18
};
const unsigned char P0DATA[FRAMES][HEIGHT] =
{
{
0x7e, 0x7e, 0x18, 0x18, 0x18, 0x18