jchase1970 Posted December 27, 2011 Share Posted December 27, 2011 Ok So I was looking though some programs on the gamebase files and I come across one that got me thinking about this. First off I know nothing about how to imbed ML in XB, the only time I have done it is with a loader that loads in the compiled basic progams I make. So Im looking at the file DRAGON[fix].zip in the disks folder in gamebase and the XB LOAD file on that disk is this program 0 !********************** 1 !* * 2 !* Generated By * 3 !* SysTex V1.0 * 4 !* (C) 1985 * 5 !* By Barry Boone * 6 !* * 7 !********************** 8 CALL INIT :: CALL LOAD(8196,254,0) 9 CALL LINK("SLOAD") 100 CALL CLEAR :: CALL SCREEN(9) :: FOR I=0 TO 12 :: CALL COLOR(I,16,5) :: NEXT I :: CALL LINK("CHARDF") 120 DISPLAY AT(1,1):"This program may be freely distributed. I translated itfrom Microsoft Basic to TI Extended Basic. Although" 130 DISPLAY AT(5,1):"many hours of typing and translation were expended, I do not ask for money.": :"I would ask, however, if you" 140 DISPLAY AT(10,1):"have any programs which you have written or translated, and would like to share,":"I would appreciate a copy. I am particularly interested" 150 DISPLAY AT(15,1):"in UTILITY type pgms. in anylanguage(Basic, Assembly, Forth, Pascal)." 160 DISPLAY AT(20,1):"Ken Woodcock":"4701 Atterbury St.":"Norfolk, Va. 23513": :" <press any key>" 170 CALL KEY(0,K,S) :: IF S THEN RUN "DSK1.STORY0" ELSE 170 The CALL LINK("CHARDF") is a program to redefine the char sets. So the question is, is there a way to pull that out save it and reuse it in another program? DRAGONfix.zip Quote Link to comment Share on other sites More sharing options...
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