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Moon Cresta updates


Rybags

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  • 1 year later...

What amazes me is how far off every version is from the stock 1984 Amstrad CPC official port, it's bloody amazing, better than even the C64 version and full arcade screen height too!

 

(CPC has user definable borders as standard unlike almost every other system except the VIC-20 which couldn't do a better version)

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  • 2 months later...

No.  Whatever last build appears here would be as far as it goes.  I've not really touched it in about 10 years.

I might see about digging up the source and putting it up.  Doing the game was a case of translating 7800 sprite generation and removing unneeded code.

But it was untidy in places and bugs crept in.

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On 9/22/2022 at 2:36 AM, Rybags said:

No.  Whatever last build appears here would be as far as it goes.  I've not really touched it in about 10 years.

I might see about digging up the source and putting it up.  Doing the game was a case of translating 7800 sprite generation and removing unneeded code.

But it was untidy in places and bugs crept in.

What remains to be done to complete the game?

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I have some really good music created by Caruso that was to be added in.

I had a plan to do an attract mode with zooming text.

There's probably still a bunch of 7800 specific code inside that doesn't need to be there but not really hurting anything.

Some nasty bugs I remember being introduced, no idea how.

 

The problem is I've got little interest in going further with it and it's about 10 years since I've done anything with it so I could look at the program and not know what's going on just as anyone else might.

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