DrTypo Posted March 8, 2012 Share Posted March 8, 2012 Here is my new game, "Tube". It's a kind of racing game. No opponents, you must drive as fast as possible. Well, just donwload it and try it out! It's Skunkboard only for the moment. It is not playable on Virtual Jaguar (too fast). Have fun! tube.zip 5 Quote Link to comment Share on other sites More sharing options...
masematte Posted March 8, 2012 Share Posted March 8, 2012 First of all, Thanx for new stuff and thanx for this game .-) i like it but i have so many wishes :-) I want good backround music I want rotary control I want curves .-) again i like it !!!!!!!! The sound files are from F-Zero ? Quote Link to comment Share on other sites More sharing options...
+ls650 Posted March 8, 2012 Share Posted March 8, 2012 Can someone snap some photos for those of us not near a Jaguar? 1 Quote Link to comment Share on other sites More sharing options...
Jag_Slave Posted March 8, 2012 Share Posted March 8, 2012 WOW, amazing work! WILL you be developing this further? I think it would be a huge hit with some more time invested A definite win. Probably one of the first few home brews that I actually played for more than 30 minutes Now as far as constructive suggestions: Animations for the ship such as thrust animations? Damage animation? Perhaps alternative ship models? /ship selection screen Weaponized ships... which would also include enemies or barriers to shoot. Music. Simple fast paced electronic drums would help SOLID SOLID game idea that you have going here. Quote Link to comment Share on other sites More sharing options...
DrTypo Posted March 8, 2012 Author Share Posted March 8, 2012 Thanks for the feedback! About background music: yeah I know it's really missing. I selected a nice oldskool synthpop module that I played a lot while developing the game. However U-235 sound engine can't play it yet. I contact LinkoVitch about this and he explained me that he just doesn't have enough free time and energy to work on it currently. If someone wants to make an original module for the game, within the constraint on U-235se v0.18, he's welcome to do it! Just send me a PM. The sound files are from http://www.findsounds.com/ Yeah, it does sound like F-Zero a bit. About further improvements: I'm not sure I'm going to continue working on it right now. However a "Tube 2" is likely somewhere in the future. The main problem is that it's currently running at 30 fps (on NTSC) with very little margin. Any addition would most likely slow it down dramatically (like enemeis or barriers to shoot). Optimization may still be possible though. I'd really like to add curves. Curving up and down should be possible without much performance loss (it's mostly about skipping lines the right way). However curving left and right without severe performance loss seems more difficult. But there might be a way. Animating the ship is possible, without performance loss. However it is lot's of drawing work and that's not really my cup of tea. Anyway... yeah curves... that really tickles my brain... Quote Link to comment Share on other sites More sharing options...
masematte Posted March 8, 2012 Share Posted March 8, 2012 Curves : up and down is a solution , i like the idea I think bis game is worth enough to continue it. Please Quote Link to comment Share on other sites More sharing options...
JagChris Posted March 8, 2012 Share Posted March 8, 2012 Post your best tube times guys! Quote Link to comment Share on other sites More sharing options...
rush6432 Posted March 8, 2012 Share Posted March 8, 2012 Tried it on the skunk here (stub jag + stock jag cd unit + skunk) and no dice... turns the green screen a slightly lighter shade of green and does nothing more.. could be due to the way ive got it setup here but.. Quote Link to comment Share on other sites More sharing options...
JagChris Posted March 8, 2012 Share Posted March 8, 2012 uploads fine to skunk 1 on my end. Quote Link to comment Share on other sites More sharing options...
JagChris Posted March 8, 2012 Share Posted March 8, 2012 Post your best tube times guys! Maybe I'll get the ball rolling on this. Quote Link to comment Share on other sites More sharing options...
JagChris Posted March 8, 2012 Share Posted March 8, 2012 Zen: 29:7 Rama 41:6 Daedalus 57:8 Cygnus 1:10:1 Cave 1:00:7 speed 1:24:4 BBQ 1:30:4 Quote Link to comment Share on other sites More sharing options...
JagChris Posted March 8, 2012 Share Posted March 8, 2012 (edited) speed 1:12:7 Edited March 8, 2012 by JagChris Quote Link to comment Share on other sites More sharing options...
Jag_Slave Posted March 9, 2012 Share Posted March 9, 2012 Yeah, would be a real shame not to finish this on 100%. Also, my scores suck! Quote Link to comment Share on other sites More sharing options...
Jagman Posted March 9, 2012 Share Posted March 9, 2012 no screens or videos ? 1 Quote Link to comment Share on other sites More sharing options...
Chilly Willy Posted March 9, 2012 Share Posted March 9, 2012 I really like this game. It's a lot of fun! I run it via BJL using this line: lo_inp -n -8 -s 168 tube.cof The "-s 168" skips over the coff data on the front of the file. Quote Link to comment Share on other sites More sharing options...
Jag_Slave Posted March 9, 2012 Share Posted March 9, 2012 Had to run it bjl, wouldnt run on my skunk Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted March 9, 2012 Share Posted March 9, 2012 Great work! Love it. Well done! Quote Link to comment Share on other sites More sharing options...
rush6432 Posted March 9, 2012 Share Posted March 9, 2012 Tried it out the other night on an emulator (vj) Very nice! keep up the good work!!! Quote Link to comment Share on other sites More sharing options...
walter_J64bit Posted March 9, 2012 Share Posted March 9, 2012 Screen shots anyone? Quote Link to comment Share on other sites More sharing options...
Felyx Posted March 9, 2012 Share Posted March 9, 2012 (edited) Hi there, The run and load adresses of the .cof file are found by ULS (4000 for both) and the game can easily be burnt with Discjuggler. As said it is a race against the clock and the more you drive on the stars the more speed you get. There are not only stars but other items in the pipe like warps or volcano lava... Here are some screenshots I just made few minutes ago: Edited March 9, 2012 by Felyx 1 Quote Link to comment Share on other sites More sharing options...
Felyx Posted March 9, 2012 Share Posted March 9, 2012 (edited) The vehicle makes me think of F-Zero but the gameplay reminds me more STUN Runner on Lynx. Cool game Thanks Dr Typo Edited March 9, 2012 by Felyx Quote Link to comment Share on other sites More sharing options...
rush6432 Posted March 9, 2012 Share Posted March 9, 2012 (edited) Stun runner was/is a great game. Edited March 9, 2012 by rush6432 Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted March 9, 2012 Share Posted March 9, 2012 Nice game, plenty of fun! Enjoyed it apart from sometimes when you die the game puts you back on in impossible places - dead ends with nowhere to go but death over and over (like towards the end of BBQ - the only way out is to keep killing yourself straight away to get it to take you back more & more to where you know you can continue). Obviously if you're not crap and don't die it's not going to be an issue Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted March 9, 2012 Share Posted March 9, 2012 I'm not sure I'm going to continue working on it right now. However a "Tube 2" is likely somewhere in the future. If you do this you should consider locking the tracks except the first & have them unlock when the player gets good enough times on each successive track - unlocky stuff rules, it gives more incentive to keep going back for more. Different ships with varying attributes is also worth having, of course locked until you prove you're good enough to own them Also a level builder would be fun. And a webscores system as this kind of game is all about being the fastest and showing it off. There's probably loads more suggestions & I know how coders hate suggestions all the time, but the basic game idea is sound and deserves a full game to be built around it. 6 Quote Link to comment Share on other sites More sharing options...
Isgoed Posted March 9, 2012 Share Posted March 9, 2012 I had problems loading this on my Skunk, so I called my friend Jiffi, and he turned it into a headerless rom (kudos to Reboot). Loaded the game, works like a treat! I really like the concept of this game, and it's very nice to play. Thank you for sharing this, Dr Typo :thumbsup: 1 Quote Link to comment Share on other sites More sharing options...
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