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HSC Round 4.30: Spring Break Tournament


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Fire Barrel 211,800

R Type 181,300

 

I've never really cared for the R-Type games. Fire Barrel is fun though. I played it with .106 with the sound off :)

 

B

 

 

Yeah on MAME32 Fire Barrel has horrible sound (the same short sound repeats over and over) :mad:

it is best played with sound off :thumbsup:

and the high score screen is messed up ( it's not centered and doesn't show the scores for 9th and 10th place ). :(

 

The 100% working fire barrel required MAME 0.140u3 and higher.

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Fire Barrel 211,800

R Type 181,300

 

I've never really cared for the R-Type games. Fire Barrel is fun though. I played it with .106 with the sound off :)

 

B

 

 

Yeah on MAME32 Fire Barrel has horrible sound (the same short sound repeats over and over) :mad:

it is best played with sound off :thumbsup:

and the high score screen is messed up ( it's not centered and doesn't show the scores for 9th and 10th place ). :(

 

The 100% working fire barrel required MAME 0.140u3 and higher.

 

Pat--I'm a bit surprised you haven't stepped in yet to pwn our asses at Bank Pankic. :)

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Fire Barrel 211,800

R Type 181,300

 

I've never really cared for the R-Type games. Fire Barrel is fun though. I played it with .106 with the sound off :)

 

B

 

 

Yeah on MAME32 Fire Barrel has horrible sound (the same short sound repeats over and over) :mad:

it is best played with sound off :thumbsup:

and the high score screen is messed up ( it's not centered and doesn't show the scores for 9th and 10th place ). :(

 

The 100% working fire barrel required MAME 0.140u3 and higher.

 

Yeah, the score i posted was using MAME version 145

But i started out on MAME32

The sound was driving me nuts :mad:

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Fire Barrel 211,800

R Type 181,300

 

I've never really cared for the R-Type games. Fire Barrel is fun though. I played it with .106 with the sound off :)

 

B

 

 

Yeah on MAME32 Fire Barrel has horrible sound (the same short sound repeats over and over) :mad:

it is best played with sound off :thumbsup:

and the high score screen is messed up ( it's not centered and doesn't show the scores for 9th and 10th place ). :(

 

The 100% working fire barrel required MAME 0.140u3 and higher.

 

Pat--I'm a bit surprised you haven't stepped in yet to pwn our asses at Bank Pankic. :)

 

I will post some scores later today ... including Bank Panic of course :)

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Well it's the Autumn Break Tournament for me, finally made time to play today ->

 

Altered Beast - 117,400

Bank Panic - 237,900

Elevator Action Returns - 162,700

 

post-27306-0-22293200-1334986139_thumb.png post-27306-0-03412100-1334986140.png post-27306-0-82421700-1334986140_thumb.png

 

Fire Barrel - 134,900

Pitfall II - The Lost Caverns -14,750

R-Type Leo - 185,800

 

post-27306-0-75575600-1334986142_thumb.png post-27306-0-52592200-1334986144_thumb.png post-27306-0-15249900-1334986146_thumb.png

 

Shinobi - 63,460

Strikers 1945 - 260,900

Trog - 2,601,310

 

post-27306-0-10828600-1334986148_thumb.png post-27306-0-15539500-1334986147_thumb.png post-27306-0-82327400-1334986151_thumb.png

 

Wonder Boy - 109,910

 

post-27306-0-61646600-1334986152_thumb.png

 

 

:thumbsup:

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A little necessary update on Wonder Boy:

 

post-29539-0-78702200-1335031489_thumb.jpg

108,490

 

For my first "Wonder Boy`` post, I merely scratched the surface of the game. I didn't really like it too much. But after going to it again, and again, I started to understand how the game works. I didn't realize it has so many different things to offer. You can throw tomahawks, skateboard, catch different fruits to increase your vitality, jump, get followed by bats that suck the life right out of you, claim `dolls` for bonus points at the end of the board, ping off secret "S" markers that are invisible, be invincible(kind of like the star in Super Mario Bros), and more!!

 

Actually, if someone were to compare this game to Super Mario Bros, I would say there is no competition. This one is waaaay better. It has a kind of "cartoonish" feel to it and, like many Sega games, is loads of fun!!

 

I tell you, Sega rarely disappoints! There is no exception for Wonder Boy.

 

 

 

...and a little update for Strikers 1945

 

post-29539-0-47625400-1335031483_thumb.jpg

350,400

 

This is a great shooter for more than one reason. I like how the point value varies on the bars of gold that are hidden under buildings, tanks and what not. The shinier the gold bar is when you pick it up, the more points you will receive. Different values are 200,500, 1000 and topping out at 2000 points.

 

I also like the amount of weapons that are distributed. Not too high, not too low. There are some shooters out there that give out waay too many weapons. A good example of this is Don Pachi. I played it from start to finish, used about 300 credits, and came across about 500 weapons. When the frequency of receiving weapons is that high, it kind of waters the excitement of getting the weapon down. Other shooters I know of suffer from the opposite, they don't offer enough weaponry. So your flying around with a pea-sized weapon for more than half the game!! Strikers 1945 hands out just enough weapons to make it feel rewarding, if you will.

 

Thirdly, I think the "kill zone" on your ship is the perfect size, not too big, not too small. On the Don Pachi sequel, DODONPACHI, The kill zone is microscopic. Conversely, on a game like Raiden, the kill zone can actually be outside of your ship!! This game offers the happy medium.

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