RevEng Posted November 23, 2012 Share Posted November 23, 2012 Out of curiosity, are you flickering red+green to get the yellow in the logo, or doing yellow one frame and red another? The former is a lot more stable. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted November 23, 2012 Share Posted November 23, 2012 The former. Quote Link to comment Share on other sites More sharing options...
RevEng Posted November 23, 2012 Share Posted November 23, 2012 Cool Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted November 24, 2012 Author Share Posted November 24, 2012 Out of curiosity, are you flickering red+green to get the yellow in the logo, or doing yellow one frame and red another? The former is a lot more stable. The current test build uses red and yellow as that's how the test graphic is set up. The final version will use red and green. Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted November 24, 2012 Author Share Posted November 24, 2012 From the initial test build with Raccoon Lad's suggestion: Quote Link to comment Share on other sites More sharing options...
killersquirel Posted November 24, 2012 Share Posted November 24, 2012 First, I would like to say how amazing this game is. I love your work on the VCS and look forward to what you will do in the future. I have one question about the cartridge version of space rocks, since the game will use the melody board will you have a saving the high score with or without initials to the cartridge like Chetiry does? -mike Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted November 24, 2012 Author Share Posted November 24, 2012 Thanks! No, Space Rocks won't be saving high score information. Cherity's cartridge has extra hardware inside for saving that information: The high score table in Chetiry is loaded and saved to an EEPROM chip inside the Melody cartridge. ... The normal Melody cartridge doesn't have an EEPROM, so Batari assembled some boards especially for Chetiry (the EEPROM is present in the Harmony cart). Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted November 26, 2012 Author Share Posted November 26, 2012 Current test build We're also debating this as the yellow/red version uses flicker: Quote Link to comment Share on other sites More sharing options...
mmervine Posted November 26, 2012 Share Posted November 26, 2012 Darrell-they both look awesome! Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted November 26, 2012 Share Posted November 26, 2012 If I were able to vote I'd vote for the flicker free version, but either one is fine. Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted November 26, 2012 Share Posted November 26, 2012 (edited) Both logos look good. If you're soliciting feedback... I don't mind flicker when used appropriately, so I'd probably prefer the red + yellow. The tradeoff seems worth it, but I wouldn't have a problem with either one. If you really don't care what I think then... oops. BTW, I like the change to a wider logo. Edited November 26, 2012 by KevinMos3 Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted November 28, 2012 Author Share Posted November 28, 2012 I posted a logo tester in my blog - I'd be interesting in hearing how the colors look from those of you playing on real hardware Quote Link to comment Share on other sites More sharing options...
SPIKE Posted November 28, 2012 Share Posted November 28, 2012 wondering... is there an ETA for the cart? Quote Link to comment Share on other sites More sharing options...
keilbaca Posted November 28, 2012 Share Posted November 28, 2012 I posted a logo tester in my blog - I'd be interesting in hearing how the colors look from those of you playing on real hardware I'll check it out tonight Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted November 28, 2012 Author Share Posted November 28, 2012 is there an ETA for the cart? I believe our goal is December. Which of the 31 days, I do not know. We're currently wrapping up the in-game logo. Once that's done I'll be posting the next release candidate (it includes some other changes as well that need to be tested before the cartridge is made). Work on the manual has just started. Finally there's the design for a box. 1 Quote Link to comment Share on other sites More sharing options...
+save2600 Posted November 28, 2012 Share Posted November 28, 2012 Be a nice treat to open on Christmas day. Space Rocks is definitely one of the more anticipated homebrews ever to grace the 2600. Nice job and glad you stuck with it all this time, throwing out playable updates, et al! Quote Link to comment Share on other sites More sharing options...
+Philsan Posted November 28, 2012 Share Posted November 28, 2012 I posted a logo tester in my blog - I'd be interesting in hearing how the colors look from those of you playing on real hardware On my PAL TV I prefer $3C instead of $3E. Quote Link to comment Share on other sites More sharing options...
DT Kofoed Posted November 29, 2012 Share Posted November 29, 2012 Would it be a VCS game without flicker somewhere? Go all out with the logo, let it flicker a bit, that's all part of the charm! Quote Link to comment Share on other sites More sharing options...
Hakogame 箱亀 Posted November 29, 2012 Share Posted November 29, 2012 Just a thought, and it might not look quite as good... but if you were to redraw the logo a bit, perhaps you could use background pixels for a flicker free 2 color logo. Something like this, but drawn a little better: Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted November 29, 2012 Share Posted November 29, 2012 I have thought about that one too. But IMO there are too many small details all around which would get lost. And then it would look pretty odd. Quote Link to comment Share on other sites More sharing options...
iesposta Posted November 29, 2012 Share Posted November 29, 2012 It was said that the winning design logo would be put into the title screen which I thought was almost impossible due to the font shapes and mulitiple colors, and yet there it is! Whatever it takes to get as close to the winning design should be done. It is, after all, just a title screen, and using the winner's design honors the winner as intended. Again, good work! Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted November 30, 2012 Author Share Posted November 30, 2012 new main menu title graphic shield sound effect changes pitch based on shield time remaining new ship "blink" feedback ship will blink while shields are active ship will blink during respawn temporary immunity blink rate will increase as shield life/immunity remaining runs out Release Candidate 7 ROMs - Harmony or Stella1 spacerocks20121129_NTSC.bin spacerocks20121129_PAL.bin 1 Requires Stella ver 3.7.1 or later. See first post for instructions on how to reduce flicker. Quote Link to comment Share on other sites More sharing options...
DT Kofoed Posted November 30, 2012 Share Posted November 30, 2012 Love the blinking indicators. 1 Quote Link to comment Share on other sites More sharing options...
colecomaniac Posted December 2, 2012 Share Posted December 2, 2012 Noticed one very minor quirk, and can't exactly call it a bug since the cause if it is rather unconventional. If you play it on the ColecoVision's 2600 adapter and use the ColecoVision's main console reset button to reset the game, you will end up with both raster and vector asteroids. To reproduce this, you need to be playing the game when pressing the ColecoVision's reset button. It doesn't happen when the title/options screen is up when hitting the ColecoVision's reset button nor does it happen when using 2600 adapter's reset button. Quote Link to comment Share on other sites More sharing options...
WildBillTX Posted December 2, 2012 Share Posted December 2, 2012 (edited) Wow this looking great, but I dont like the click-click soundtrack, (Im using Stella 3.7.4) I'd rather have just silence instead or something close to the original "da-dum" arcade asteroids version. Edited December 2, 2012 by WildBillTX Quote Link to comment Share on other sites More sharing options...
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