+SpiceWare Posted October 27, 2014 Author Share Posted October 27, 2014 Kinda what I figured. Oh well, I'll stick to Stella until I can get a cart. Now, if someone wants to tell me how to trigger the Easter Eggs..... I guess it's been long enough There's three Easter Eggs in Space Rocks: Press FIRE on both joysticks to trigger the Credits Easter Egg: While in the Credits Easter Egg, move both joysticks up to trigger the No Mans Land Easter Egg - background will change to red: and every round will start with 12 large asteroids: Note: Both joysticks down during Credit Easter Egg will restore gameplay to normal - background will change back to blue. Let the Credits Easter Egg repeat to trigger the Blinky Easter Egg: Note: Let the Credits repeat again to restore the normal UFO. 5 2 Quote Link to comment https://forums.atariage.com/topic/197315-space-rocks-2600/page/23/#findComment-3100305 Share on other sites More sharing options...
Albert Posted November 2, 2014 Share Posted November 2, 2014 Space Rocks is now available in the AtariAge Store without the box: http://atariage.com/store/index.php?l=product_detail&p=1031 ..Al 2 Quote Link to comment https://forums.atariage.com/topic/197315-space-rocks-2600/page/23/#findComment-3104567 Share on other sites More sharing options...
SoundGammon Posted January 25, 2015 Share Posted January 25, 2015 It's fun to tease the Mega Mines with the hyperspace option...clear most of the rocks and after the Mega Mines break apart and start coming after you, hit hyperspace and when you reappear, watch them circle around and come after you again only to hit hyperspace and do it again. This is where the danger factor comes in as sometimes your ship might reappear in the middle of them! Kinda adds the "not always a safe re-entry" like the arcade! Quote Link to comment https://forums.atariage.com/topic/197315-space-rocks-2600/page/23/#findComment-3161701 Share on other sites More sharing options...
+SpiceWare Posted July 20, 2015 Author Share Posted July 20, 2015 Playtesters needed for Tournament Edition of Space Rocks. 1 Quote Link to comment https://forums.atariage.com/topic/197315-space-rocks-2600/page/23/#findComment-3281529 Share on other sites More sharing options...
Arenafoot Posted July 20, 2015 Share Posted July 20, 2015 Playtesters needed for Tournament Edition of Space Rocks. Stella or Harmony? (I don't have a Harmony cart).......... I've played several times already (on Stella) both with timer on and off, and 2mins and 5mins everything works for me.....and the last score has been correct everytime too. Quote Link to comment https://forums.atariage.com/topic/197315-space-rocks-2600/page/23/#findComment-3281558 Share on other sites More sharing options...
+SpiceWare Posted July 20, 2015 Author Share Posted July 20, 2015 Stella or Harmony? (I don't have a Harmony cart).......... I've played several times already (on Stella) both with timer on and off, and 2mins and 5mins everything works for me.....and the last score has been correct everytime too.[/size] Ideally Harmony, as sometimes Stella will hide problems like screen jitter, but if Stella's all you have that's helpful too. Thanks! 1 Quote Link to comment https://forums.atariage.com/topic/197315-space-rocks-2600/page/23/#findComment-3281616 Share on other sites More sharing options...
+SpiceWare Posted July 20, 2015 Author Share Posted July 20, 2015 I had a couple issues crop up while testing, once game had a screen roll and another crashed. Both happened right after starting a new game. In both instances I noticed the score display looked odd, thought it corrected itself after the screen roll. The score kernel is controlled by reading this datastream: Score8: .byte PLAYER1_COLOR ; 0 .byte PLAYER2_COLOR ; 1 .byte WHITE ; 2 score color .byte zz___XXX__ ; 3 .byte zz__X___X_ ; 4 .byte zz__X___X_ ; 5 .byte zz__X___X_ ; 6 .byte zz__X___X_ ; 7 .byte zz___XXX__ ; 8 .byte zz__X___X_ ; 9 .byte zz__X___X_ ;10 .byte zz__X___X_ ;11 .byte zz__X___X_ ;12 .byte zz___XXX__ ;13 .byte 0 ;14 ends the score loop .byte PLAYER1_COLOR ;15 .byte PLAYER2_COLOR ;16 In DPC+ all the datastreams are in RAM, so I suspect the .byte 0 was somehow changed to another value, which would cause the score loop to run for an unknown number of additional scanlines. If you're testing in Stella please enter the debugger (hit the ` key, the one just to the left of the 1 and above tab) and enter the following in the Prompt: breakif { _scan > #262 } If typed correctly, Stella will reply with Added breakif 00 Hit the ` key again to exit the debugger. Stella will enter the debugger again if too many lines are drawn on the screen, so if that happens take a screenshot and post it here. Quote Link to comment https://forums.atariage.com/topic/197315-space-rocks-2600/page/23/#findComment-3281751 Share on other sites More sharing options...
Thomas Jentzsch Posted July 20, 2015 Share Posted July 20, 2015 (edited) Wouldn't a saved state help too? Edited July 20, 2015 by Thomas Jentzsch Quote Link to comment https://forums.atariage.com/topic/197315-space-rocks-2600/page/23/#findComment-3281795 Share on other sites More sharing options...
+SpiceWare Posted July 20, 2015 Author Share Posted July 20, 2015 Wouldn't a saved state help too? I forgot about those, yes it would - especially since I added the Cartridge RAM tab which would let me see the contents of the Score8 datastream. I've never saved a state from the debugger before, looks like you'd type in: savestate 0 Then you'd have to track down where Stella saved the file spacerocks_te_6.st0 and post it here. On the Mac they end up in ~/Library/Application Support/Stella/state/, which is a hidden folder on the Mac. To find that folder, do this: make Finder your active program (you'll see Finder in the menu bar just to the right of the Apple menu) hold down the OPTION (ALT) key select the Go menu select the Library menu option (if you don't see Library as an option you most likely let go of the OPTION key) you should now see the Library folder double click Application Support folder double click Stella folder double click state folder Quote Link to comment https://forums.atariage.com/topic/197315-space-rocks-2600/page/23/#findComment-3281857 Share on other sites More sharing options...
Arenafoot Posted July 21, 2015 Share Posted July 21, 2015 I finally made it thru one whole group of asteroids!!! and to the end of the 2min mark also!! 1 Quote Link to comment https://forums.atariage.com/topic/197315-space-rocks-2600/page/23/#findComment-3282400 Share on other sites More sharing options...
+SpiceWare Posted July 21, 2015 Author Share Posted July 21, 2015 (edited) I finally made it thru one whole group of asteroids!!! and to the end of the 2min mark also!! Nice! I played a bunch yesterday via Stella but never encountered the problems. I also reviewed the code, but didn't see anything that could have caused the glitch. Will play on the real Atari tonight to see if it happens again - possibly it was related to how the previous game ended as there's a number of ways that can now occur: player ran out of ships player ran out of time timer ran out while ship was waiting to respawn timer ran out while ship was respawning timer ran out during ship explosion sequence etc Edited July 21, 2015 by SpiceWare 2 Quote Link to comment https://forums.atariage.com/topic/197315-space-rocks-2600/page/23/#findComment-3282487 Share on other sites More sharing options...
Andromeda Stardust Posted July 23, 2015 Share Posted July 23, 2015 (edited) I finally made it thru one whole group of asteroids!!! and to the end of the 2min mark also!! Congrats to you! I loaded it on my harmony tonight. My best score was barely over 3000 and I rarely survive 100 seconds in. That crowded asteroid field is basically a suicide mission! Also I noticed Genesis extra button support is disabled! But dang, that title logo is sharp! Edited July 23, 2015 by stardust4ever 1 Quote Link to comment https://forums.atariage.com/topic/197315-space-rocks-2600/page/23/#findComment-3283798 Share on other sites More sharing options...
+SpiceWare Posted July 23, 2015 Author Share Posted July 23, 2015 Also I noticed Genesis extra button support is disabled! Bummer - TE was a last minute idea, I started working it on last week. We're considering using TE for future events if it goes over well. If so, I'll see about getting the control pad auto-detect code from Stay Frosty 2 copied over, I can add a 4th message that scrolls across saying "joystick" or "gamepad" so the user knows what was detected. Quote Link to comment https://forums.atariage.com/topic/197315-space-rocks-2600/page/23/#findComment-3283901 Share on other sites More sharing options...
+DrVenkman Posted July 23, 2015 Share Posted July 23, 2015 Holy crap is this thing hard! I <3 it with all the <3's on the inter-webs! (Real hardware, real CRT) After about 15 minutes and six or ten games, I made it this far. I might do a little better with beer. 1 Quote Link to comment https://forums.atariage.com/topic/197315-space-rocks-2600/page/23/#findComment-3284215 Share on other sites More sharing options...
Andromeda Stardust Posted July 24, 2015 Share Posted July 24, 2015 Bummer - TE was a last minute idea, I started working it on last week. We're considering using TE for future events if it goes over well. If so, I'll see about getting the control pad auto-detect code from Stay Frosty 2 copied over, I can add a 4th message that scrolls across saying "joystick" or "gamepad" so the user knows what was detected. To be honest I don't think it's really necessary for a tournament cart. It's not like Genesis pads will be allowed or encouraged in the actual event. The Shield isn't so bad, but when you have warps or something else for the second button via the menu in the original game, hitting down accidentally can kill you so it's nice to have the auxillary function routed to another button. I prefer to play Space Rocks with this bad boy as I haven't yet built a dedicated arcade controller for Genny yet. Quote Link to comment https://forums.atariage.com/topic/197315-space-rocks-2600/page/23/#findComment-3284303 Share on other sites More sharing options...
Omegamatrix Posted July 24, 2015 Share Posted July 24, 2015 Bummer - TE was a last minute idea, I started working it on last week. We're considering using TE for future events if it goes over well. If so, I'll see about getting the control pad auto-detect code from Stay Frosty 2 copied over, I can add a 4th message that scrolls across saying "joystick" or "gamepad" so the user knows what was detected. I am going to suggest adding a "Hi-Score" in addition to last score. Quote Link to comment https://forums.atariage.com/topic/197315-space-rocks-2600/page/23/#findComment-3284328 Share on other sites More sharing options...
+SpiceWare Posted July 24, 2015 Author Share Posted July 24, 2015 Holy crap is this thing hard! I <3 it with all the <3's on the inter-webs! (Real hardware, real CRT) After about 15 minutes and six or ten games, I made it this far. I might do a little better with beer. Nicely done! You could always have triggered the No Mans Land Easter Egg with the original game to get the 12 large asteroids every round, only thing missing would be the timer option. Quote Link to comment https://forums.atariage.com/topic/197315-space-rocks-2600/page/23/#findComment-3284578 Share on other sites More sharing options...
+SpiceWare Posted July 24, 2015 Author Share Posted July 24, 2015 (edited) To be honest I don't think it's really necessary for a tournament cart. It's not like Genesis pads will be allowed or encouraged in the actual event. True, but since the cart is the prize it'd be nice to have that ability for later. The Shield isn't so bad, but when you have warps or something else for the second button via the menu in the original game, hitting down accidentally can kill you so it's nice to have the auxillary function routed to another button. I prefer to play Space Rocks with this bad boy as I haven't yet built a dedicated arcade controller for Genny yet. Had forgotten about those, will look into getting a couple next month as I have too much going on for the rest of July. Though, of course, I might spot some at CGF - should probably hit the ATM before I get there... Edited July 24, 2015 by SpiceWare Quote Link to comment https://forums.atariage.com/topic/197315-space-rocks-2600/page/23/#findComment-3284580 Share on other sites More sharing options...
+SpiceWare Posted July 24, 2015 Author Share Posted July 24, 2015 I am going to suggest adding a "Hi-Score" in addition to last score. Good idea! I've added it to the non-comment comment in the source for next time. By non-comment comment I mean like this: which will cause a compile time error, thus forcing me to look at it. Quote Link to comment https://forums.atariage.com/topic/197315-space-rocks-2600/page/23/#findComment-3284591 Share on other sites More sharing options...
Thomas Jentzsch Posted July 24, 2015 Share Posted July 24, 2015 Can we use the right score for the high score? Then it is always visible while playing. Quote Link to comment https://forums.atariage.com/topic/197315-space-rocks-2600/page/23/#findComment-3284596 Share on other sites More sharing options...
+SpiceWare Posted July 24, 2015 Author Share Posted July 24, 2015 Can we use the right score for the high score? Then it is always visible while playing. We're using the timer option for the tournament, time remaining is displayed using the right score. Quote Link to comment https://forums.atariage.com/topic/197315-space-rocks-2600/page/23/#findComment-3284598 Share on other sites More sharing options...
Thomas Jentzsch Posted July 24, 2015 Share Posted July 24, 2015 Can't see the time in Stella, my Harmony is not available at the moment. (improved to ~15k meanwhile) Quote Link to comment https://forums.atariage.com/topic/197315-space-rocks-2600/page/23/#findComment-3284600 Share on other sites More sharing options...
+SpiceWare Posted July 24, 2015 Author Share Posted July 24, 2015 Can't see the time in Stella, my Harmony is not available at the moment. (improved to ~15k meanwhile) You have to turn the timer on: Left Difficulty controls a game timer: A = ON, B = OFF Right Difficulty controls how long, A = 2:00, B = 5:00 I set it up that way so that after the tournament the winner of the cart could play with or without the timer. Quote Link to comment https://forums.atariage.com/topic/197315-space-rocks-2600/page/23/#findComment-3284613 Share on other sites More sharing options...
Thomas Jentzsch Posted July 24, 2015 Share Posted July 24, 2015 (edited) I see. The timer continues while waiting for the ship to respawn. Not sure if that's perfectly fair. Also it seems that 2 minutes is a bit too short for better players. Edited July 24, 2015 by Thomas Jentzsch Quote Link to comment https://forums.atariage.com/topic/197315-space-rocks-2600/page/23/#findComment-3284620 Share on other sites More sharing options...
+SpiceWare Posted July 24, 2015 Author Share Posted July 24, 2015 Al on the respawn: I was wondering if maybe the timer should be paused while your ship is regenerating, but then thought, "Meh, that's what you get for dying!" Tournament will use the 5 minute timer, I only added 2 minutes as an option in order to make it easier to test what would happen if you died/respawned/etc when the timer ran out. 1 Quote Link to comment https://forums.atariage.com/topic/197315-space-rocks-2600/page/23/#findComment-3284626 Share on other sites More sharing options...
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