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HSC9 Round 10: Crystal Castles


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Is warping illegal?

Only in 14 States :grin:

looks like we'll have the main table with no warps and some sort of bonus table for those who do warp... I could subtract the fixed warp score and have them in the same table, but I'd need to know each players warp score (It's not a game I'm overly familar with and didn;t have much time the first week to iron out these issues sorry guys :skull: )

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Hmmm.... for Heavy Metal i don't see anything to collect. I just keep warping back and forth 2 the same couple of screens.

 

Metal Health will drive you mad! :music:

Try taking a different pad! Also after your go press Option to restart from the last screen reached, that way you can explore more of the 35 rooms ;)

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3 Jevels - haven't screen :(

Just been playing Heavy Metal, nice game but has a couple of 'kill' screens - checkout the 3d messages - which means you can't restart using Option. I got as far as the other screenshot from the start and was a couple of mm away from the pad before time ran out... still 2 Jewels but once you master the screens I think we can complete this little game folks :)

 

HM HINTS: Apart from remembering where to go and where NOT to go the best hint I can give is to remember it's time that's important so if you're not going to make the pad go for an easier one and go back through the screens... use the brake and be patient to avoid some of the baddies; with others just go for it, sometimes lure them to your square and cross over them (like in flip and flop). Usually it's the harder pads that are the ones you need to reach to progress ;)

 

CC '88 Lv7 311,851 no warps. Then played the '84 ver (still liking more due to speed on PAL anyway - NTSC players is the '84 ver way too fast?) was doing well with no warps but on level 5 jumped at the top of a screen and was warped to level 7 :mad: so 371,295 with warps. Will play again. Managed to get Gently stuck under a platform but luckily he died after a few minutes! Think the '84 ver is much harder. I noticed if you warp on the '88 ver you get 5 lives even though you start on 3... and... the score given for warping varies even to the same level!

 

So no warps for the main table folks :-o

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post-19705-0-91569100-1341249845.jpg

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@trbb - can we use option?

sure the nice thing in Heavy Metal is that Option starts on the last screen you reached - but with 0 Jewels - unfortunately if you get to a 'kill' screen then you've had it!

 

I managed to get a bit further today :party:

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CC '84 reached level 7 (without warps) 294,674 - the two versions are pretty evenly matched - Scalak if you have time give this version a go and see what you think? :)

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1984 version, i warped once

167,621

You just couldn't resist could you?!!! Was it much faster than the '88 ver on NTSC? (it is on PAL)

 

The preliminary VOTE for Round 11 is open - looks like I know where this is going but I'll leave it open for a couple of days... remember to suggest suitable games you'd like to vote on ;)

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Page 5 of atarimania's Crystal Castles instructions say there's a 10k bonus for each life you have when completing level 10 (4 castles?) - does the game just end ? In which case there is a maximum possible score so would allow the warp guys to complete for the record books and probably a bonus point :)

 

Don't suppose we have this? (from Wiki):

Crystal Castles contains two notable easter eggs. Jumping 100 times or more in the southeast corner of level 1‒1 and clearing the maze of all gems will make ATARI appear on level 1‒2.On level 5‒4, if the player kills Berthilda and goes to the corner of the area where she was and jumps, "FXL" will appear in the southeast corner of the screen. These are the initials for Franz X. Lanzinger, a designer of Crystal Castles.

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Made it to level 8 on the '88 ver: 355,744 ;-)

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Round 11 preliminary poll HERE

 

 

 

Found this thread:>>>

Off the top of my head (this is from months ago, so please pardon if I miss something...)

XE version changes playfield colors like the arcade game, the 16K one doesn't change colors at all.

XE version has 'better' PM graphics (less x4 player width) vs. 16K one

XE version has properly masked drawing for the hat and bees vs. 16K one

XE version has god-awful flashing "invincible" Bently, 16K one is much more like arcade game

XE version has attract mode (demo) vs. 16K one

XE version is around 30-40% slower than the 16K one (or the arcade game) - not sure if that's a result of the extra graphics masking or just an intentional move to dumb it down.

 

Other thing I noticed this morning is that the XE version has a proper "Ghost" effect when Bently goes inside structures and behind things. The 16K version just shows the same old Bently graphic which makes it hard to tell if you're behind things.

Tempest

<<<

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Crystal Castles ('88 no warps) reached level 9 379,358 it gets pretty tough :-o

post-19705-0-57213300-1341433848.jpg

Getting there on Heavy Metal; 5 Jewels - avoided the kill screens but got to a bit where there didn't seem a way out of a couple of linked screens

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C'mon folks Heavy Metal is a nice game; the 1st Jewel is only on the 3rd screen if you take the correct pad, the 2nd Jewel is fairly near by too but getting 3 or more takes a bit of skill ;)

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We'll have an extra day for this round as we've had to tweak things re the scoring; now finishes Monday 9th @10am BST. I'm just putting the final vote on for round 11... VOTE HERE

 

Latest Tables

Heavy Metal (there are 7 Jewels to find - 1 HSC pt for each!)

1st therealbountybob 5 Jewels 5pts

2nd Scalak 3 Jewels 3pts

3rd Caco 2 Jewels 2pts

3rd Fallout_002 2 Jewels 2pts

3rd Sikor 2 Jewels 2pts

3rd orpheuswaking 2 Jewles 2pts

Crystal Castles (No Warps - top score on either version)

[both versions' top scores will go into the HSC records]

*Firestorm if your go was without warps let me know ;)

1st orpheuswaking ('88) 498,830 12pts

2nd Scalak ('88) 438,047 11pts

3rd therealbountybob ('88) 379,358 10pts

4th McKong ('88) 302,000 9pts

5th therealbountybob ('84) 294,674

6th Caco ('88) 254,084 8pts

7th Fallout_002 ('88) 208,957 7pts

8th roadrunner ('88) 137947 6pts

9th Sikor ('88) 136,891 5pts

10th jblenkle ('88) 81,046 4pts

11th Sikor ('84) 70,783

12th roadrunner ('84) 69,281

13th jblenkle ('84) 54,380

14th innuendo ('88) 31,653 3pts

15th Goochman 29,476 2pts

16th bluecat ('84) 27,594 2pts

17th bluecat ('88) 27,006

18th justin case ('88) 26,906 1pt

With Warps (just for fun as we've all warped to different levels :-o

Don't make me give Scalak another bonus point :D )

Scalak ('88W) 611,419

Caco ('88W) 592,732

*firestorm (88W?) 589,691

McKong ('88W) 523,736

roadrunner ('88W) 444,145

therealbountybob ('84W) 371,295

Fallout_002 ('88W) 232,645

roadrunner ('84W) 167,621

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