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2012 Harmony Games-Last round - Seaweed Assault


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It gets fast and even more fun as your score goes up. Hope to break 2000 soon.

 

Yep. The rate the seaweed reproduces increases after every 100 pieces of seaweed shot. It eventually gets to the point that they reproduce almost as fast as you can shoot them. You can clear the top of the screen and then by the time you clear the bottom the top is full again. I'm going through that right now and having a blast.

 

You might find this entertaining. I was playing one game ,on and off, for maybe 3 hours earlier. I had to pause and turn off my TV to go fishing with my family. When I got home, I discovered that somehow the game unpaused and gave me a game over. I'm thinking it may be my fire button acting up. So, I had to start over but it is fun enough to not get too frustrated about it. :)

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Things You Need to Know

 

Your name is Captain Nalad Modnar and you are part of an advanced underwater civilization. It's your duty to patrol your section of the ocean in a semi-organic submarine called the Manatee. Highly aggressive seaweed surrounds you and it keeps trying to replicate faster than you can shoot.

 

Every time you shoot 100 bits of seaweed, the mature seaweed will start to panic a little and increase the rate of reproduction. The background color behind the score will get a little darker each time you shoot 20 bits of seaweed so you'll know how close you're getting to 100. Once you shoot the 100th piece of seaweed, the score bar will flash and you'll start on the next 100.

 

 

 

Wrothopods

 

Wrothopods are a protected species of cephalopod that travel deep to feed on parasites that attach to mature seaweed (they have a symbiotic relationship). To discourage poaching, no torpedo can harm a Wrothopod. The damage will be transferred back to the vessel of origin. In other words, if you shoot a Wrothopod, you'll hurt your submarine instead. Although torpedoes cannot harm Wrothopods, the experience isn't pleasant, so a Wrothopod will go from cranky to furious if shot. When one is furious its skin will change to a reddish color and it will dart at you faster.

 

 

 

Mature Seaweed Tentacles

 

Mature seaweed strands are big, mean, virtually indestructible, and almost as sentient as animals. These giant strands can reach and grab (similar to the tentacles of an octopus). If you let the Manatee hover in one spot for too long (about a second), one of the mature seaweed strands, let's call them tentacles from now on, will sniff out your position, reach up from the depths and try to grab the Manatee and do a little damage.

 

Mature seaweed tentacles are very tough and cannot be harmed by your torpedoes. The only way to avoid being grabbed by a mature seaweed tentacle that it is coming up after you is to move the Manatee left or right (the mature seaweed will lose your 'scent'). Remember, moving up or down will not help; you must move left or right to escape. When it loses your 'scent,' it gets angry and shoots to the top of the screen forming a temporary wall that can damage the Manatee if bumped into.

 

 

 

Scoring

 

The more bits of seaweed you shoot with the same torpedo, the more points you'll get. The points build up like this:

 

1, 2, 3, 4, 5, 6, 7, 8, 9, 10

 

You have a little dilemma. Do you let the seaweed build up for more points or do you keep the area clear so it will be easier to avoid the Wrothopods and reach any homing health canisters that drop? There's also salvage to find behind the bits of seaweed, which adds to the dilemma.

 

Any time you earn 1,000 points, you are showing your worth to your leaders, so they will use their most expensive piece of technology and send down an energy burst that will instantly fill your health energy (the seaweed will temporarily turn blue as the energy surges down through your sector). And it's not just a one-time bonus. Your leaders will send down an energy burst at 2,000, 3,000, 4,000, 5,000 and so on.

 

 

 

More info and gameplay tips can be found here:

 

www.randomterrain.com/atari-2600-memories-program-seaweed-assault.html

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I can rack up hundreds of points playing on the real hardware with a sega d-pad or Atari Joystick but it's hard to break 100 with Stella using the mouse

 

When using Stella, click the Options button before starting a game, or if a game is running, hit the Tab key on your keyboard. Click the Input Settings button, then click on the Devices & Ports tab. There is a drop-down menu next to use mouse as a controller. Click it and select Never. Now mouse movements won't interfere with the game.

 

Start the game with the space bar or by pressing F2. Use the arrow keys to move and use the space bar to fire. Press F2 if you want to restart the game. F3/F4 = B&W switch (used to pause the game). Un-pause by hitting the space bar.

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I've only managed 136 so far. After reading the description above, I should be able to improve and I'll try it with a real joystick as the keyboard seems a little hard to control the up down motion.

Waggie,

good observation, that is exactly the reason I was using the mouse - you need to be able to respond just as fast in all directions but when using the arrow keys one finger shares up and down while left and right each have their own finger, this results in latency going up and down.

 

There's no direction specific latency with the mouse, it's just hard to use it as a controller. This game needs to be played with the Joystick or you have to get a finger on each arrow key so each direction can have the same response time. RT don't slow it down, I think SA is fantastic - fast is the coolness of Atari :)

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I've only managed 136 so far. After reading the description above, I should be able to improve and I'll try it with a real joystick as the keyboard seems a little hard to control the up down motion.

Waggie,

good observation, that is exactly the reason I was using the mouse - you need to be able to respond just as fast in all directions but when using the arrow keys one finger shares up and down while left and right each have their own finger, this results in latency going up and down.

 

There's no direction specific latency with the mouse, it's just hard to use it as a controller. This game needs to be played with the Joystick or you have to get a finger on each arrow key so each direction can have the same response time. RT don't slow it down, I think SA is fantastic - fast is the coolness of Atari :)

 

Also, it is best to control with taps and to learn the speed the Manatee glides through the water.

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My skills are obviously lacking, but I did improve to 288 with a joystick. I also learned I could shoot diagonally which I completely missed while using the keyboard. Are the ships that come on the screen indestructible? I keep running away because one shot doesn't seem to do anything to them.

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My skills are obviously lacking, but I did improve to 288 with a joystick. I also learned I could shoot diagonally which I completely missed while using the keyboard. Are the ships that come on the screen indestructible? I keep running away because one shot doesn't seem to do anything to them.

 

Check out this post:

 

www.atariage.com/forums/topic/199803-2012-harmony-games-last-round-seaweed-assault/page__st__25#entry2553626

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Nice score!

 

Thanks, and that was my very first time playing Seaweed Assault! I'll play my second game of it later today :)

 

Your monitor has a fantastic picture!

 

That it does, and that picture doesn't even do it justice - check out this one.

 

That's an impressive first.

 

Those scan lines are beautiful.

 

Check out the TV effects in Stella, particularly RGB mode (press Alt-4). It looks quite a bit like the screenshot above.

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My skills are obviously lacking, but I did improve to 288 with a joystick. I also learned I could shoot diagonally which I completely missed while using the keyboard. Are the ships that come on the screen indestructible? I keep running away because one shot doesn't seem to do anything to them.

 

I am right there with you. I can't seem to break 600 no matter how much I play :mad: But still loads of fun :D :thumbsup:

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New personal best for me!

6,938

And this one is special because I recorded my gameplay.

I usually record only my HSC games but this round of Harmony Games deserves a video!

 

I played in the keyboard until reach the 1,000, after that I changed to the joystick connected with Stelladaptor. You can see the difference.

 

You can watch all my Gameplay videos in my AtariAge blog or clicking in my signature.

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I picked a bad time to fire up my cart. I had to stop at around the 10k mark due to time constraints. And I decided to move my Atari and a bunch of games (including Seaweed Assault) to a friend's house where the game ought to get some more exposure whenever there isn't some four-player medieval mayhem going about.

I'll try again on emulation sometime.

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New personal best for me!

6,938

And this one is special because I recorded my gameplay.

I usually record only my HSC games but this round of Harmony Games deserves a video!

 

I played in the keyboard until reach the 1,000, after that I changed to the joystick connected with Stelladaptor. You can see the difference.

 

You can watch all my Gameplay videos in my AtariAge blog or clicking in my signature.

 

I wish I had what was needed to post a video of my game play to show you my technique. Your's looks real interesting. Looks like a lot of looping, moving all over the place, and shooting vertically. It looks pretty cool. My technique looks nothing like that. Mine consists of taps of ups and overs to line up a shot. I shoot a row, tap the other direction to shot the rest of the row, I tap up then over to glide into being lined up with the next row, and then I do it all over again. I rarely move as far as you do unless I'm going for a canister, dodging a wrothopod, or to clear a row that is getting too long. It is mostly taps. By tap I mean I tap just enough to do the glide to the next row and tap again to glide towards it. I do it real fast but most of the movement is glides. I follow a pattern and it probably looks robotic. I like yours though. It is entertaining. Can you explain it? Great score! I'm impressed! :)

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