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2012 Harmony Games-Last round - Seaweed Assault


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Nice score!

 

Thanks, and that was my very first time playing Seaweed Assault! I'll play my second game of it later today :)

 

Your monitor has a fantastic picture!

 

That it does, and that picture doesn't even do it justice - check out this one.

 

That's an impressive first.

 

Those scan lines are beautiful.

 

Check out the TV effects in Stella, particularly RGB mode (press Alt-4). It looks quite a bit like the screenshot above.

 

Didn't you do an update recently? If so my I have the link? I promise to check it out if you post a score. :) Nah, I'll probably check it out anyway. I only use Stella to get a quick look because I don't have the necessary gear for hooking up controllers and paddles but if it can really look that good then maybe I should use it a little more. You have any recommendations and links for the best controller hook ups and all the Stella gear I would need?

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I wish I had what was needed to post a video of my game play to show you my technique. Your's looks real interesting. Looks like a lot of looping, moving all over the place, and shooting vertically. It looks pretty cool. My technique looks nothing like that. Mine consists of taps of ups and overs to line up a shot. I shoot a row, tap the other direction to shot the rest of the row, I tap up then over to glide into being lined up with the next row, and then I do it all over again. I rarely move as far as you do unless I'm going for a canister, dodging a wrothopod, or to clear a row that is getting too long. It is mostly taps. By tap I mean I tap just enough to do the glide to the next row and tap again to glide towards it. I do it real fast but most of the movement is glides. I follow a pattern and it probably looks robotic. I like yours though. It is entertaining. Can you explain it? Great score! I'm impressed! :)

 

Thanks. I like making videos and I'm not that good writting in English but I'll try some words.

 

My game play is explained by my past gaming experience. I played a lot of games like Jackal for Nes (I've made a

too). With this kind of game you keep moving for two reasons. 1) avoid beeing overhelmed with plenty shots and 2) you must constantly face your enemies to fire. Yes, only the second reason applies to Seaweed...

 

But there's another reason for my behavor and it is what I consider a comfortable type of precise movements for me, especially with the keyboard. Taps are more precise and possible effective but I'm not good with it and it annoys me a bit.

 

I played too much Street Fighter so I try to incorporate some kinds of specific moves as loops and repetitive movements. It's precise enough to build a pattern, I also enjoy them and it's a comfortable way of gaming.

 

 

A lot of looping: I like to tink of these as Immelmann turns a military maneuver executed as a hadouken ;)

 

And I played wiht the RGB effect stephena mentioned. I downloaded the latest version of Stella from Stella's site.

For the hook up, I use the Stelladaptor to connect the Atari joystick in the usb port of my pc.

Quote from the AtariAge store: "The Stelladaptor requires a USB Type-A to Type-B cable, the type normally accompanied by USB peripherals such as scanners, printers, hubs, and so forth. This cable is NOT included. You may add a 10' USB 2.0 cable to your order for an additional $5.00 by selecting it above."

 

For the future I plan to buy the BlissBox which has many slots for many original controllers :thumbsup: . If you like the BlissBox you can skip the stelladaptor, but BlissBox is much more expensive.

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This review might help some people understand the game a little better:

 

www.rgcd.co.uk/2011/11/seaweed-assault-atari-2600.html

 

Congratulations! They gave the game 4/5. That's a much better review than the Video Game Critic. RGCD actually took the time to play the game and read the manual and really discover how great this game is. It doesn't seem VGC played it for very long if they say there isn't much happening, it doesn't take long until the challenge kicks in and the game gets hectic.

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New high score for me :)

45,798

I can't believe the seaweed crushed my sub that fast. I didn't struggle but they sucked all my energy in a blink. :mad:

I don't know when the game gets in its higher speed but after, let's say 10k, we get an endurance challenge.

 

Now I'm using a bit more diagonal shoot and a little less vertical shoot.

I prefer to be in the lower the tentacle can pull you out of the seaweed when you get struck. In my video I died because the seaweed was bellow me and the tentacle caught me.

 

 

 

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First try, interrupted by a phone call as I always seem to be...and just a starting point, and no screenshot 'cause I'm lazy,

1,330

(real hardware, on the actual cart even! #33, proud owner :) )

 

Remember that you can pause the game when real life intrudes.

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New high score for me :)

45,798

I can't believe the seaweed crushed my sub that fast. I didn't struggle but they sucked all my energy in a blink. :mad:

I don't know when the game gets in its higher speed but after, let's say 10k, we get an endurance challenge.

 

Now I'm using a bit more diagonal shoot and a little less vertical shoot.

I prefer to be in the lower the tentacle can pull you out of the seaweed when you get struck. In my video I died because the seaweed was bellow me and the tentacle caught me.

 

The highest speed isn't determined by points. It is determined by the number of pieces of seaweed shot but on average you shoot that many pieces somewhere around 10K.

 

I prefer to keep the entire screen clear because I need the bottom clear to make it easier to dodge the Wrothopod and the top clear to grab the canister when it is at full strength. I also prefer to stay in the center most of the time for the same reasons. So, my screen never looks like yours did in the video. If anything there is usually more seaweed on the sides. I play kind of like a mixture of Turmoil and Ram It. I just work my way up in the center shooting both directions and work my way down shooting both directions. Sometimes I can't do that if a row is almost full and the opening is near the sides but that is what I try to do. When there isn't an opening in a row I shoot out a gap three pieces thick, wedge myself in there, and shoot both ways to clear the row.

 

When I get stuck in seaweed and the tentacle isn't enough help, I do a wiggling back and forth motion while shooting. I don't just wiggle fast and randomly. I time it with how the seaweed bumps me when it injures me. If I get stuck in a row that is almost full, I move to shoot one way which takes out that side of the row. While doing that the seaweed injures me which bumps me causing me to move a little on the piece I'm stuck in. I do the same thing the other way to clear the other side of the row so, I'm left with the piece that is holding me and clearing both sides sometimes triggers the energy burst or a homing canister that gives me more energy to waste while trying to escape. As I'm doing this back and forth wiggle, my cannon gets closer and closer to touching the piece of seaweed that is holding me. When it touches the end of the cannon I can shoot myself free. I get stuck and get myself free many times in a long game but eventually the seaweed always wins. The best deaths are when the seaweed, Wrothopod, tentacle, and corroded canister all take you out. That is intense. Anyway, this maneuver is why RT changed the no struggling tip below. It used to basically say don't struggle and rely on the tentacle.

 

Tip #1: Don't Struggle

 

Struggling once you're tangled in a patch of seaweed is usually a bad idea. Just sit still and shoot and see if that clears a path. If you have enough health energy, you may need to shoot, move a little, shoot again, move a little and so on until you can get free. If that doesn't help and your health energy isn't too low (and no seaweed is below the Manatee), you can wait and see if a seaweed tentacle can pull you out of there. There are various ways to get out of sticky situations, but panicking and wildly struggling to get free is never a good idea.

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I suspect he used subliminal messages in his site...

Maybe in the game too...

 

Anyway it's a very addicting game!

I'll definetely buy a copy when I have the chance :thumbsup:

 

EDIT--> That was my 300 post :party:

 

RT is going to hate me for this but there are subliminal messages in the game. There isn't any in the manual because it is already obvious that it is an awesome game if you read it. On any display rather it is CRT, LED, LCD, Plasma,.. there are messages that pop up so fast that you don't know you've seen them. The messages are located in the mature seaweed walls on both sides. There is a way to see the messages but this trick only works on standard definition CRTs with an aperture grille because of the 60 HZ refresh rate, scan lines, and the phosphorus strips of the aperture grille. What you do is play the game on a CRT matching that description while wearing some of those 3D shutter glasses that you would use for movies like Avatar. While wearing the glasses you will see messages repeating over and over like this: obey, no independent thought, consume, conform, stay asleep, submit, buy, do not question authority, this is your god, say Seaweed Assault is a very addicting game on your 300th post, if schizophretard brings up 3D shutter glasses then believe he is joking,....

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post-23476-0-85380100-1341810365_thumb.png

 

19,592.

 

Who knew that seaweed could be so cruel?

 

Nice score! :)

 

I've been scared of seaweed since I saw the scene on Creepshow with the the two zombies covered in it while saying,"If you can hold your breath." I saw that when I was a kid and have been scared of it ever since. So, I've always thought of it as something cruel, evil, and dangerous. There is also the scene with the meteor that makes plant life grow everywhere. In part two there are flesh eating plants and some kind of sentient goo in a lake. There is also the plant from Little Shop of Horrors, the moving vines in The Addams Family, Swamp Thing, the trees in The Wizard of Oz, all the plants in The Happening...

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The nice thing about this round is there's competition at various score levels. Kudos to Dan!

 

I've been scared of seaweed since I saw the scene on Creepshow with the the two zombies covered in it while saying,"If you can hold your breath." I saw that when I was a kid and have been scared of it ever since

 

It's understandable. Ted Danson can be frightening in the best of circumstances!

 

post-23476-0-39259900-1341863643_thumb.jpg

 

Duane, please make a PAL60 version (you only have to convert colors)!

 

I hear there's an app for that!

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